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Uno Tag System ver. 2.5 - (now working with ver. 3.0) (Read 52872 times)

Started by UnoShe, August 26, 2012, 09:18:29 am
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Uno Tag System ver. 2.5 - (now working with ver. 3.0)
#1  August 26, 2012, 09:18:29 am
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======================
        Uno Tag System ver. 2.5
======================


I played MVC2 in arcade yesterday and i noticed something that should be implemented in my tag code..


Final Update - December 02 2012:
- Partner Assist more bugs fixed!

November 28 2012:
- Partner Assist updated. Partner does not do his/her taunt before leaving the screen if he/she has been hit before he/she perform his attack move.(like Marvel vs Capcom 2 Partner Assist).
- Updated UnoShe_ReadMe.html again. Please read it for important details and instructions


Previous Updates (Nov 23 2012) :
- Fixed PlayerPush checking and done other changes.
- Improve trigger condition for Tag Hyper Cancel.. I made other li'l modifications..
- Updated UnoShe_ReadMe.html .
- I saw problems with the 1.0 version and got to fix it. Honestly, i didn't read the documentation about
upgrading the cns in Mugen 1.0 before making the tag system! I just thought AILevel is the only "new stuff"
in Mugen 1.0 version..



Please read UnoShe_ReadMe.html for the updates and other details.




Video Preview:
AI Battle - KOF XIII
Demo: Partner Assist
Demo: Tag Hyper Cancel
UNO Mode





VERSION 2.5
(Re-uploaded: 12/04/12)

Download it here.




 Mar 09, 2013 NOTE: Now i'm working with ver.3.0
Last Edit: May 31, 2013, 07:36:22 am by UnoShe
Re: Uno Tag System v.2.0
#2  August 26, 2012, 09:40:07 am
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this is so amazing how this tag system works dl now
Re: Uno Tag System v.2.0
#3  August 26, 2012, 09:49:50 am
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Re: Uno Tag System v.2.0
#4  August 26, 2012, 10:18:39 am
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Doesn't seem to work very well with (some) characters like GokuZ2? :/
Re: Uno Tag System v.2.0
#5  August 26, 2012, 11:00:49 am
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Doesn't seem to work very well with (some) characters like GokuZ2? :/


..please, try to open the tag_system.cns and read it first! if it doesn't help then maybe the char does not supported of the tag code. thanks!
Last Edit: August 26, 2012, 11:12:26 am by UnO♥sHe
Re: Uno Tag System v.2.0
#6  August 26, 2012, 05:01:07 pm
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It looks interesting, thanks 4 share
<- Foros Mugen en español. And also English forums.
Re: Uno Tag System v.2.0
#7  August 26, 2012, 05:17:32 pm
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Can we please have a link that isn't 4shared?
Re: Uno Tag System v.2.0
#8  August 26, 2012, 05:18:35 pm
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I can upload it Mediafire if UnO♥sHe allows it.
Re: Uno Tag System v.2.0
#9  August 26, 2012, 05:49:44 pm
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I have tried it out, yeah it has a few bugs that you mentioned in the documents. but other than that its awesome! good job man
Re: Uno Tag System v.2.0
#10  August 27, 2012, 08:00:40 am
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i made a few changes! please, re-download it again.. thanks! ^_^
Re: Uno Tag System v.2.0
#11  August 27, 2012, 02:33:37 pm
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what few changes? :hugoi:
Re: Uno Tag System v.2.0
#12  August 27, 2012, 05:02:22 pm
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so how did you get around the hurdle of the second player on simul mode usually being controlled by AI or p2?
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
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Re: Uno Tag System v.2.0
#13  August 27, 2012, 10:06:22 pm
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Soo, i've been getting this assist error a lot... Iornman just comes out and stands there, its been happening pretty frequently with multiple characters sorry this picture doesn't show it so well. :l I'll try to get a video


here's a video explaining and look at the top of the screen at the end you can see ironman jumping across the top rather than onto the screen


Sorry I Dunno How To Make The Video Appear Here
Last Edit: August 27, 2012, 11:05:38 pm by Taybear
Re: Uno Tag System v.2.0
#14  August 27, 2012, 10:51:20 pm
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wow this looks like an awesome tag system i gotta go try it out now
mugen or nothin

Re: Uno Tag System v.2.0
#15  August 28, 2012, 02:43:42 pm
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what few changes? :hugoi:

.. I've just modify some conditions and velocity settings. ^_^




so how did you get around the hurdle of the second player on simul mode usually being controlled by AI or p2?

Press [CTRL + 3] for player 1 and [CTRL + 4] for player 2 at the start of the match in able to control your partner.





Soo, i've been getting this assist error a lot... Iornman just comes out and stands there, its been happening pretty frequently with multiple characters sorry this picture doesn't show it so well. :l I'll try to get a video


here's a video explaining and look at the top of the screen at the end you can see ironman jumping across the top rather than onto the screen


Sorry I Dunno How To Make The Video Appear Here

Sir, have you tried modifying Ironman's Assist move in his tag_system.cns?.. if you do and still you get this error then try doing this(i'm not sure if it would work for him).

This is some lines where the character's partner assist is defined.

Code:
; - Define this one!
[State 4933, SpecialMove]
type = ChangeState
triggerall = BackEdgeBodyDist > 0
trigger1 = selfAnimExist(1000) ; <---| change this..
value = 1000        ; <---| ..and this for the Partner Assist move.

Now, change the value with a move state number(whatever assist move you want to) that was really an existing state of the character. Then change the line
Quote
trigger1 = selfAnimExist(1000)   ; <---| change this..
...with this one!
Quote
trigger1 = selfAnimExist(0)   ; <---| change this..
just make it sure that you put a state number value that is really an existing state.!



...about that jumping across the top glitch, maybe the state number used in the tag code(probably the state number used for entering the screen, in your Ironman's case) was/were already used by the character's author and so there were conflicts when you patch him out! therefore, this tag code was not meant for that ironman, i guess..


..uhm, sorry if my english is bad! hope you understand what all i'm telling. thanks
Re: Uno Tag System v.2.0
#16  August 28, 2012, 08:12:38 pm
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this tag system is very cool. would someone be so kind as to make a vid of this tag system?
mugen or nothin

Xan

Re: Uno Tag System v.2.0
#17  August 28, 2012, 08:39:52 pm
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Uno Tag System v.2.0
#18  August 28, 2012, 08:41:21 pm
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UnoShe can you explain how to allow to my friend join match in tag mode? Before match i pressed ctrl+4 but it doesnt work......when i press c+z only AI fighting for partner. All hypers and strikers work properly. And ctrl+3 working well so i can command partner but p2 cant
Re: Uno Tag System v.2.0
#19  August 29, 2012, 01:05:23 am
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awesome!
this is open source?
Re: Uno Tag System v.2.0
#20  September 01, 2012, 09:06:12 am
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awesome!
this is open source?

..let me just say, it's still a WIP project.  ;)



UnoShe can you explain how to allow to my friend join match in tag mode? Before match i pressed ctrl+4 but it doesnt work......when i press c+z only AI fighting for partner. All hypers and strikers work properly. And ctrl+3 working well so i can command partner but p2 cant

...i dunno sir! o.O does anyone having the same problem? because it works for me.



Soo, i've been getting this assist error a lot... Iornman just comes out and stands there, its been happening pretty frequently with multiple characters sorry this picture doesn't show it so well. :l I'll try to get a video


here's a video explaining and look at the top of the screen at the end you can see ironman jumping across the top rather than onto the screen


Sorry I Dunno How To Make The Video Appear Here

can you send me a copy of Ironman of yours or send me link to it sir? thank you