Yes! You returned!Awesome preview! Spoiler, click to toggle visibiltyI'm G.o.D. from the old days, I hope you remember about me. How do you do?
Currently adding combos, tweaking current ones and correcting sprites on the go. Improved flying system which you haven't seen yet, increased speed of animations for faster attacks balancing it more with other characters.(New/Old) Clothes have now 4 colors instead of miserable 3, that was completely necessary for Super Saiyan states.Spoiler, click to toggle visibiltyI do remember you, G.o.D.
The sprites look great!You should show some gameplay tough =PAlso, will he be normal sized or is he gonna be one of those small-ish chars?
I don't really like UB22 style power up animation so I'm gonna be using that as mid-air animation while I'm working on a brand new animation for ground.powerup > 9000@FastFlash, specify normal size.
New/Old, upgrading aura, still working on it but will look something like that.EDIT: Made in higher resolution
Lately I've been working on changing the gameplay, it didn't worked out like I wanted so it was a waste of time, now I'm back with the Budokai/Burst Limit style (punch,kick,ki,block, etc..) and working on more animations for special moves. Currently working on strong punch animation, followed by headbutt and probably Big Bang Attack for a finisher or something like that. Animation for punch will be like 10 frames so keeping it smooth. Headbutt will be fullscreen special and on other stuff still thinking about it. It also fits very well to be preceded by a UB22 style elbow attack. Here's the first frame. (If you remember DBZ very well you already know how it will look)Oh and the aura and sparks also will be changed later when I feel like doing them again coz I don't like how they look now. When I do that I will make that SSJ3 promo again, have some new ideas for it, old sucks.
Designed new hair. New/Old9/13 frames done for strong punch, one additional basically from scratch, because not smooth enough.
He did it on purpose and frankly he did the right choice, seeing that some people ripped his sprites/sprite edits off in the past or he may fear that showing these sprites could inspire bad coders to make a bad character with his nice sprites.But don't quote me on that last part.
New hair and basically all sprites will be different now, more Hyper Dimension style than SB. Also maybe I will implement this optional subtle outline system.
The outlines does not mean it's gonna be for 1.1. They will work even on WinMugen. But yeah it's gonna be 1.1. but if there's gonna be incompatibilities I can just make patches for different versions.
I was asking because the outlines look blurred, maybe it's the jpg format that messed that up and it's just a single colour, I don't know.
No, it will look exactly as it looks. It's blurred. Works perfectly with smoothness of animations I make.
What if you take the white BGcolour out? Wouldn't it look bad, with white edges all around the sprites?
You're welcome.Check also Supermystery's rips, there are some frames I'm missing (and don't know how to get). They're not really important though.
Still improving sprites. Made new legs for stance animation which fits better to some other animations, now it's 7 frames instead of 5. Progress is real..Also I haven't seen any sprites you're missing in your sheet of Vegeta rips compared to Supermystery's ones.