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Using 1.1s no-colourloss feature for portraits (Read 186 times)

Started by Erroratu, January 18, 2014, 01:12:50 am
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Using 1.1s no-colourloss feature for portraits
#1  January 18, 2014, 01:12:50 am
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    • lukijan1@hotmail.com

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I have gimp.
I have FF3.
The question is how do i,using gimp,save a character portrait without 255 colour limit and add it to my character using fighter factory 3...
I saved it as a .png but it got automatically fucked once i added it to the FF.I must be doin something wrong
Hopefully,the unlimited Colours work..
Hurr durr reference
Re: Using 1.1s no-colourloss feature for portraits
#2  January 18, 2014, 10:56:19 pm
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Are you using "save as" and then choosing the Mugen 1.1 option in FF?
Re: Using 1.1s no-colourloss feature for portraits
#3  January 18, 2014, 10:58:41 pm
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    • lukijan1@hotmail.com

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-Explain the Mugen 1.1 option in FF.
-Save as .png ? Simple as that?
Re: Using 1.1s no-colourloss feature for portraits
#4  January 18, 2014, 11:17:25 pm
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Well I assumed you save your portrait as a png.

1. Back up the original the original sff.
2. Import your port into FF. When you import your port it should give you a pop-up about the image not being indexed.
2. After it imports, you go to Sprites>Save As and the format pop-up should appear.
3. Choose mugen 1.1 and click ok.
4. Locate the old sff and overwrite it.

Did this work for you?
Re: Using 1.1s no-colourloss feature for portraits
#5  January 19, 2014, 12:22:32 am
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  • The guy that does the dirty work.
    • Bosnia and Herzegovina
    • lukijan1@hotmail.com

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It worked perfectly!
Thanks!