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[UPDATED] BlazBlue: Chrono Phantasma Ripped! (Read 9153 times)

Started by SirRouzel, March 27, 2014, 08:24:01 pm
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Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#21  April 06, 2014, 10:57:00 pm
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
They're taken straight from the game's files, so they should be.

By the way Rouzel, since you have access to the game's files, mind uploading Terumi and Kagura's VRI's?
Since testing from Kokonoe's (via the update for 1.01 since the game's JP launch), the VRI files can be opened and viewed in any .pac/.hip viewer with no problem. At least getting their effects would be cool until a new way to decrypt the new character .hip files is found.
Last Edit: April 06, 2014, 11:01:01 pm by Shwa
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#22  April 06, 2014, 11:05:11 pm
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They're taken straight from the game's files, so they should be.

By the way Rouzel, since you have access to the game's files, mind uploading Terumi and Kagura's VRI's?
Since testing from Kokonoe's (via the update for 1.01 since the game's JP launch), the VRI files can be opened and viewed in any .pac/.hip viewer with no problem. At least getting their effects would be cool until a new way to decrypt the new character .hip files is found.

Sure Shwa!

Just A Tiny Problem:

Since I Ripped So Many Files... I Don't Remember Which Exactly "ID" Have Each Character Effects.

I Will Look Into It After I Finish The Gallery/HUD/Sprites/Etc... Rips.

Sorry For The Inconvenience

P.S: Maybe [& Just Maybe] I Can Get .hip Files Working. Just I Need To Know How This "Github" Works. HIP2BMP.

If You Know Something About This Or Someone... PM Me & We Will Work On It!
Last Edit: April 06, 2014, 11:11:42 pm by SirRouzel
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#23  April 06, 2014, 11:06:18 pm
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Perfect! Good to see that is possible. One question, the sprites you rip have the same quality that you see when you play the original game? Thank you for your time.

That's Right!

The Sprites Have The Same Quality As The Game.
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#24  April 06, 2014, 11:07:23 pm
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#25  April 07, 2014, 03:53:03 am
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Nice to see our collaboration working. Just a little bit more and we'll get the sprites working for everyone!
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other characters (CSE EN).
BlazBlue - Complete Resource Thread
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#26  April 07, 2014, 12:29:51 pm
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For some reason the music's not working here.
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#27  April 07, 2014, 03:48:05 pm
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    • Mexico
For some reason the music's not working here.

That's Strange Though... Are You Sure You Have All The Audio Codecs?

I Can Play Them Without Problem. For Reference... I Use MPC-HC [Media Player Classic - Home Cinema]
It Gives You Audio & Video Codecs. Normally... Without Them I Can't Play The Songs
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#28  April 07, 2014, 04:01:35 pm
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Figured it out.

When I tried to convert them to something else it told me it was missing a codec. I downloaded the codec, converted the music, and they work now.
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#29  April 07, 2014, 06:30:41 pm
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You should host all this stuff on TSR, that way it becomes more accessible and don't get lost on the depths of internet.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#30  April 07, 2014, 06:54:33 pm
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TSR? What Exactly Is That?

Also I Uploaded This On Dustloop Too
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#31  April 07, 2014, 08:14:12 pm
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This is brilliant. Thanks for sharing this!

I really hope I could port BBCP's hitsparks and HUD to MUGEN and contribute them here.
Where to find me:
Twitter | Youtube

Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#32  April 07, 2014, 09:01:01 pm
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Nice good to see some progress ^_^
I have a question are you going to include the 3d round textures too, with the hud?
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#33  April 07, 2014, 09:05:44 pm
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#34  April 07, 2014, 09:06:36 pm
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  • Eyyyy
    • UK
The site's down for me for some reason.
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#35  April 07, 2014, 09:08:10 pm
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
It's just down in general right now.
It was up a few days ago so I wouldn't worry too much.
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#36  April 07, 2014, 10:21:51 pm
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    • Mexico
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#37  April 07, 2014, 10:24:18 pm
  • *
  • "I Give You Too Much Credit... You're Worthless"
    • Mexico
This is brilliant. Thanks for sharing this!

I really hope I could port BBCP's hitsparks and HUD to MUGEN and contribute them here.

Feel Free To Help IF You Want.

I'm Always Open For Help & IF You Have The Files For That. Just Give Me The Links & I Will Post Them Here
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#38  April 07, 2014, 11:41:34 pm
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Very good work!
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#39  April 08, 2014, 12:08:59 am
  • ***
  • You.. ..you're still alive?!
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
You should host all this stuff on TSR, that way it becomes more accessible and don't get lost on the depths of internet.
I also have access to the files myself. I forwarded the program to SirRouzel to rip the files. Since I have barely have time around ripping, SirRouzel can get the files ripped and ready for you guys to download. I can host the files within my mediafire if Rouzel doesn't mind.

They're taken straight from the game's files, so they should be.

By the way Rouzel, since you have access to the game's files, mind uploading Terumi and Kagura's VRI's?
Since testing from Kokonoe's (via the update for 1.01 since the game's JP launch), the VRI files can be opened and viewed in any .pac/.hip viewer with no problem. At least getting their effects would be cool until a new way to decrypt the new character .hip files is found.
I can start ripping those right now - it'll probably take a few minutes to do. I already have Bullet's effects and Jin/Noel/Haku/Mu in a separate folder.

With that said, we got Rouzel and I ripping the same files - we were deciding whether or not to merge this thread with my Complete Resource thread to make it easier for everyone to go to one thread to get their BlazBlue rips.
Sound Pack Completion: CT=40%, CSE=75%
Working on decoding BBCP files and progressing on other characters (CSE EN).
BlazBlue - Complete Resource Thread
Re: [UPDATED] BlazBlue: Chrono Phantasma Ripped!
#40  April 08, 2014, 12:13:09 am
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Oh, those look really nice. Congrats on the successful rips, man. :)