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Vegeta Z-Type+ (Read 3320 times)

Started by Seifer Firehart, October 23, 2014, 11:24:47 pm
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Vegeta Z-Type+
#1  October 23, 2014, 11:24:47 pm
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Baguetta.



Re: Vegeta Z-Type+
#2  October 23, 2014, 11:37:20 pm
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Yes! You returned!
Awesome preview! :D

Spoiler, click to toggle visibilty

Last Edit: October 24, 2014, 12:36:02 am by Alex Sinigaglia
Re: Vegeta Z-Type+
#3  November 01, 2014, 03:04:14 am
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Currently adding combos, tweaking current ones and correcting sprites on the go. Improved flying system which you haven't seen yet, increased speed of animations for faster attacks balancing it more with other characters.

(New/Old) Clothes have now 4 colors instead of miserable 3, that was completely necessary for Super Saiyan states.
Spoiler, click to toggle visibilty
Re: Vegeta Z-Type+
#4  November 01, 2014, 07:32:08 am
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lol gotta love dbz dramatic charge ups lol nice work man
Re: Vegeta Z-Type+
#5  November 02, 2014, 11:37:25 pm
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The sprites look great!
You should show some gameplay tough =P
Also, will he be normal sized or is he gonna be one of those small-ish chars?
God damn it, an entire generation pumping gas, waiting tables; slaves with white collars. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. We're the middle children of history, man. No purpose or place. We have no Great War. No Great Depression. Our Great War's a spiritual war... our Great Depression is our lives. We've all been raised on television to believe that one day we'd all be millionaires, and movie gods, and rock stars. But we won't. And we're slowly learning that fact. And we're very, very pissed off. ~Tyler Durden; Fight Club
Re: Vegeta Z-Type+
#6  November 08, 2014, 09:51:56 am
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I don't really like UB22 style power up animation so I'm gonna be using that as mid-air animation while I'm working on a brand new animation for ground.powerup > 9000


@FastFlash, specify normal size.
Re: Vegeta Z-Type+
#7  November 08, 2014, 11:55:32 am
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He means CvS style.

Cool sprites! :)

Re: Vegeta Z-Type+
#8  November 08, 2014, 12:44:13 pm
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So it is smaller.
Last Edit: November 08, 2014, 01:52:02 pm by Seifer Firehart
Re: Vegeta Z-Type+
#9  November 08, 2014, 03:18:15 pm
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awesome sprites :)
Re: Vegeta Z-Type+
#10  November 09, 2014, 07:38:21 am
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New/Old, upgrading aura, still working on it but will look something like that.

EDIT: Made in higher resolution
Last Edit: November 09, 2014, 11:14:38 am by Seifer Firehart
Re: Vegeta Z-Type+
#11  November 25, 2014, 06:13:26 pm
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Lately I've been working on changing the gameplay, it didn't worked out like I wanted so it was a waste of time, now I'm back with the Budokai/Burst Limit style (punch,kick,ki,block, etc..) and working on more animations for special moves. Currently working on strong punch animation, followed by headbutt and probably Big Bang Attack for a finisher or something like that. Animation for punch will be like 10 frames so keeping it smooth. Headbutt will be fullscreen special and on other stuff still thinking about it. It also fits very well to be preceded by a UB22 style elbow attack. Here's the first frame. (If you remember DBZ very well you already know how it will look)

Oh and the aura and sparks also will be changed later when I feel like doing them again coz I don't like how they look now. When I do that I will make that SSJ3 promo again, have some new ideas for it, old sucks.
Last Edit: November 25, 2014, 07:29:44 pm by Seifer Firehart

ink

Re: Vegeta Z-Type+
#12  November 25, 2014, 07:08:25 pm
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These sprites and effects are looking great man!
Re: Vegeta Z-Type+
#13  November 28, 2014, 12:39:20 am
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Designed new hair. New/Old

9/13 frames done for strong punch, one additional basically from scratch, because not smooth enough.
Last Edit: November 28, 2014, 12:45:26 am by Seifer Firehart
Re: Vegeta Z-Type+
#14  November 28, 2014, 12:42:15 am
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I can't see the first image.

Now I can see it.

Last Edit: November 28, 2014, 12:47:02 am by Alex Sinigaglia
Re: Vegeta Z-Type+
#15  November 28, 2014, 12:46:16 am
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Should be visible now.. (strange).
Re: Vegeta Z-Type+
#16  November 28, 2014, 01:25:46 am
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It's gonna look something like this.
Spoiler, click to toggle visibilty
Re: Vegeta Z-Type+
#17  November 30, 2014, 01:13:10 am
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Sprite upgrade history gif and animation preview gif.

Re: Vegeta Z-Type+
#18  November 30, 2014, 01:22:55 am
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Why is it blurry?

"During a time of struggle, K-ON's beautiful story provided the influence needed for me to become an ideal president. I am now a better man."
— Barack Obama, 44th president of the United States
Re: Vegeta Z-Type+
#19  November 30, 2014, 11:42:19 am
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He did it on purpose and frankly he did the right choice, seeing that some people ripped his sprites/sprite edits off in the past or he may fear that showing these sprites could inspire bad coders to make a bad character with his nice sprites.

But don't quote me on that last part.

Re: Vegeta Z-Type+
#20  December 02, 2014, 06:37:34 am
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New hair and basically all sprites will be different now, more Hyper Dimension style than SB. Also maybe I will implement this optional subtle outline system.
Re: Vegeta Z-Type+
#21  December 09, 2014, 06:15:07 pm
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Old/New. Definitely gonna use the outlines.
Re: Vegeta Z-Type+
#22  December 09, 2014, 07:01:03 pm
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?
The outlines? Does this mean it's going to be a Mugen 1.1 character?

Re: Vegeta Z-Type+
#23  December 09, 2014, 07:04:04 pm
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The outlines does not mean it's gonna be for 1.1. They will work even on WinMugen. But yeah it's gonna be 1.1. but if there's gonna be incompatibilities I can just make patches for different versions.
Re: Vegeta Z-Type+
#24  December 09, 2014, 07:07:15 pm
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I was asking because the outlines look blurred, maybe it's the jpg format that messed that up and it's just a single colour, I don't know.

Re: Vegeta Z-Type+
#25  December 09, 2014, 07:09:41 pm
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No, it will look exactly as it looks. It's blurred. Works perfectly with smoothness of animations I make.
Re: Vegeta Z-Type+
#26  December 09, 2014, 07:19:49 pm
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What if you take the white BGcolour out? Wouldn't it look bad, with white edges all around the sprites?

Re: Vegeta Z-Type+
#27  December 09, 2014, 07:38:43 pm
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Here it is, how it looks in mugen.
Spoiler, click to toggle visibilty
Re: Vegeta Z-Type+
#28  December 10, 2014, 03:11:35 am
Looks great with outlines around it, It makes the sprites stand out more than the background
Re: Vegeta Z-Type+
#29  December 10, 2014, 02:12:04 pm
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Thanks to G.o.D. for great rips of Shin Butouden sprites. The previous ones I had were bad.
Re: Vegeta Z-Type+
#30  December 10, 2014, 02:38:29 pm
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You're welcome.
Check also Supermystery's rips, there are some frames I'm missing (and don't know how to get). They're not really important though.

Re: Vegeta Z-Type+
#31  December 10, 2014, 10:56:49 pm
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Still improving sprites. Made new legs for stance animation which fits better to some other animations, now it's 7 frames instead of 5. Progress is real..

Also I haven't seen any sprites you're missing in your sheet of Vegeta rips compared to Supermystery's ones.