Enjoy.-Stage Info-Medium JumpLightningRainFog-Update Info-Lightning is much betterTrees and Rocks now have a flashing type animationRipples on the ground, i wasnt able to do this because the program that i use for that effect doesnt allow me to create ground-ripples without it looking cut on its edges, in other words...it looked really wierd...out of place.Download Updatehttp://www.sendspace.com/file/6rgxy8Note/Next Remixs That will be made.Spoiler, click to toggle visibiltyI plan on making a couple more Sf3 remixes, if you want i could make a remix of a stage you want from Sf3, if so just PM me and ill get on it.-Sf3 Remix's Coming Soon--Gill Sf3 3rd Strike & 2nd Impact Both will be Boss Type Stages--Yun/Yang 3rd Strike & 2nd Impact--Hugo Sf3 2nd Impact--Ryu Sf3 3rd Strike-[/center]
Some lightning shows up in odd places, and could be coded faster IMO. Maybe you could add a lightning flash edge glow on the floor layer.Thanks for sharing.
Insomnia said, July 02, 2011, 03:32:46 amSome lightning shows up in odd places, and could be coded faster IMO. Maybe you could add a lightning flash edge glow on the floor layer.Thanks for sharing.I added some of the lightnings to show up in front to give a better feel like the thunder was getting wild, IDK it probably didnt work out as well as i thought.Adding a flash type animation to the floor is a good idea, ill try to do that and ill update it.Thanks EX.
Your bound left and right can be extended to 305, and your boundhigh can be extended to -240. Also, you could possibly add some puddles, or moving clouds would be nice although it is from the source and I assume that's what you're going for.
GLB said, July 02, 2011, 03:57:28 amYour bound left and right can be extended to 305, and your boundhigh can be extended to -240. Also, you could possibly add some puddles, or moving clouds would be nice although it is from the source and I assume that's what you're going for.Well, if i were to extend the bounds left and right, you will be able to see a small part that was mirrored on the image it self, i could have just cut that out, but i didnt notice it at first, oh well.Also, i set the bound high so that it only shows the tip of the tree, if i were to extend it, it will show the cut off of the tree. the sky is bigger than the floor and tree's, i think you were getting your bounds from its size.I tried added puddles, they were originally gonna be in the stage, but it caused the FPS to drop from 59-60 to 50-45. Maybe ill add them again, we'll see.Thanks.
I figured you'd say that about the bounds. When I extended them on all sides it looked fine, the tree wasn't cut off. The reason I gave the exact numbers is because that's how far they'd go without effecting the foreground.
Great stage, it fits the battle atmosphere very well.I personally find the lightnings in the front, a bit too close to the center. But it's just my opinion.When the stage is scrolled all the way to the right, I am unable to see any front lightning. I can still see the font lightning when the stage is scrolled all the way to the left though.Though I can probably see why you put the lightnings close to the middle since that's probably where most of the action might take place.
GLB said, July 02, 2011, 04:23:04 amI figured you'd say that about the bounds. When I extended them on all sides it looked fine, the tree wasn't cut off. The reason I gave the exact numbers is because that's how far they'd go without effecting the foreground.Ah, well my bad, i thought you were talking about the mirrored part, Thanks for pointing that out bro, ill fix it on the next update.im also gonna add some puddles and flashing effects to the floor.vgmaster2.0 said, July 02, 2011, 04:54:42 amGreat stage, it fits the battle atmosphere very well.I personally find the lightnings in the front, a bit too close to the center. But it's just my opinion.When the stage is scrolled all the way to the right, I am unable to see any front lightning. I can still see the font lightning when the stage is scrolled all the way to the left though.Though I can probably see why you put the lightnings close to the middle since that's probably where most of the action might take place.Yeah, most of the action takes place in the middle, but i wanted it to give an effect as if the "thunder" is getting wild
Great job.. need quality stages like this in my Mugen Stage collection! I would just replace music with powerful music with thunder, wind and rain sounds.
Bryan Puny said, July 02, 2011, 07:04:18 pmYo, nobody asked for music recommendations. Either post feedback or get out.That's not very polite Mr.GOH
I really like what you did with this Urien stage edit. The graphics blend well, the lightning animations are on the spot, the atmosphere is perfect.The angle of the rain, with the small curve, is a little strange, and I see it's binded to the screen, but that's not really a problem IMO.The only thing that I see which could make the stage even better would be to create water ripples on the ground due to the heavy rain, but yeah, shouldn't create any slowdown...And since you've been using my tool for many of your stages, here's my request. (yeah, not a PM, I'm an open guy !!! )Edit SF3.3 Gill's stage to something more modern, and make it even more a boss stage. I want to see what you can do from there, without making it look too "computer generated" and photoshoped.
Cybaster said, July 04, 2011, 12:17:06 amI really like what you did with this Urien stage edit. The graphics blend well, the lightning animations are on the spot, the atmosphere is perfect.The angle of the rain, with the small curve, is a little strange, and I see it's binded to the screen, but that's not really a problem IMO.The only thing that I see which could make the stage even better would be to create water ripples on the ground due to the heavy rain, but yeah, shouldn't create any slowdown...And since you've been using my tool for many of your stages, here's my request. (yeah, not a PM, I'm an open guy !!! )Edit SF3.3 Gill's stage to something more modern, and make it even more a boss stage. I want to see what you can do from there, without making it look too "computer generated" and photoshoped. Yeah, ill try to add some ripples on the ground, the last time i did it, it slowed the FPS, probably cause i didnt crop the sprites lol, i cant remember.SF3 Gill stage is in the works, ill make it into more of a boss stage.More to come, i might even post previews or maybe even a section in the W.I.P.'s.