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VEGA_MX_V04 (NEW UPDATE 02-AUG-2011) (Read 3536 times)

Started by lifido9999, July 26, 2011, 06:44:13 pm
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Re: VEGA_MX_V03 (27-JULY-2011)
#21  July 28, 2011, 01:56:29 am
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Yeah, you are, and why should he

You're the one still using pre-HR winmugen

EDIT: Hey Hurricane2s, stop disrupting the fucking flow by deleting your posts
Last Edit: July 28, 2011, 07:18:04 am by Orochi Gill
Re: VEGA_MX_V03 (27-JULY-2011)
#22  July 28, 2011, 01:58:53 am
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Yeah, you are, and why should he

Be specific on that one.


Re: VEGA_MX_V03 (27-JULY-2011)
#23  July 28, 2011, 07:16:10 am
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Yeah, you are : derailing the topic to ask something futile and irrelevant.
Why should he : convert a character he has decided to create for Mugen 1.0 ? If you're not happy, deal with it.
Re: VEGA_MX_V03 (27-JULY-2011)
#24  July 28, 2011, 10:34:06 am
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Lol, I dont know if that was intentional or not, but fix that. Also, it does something similar to that when they guard or hit with it.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: VEGA_MX_V03 (27-JULY-2011)
#25  July 28, 2011, 12:57:56 pm
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Do you think you can make a WinMugen version? I'm not drailing the thread tho.

Hurricane do not do this. Asking "can you make a WinMugen version of this" in a 1.0 topic or "can you make a Mugen 1.0 version" in a WinMugen topic is rude, derailing, and annoying.

Also, please do not continue this discussion by replying to me about this in this topic. Just let it go.
Re: VEGA_MX_V03 (27-JULY-2011)
#26  July 29, 2011, 07:14:08 pm
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- Bad palettization on walk back, on the pads.
- Eye pixel in small portrait doesn't share colors with the sprites.
- Why don't medium basics (stand, air, crouch) give the opponent a palFX as light and strong attacks ?
- The sprpriority of the FX during standing SP is bad, it should be behind Vega almost the whole time. You have to change it depending on the animelem.
- I don't like the synchronisation with the FX either (same goes for Psycho Crusher).
- FX during forward dash is not on the ground but in the sky.
- During Ultra Head Press, wouldn't it make more sense to put the opponent lying on the ground when Vega is spinning over him, as Rugal's move ?
- Stage appears over the Super BG at the end of Nightmare Booster.
- You should put a noFG assertspecial when there's a Super BG on screen, otherwise it looks bad.
- Close standing SP doesn't have any blue CLSNs at some point.

thanks Cybaster. still change the problem of vega. by all user idea and suggestion. and bug report from Lost_Avenger. will update next monday. sorry to all. :P :P
Last Edit: July 29, 2011, 07:23:05 pm by lifido9999
Re: VEGA_MX_V03 (27-JULY-2011)
#27  August 01, 2011, 06:07:57 pm
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Re: VEGA_MX_V03 (27-JULY-2011)
#28  August 01, 2011, 06:12:30 pm
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Lol, I dont know if that was intentional or not, but fix that. Also, it does something similar to that when they guard or hit with it.

thanks again. I still cannot find the problem of this effect. why he can fly like 3 o'clock but not 4:30.??
so I re=make the sprite. make him 4:30. so no need using the "angledraw"
Re: VEGA_MX_V03 (27-JULY-2011)
#29  August 01, 2011, 09:09:06 pm
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I havent looked at the coding, but maybe its a looping animation and you need the loop to be a frame later?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: VEGA_MX_V04 (02-AUG-2011)
#30  August 02, 2011, 05:48:44 pm
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NEW UPDATE OF VEGA LET's GO TO DL.
THANKS ALL GIVE COMMENT.
Re: VEGA_MX_V04 (NEW UPDATE 02-AUG-2011)
#31  August 04, 2011, 12:20:36 am
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- Bad palettization on walk back, on the pads.
This is still present : take any palette, press back to walk back and look at his legs and shoulders : the colors are not correct.
Re: VEGA_MX_V04 (NEW UPDATE 02-AUG-2011)
#32  August 04, 2011, 06:11:08 am
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- Bad palettization on walk back, on the pads.
This is still present : take any palette, press back to walk back and look at his legs and shoulders : the colors are not correct.

 :-\ :-\ :-\ :-\SO SORRY. I HAD CHANGE IT BUT MAYBE USING THE OLD SFF AND FORGOT USING NEW PCX TO REPLACE..XXXX.....these problem..
I had change at home and will update later.  --; --; --; --; the sff too big. just upload the sff is ok.
Re: VEGA_MX_V04 (NEW UPDATE 02-AUG-2011)
#33  August 04, 2011, 01:32:04 pm
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What character are you making next?..... Unless your sticking with updating your characters. Dunno why but i need to know
Re: VEGA_MX_V04 (NEW UPDATE 02-AUG-2011)
New #34  August 05, 2011, 09:44:40 am
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What character are you making next?..... Unless your sticking with updating your characters. Dunno why but i need to know

next will update ROSE, SEAN and VEGA. some bugs now.
then now write AI of rose.
now making sprite of barlog. using PS
finished the new stand of adon. (yesterday)

after sean, rose and vega. is rose AI. then is urien. (one of difficult chars.) sf3 3rd is hard to make.

in fact, not new chars. Urien is uploaded before. (2 years ago, now just debug and re-releaase.)
like VEGA sean and rose. are re-release. they are uploaded 2 years ago last times. just in mugenchina so less people
know in MFG.
the last ver. of SFMX characters is 4 button. and no A/B groove. U know?
so not next chars. but re-release. but must finished SEAN, VEGA and ROSE first. 1 by 1.
though not want be the best. I know my mugen making is not good. many SF creators very great. like POTS. N64Mario, rei, H', GM...Warusaki3..many many mugen creators..

but I have a standard. if no big problem, bugs. look like original. (not all same, 100% same is impossible for me.) and the new moves. some UC move by my design. if anyone have idea or personal opinoin.
I think I will change if I have time. (the move is not bugs. just personal idea. about the design)
 if OK.  no big problem. bugs. then is OK. but compare with capcom, SF4.. just a toy. I also play SSF4AE at home.
each game tick is professional. so not that things. I think mugen is something FGT game for all. not only for SF fans.

so if start new chars. is not meaning I stop the old chars. if have any bug,or control feeling, timing, game tick ..etc....
I still keep up-date them. for example, URIEN upload. but found YANG have problem. them go to YANG.
In MC many comment too. so they are 1 by 1 debugs. (all are my son. maing chars is not easy thing if making good!)
if found ORO have problem. them re-release ORO. and debug. now I had save all port for forum I seen.
many user give me comment I had saved. so will re-release later.

Last Edit: August 05, 2011, 09:55:25 am by lifido9999