She looks interesting. Her face should be a venus flytrap reference right? (dionaea muscipula, google it)
I'll try her, gives me the idea she'll have a funny gameplay.
thanks for the release
Some stuff I noticed:
- CLSNs need work, mainly when it comes to the attacks. A lot of them don't allow for much range/trading and have the blue perfectly overlap the red CLSN. I also feel like there are too many of the blue CLSNs in some cases (standing light kick) but this part could just be me.
- I feel like you should buff the Chompy Head in some way considering its startup and the fact that the fireball projectile does just as much damage with less startup. Maybe get rid of the fireball projectile? IDK
- Air Filler is a special and does 200 damage? It isn't that hard to pull off too nor has that much of a recovery (especially because it uses the normal throw animation). You should probably nerf the damage
- Misaligned guard hitspark on the Chomp Beam
I kinda like where it's going so far though. Neat idea.
I'm keeping those in mind. Thanks ^^
Here I present Vera Trappz once more! I intended to release her much, much earlier, but my old PC got shut down and my stuff inclidung the char were trapped in there. I ended up having to get a new PC. Fortunately, I managed to get the old stuff and drag em' to my new one, so I got my project back.
Are you look reason why it get down?
No Stage... ?? what is that
No ai? Usually "Ai" is group random a. thinks + select case/many ifs... sometimes is better without that...
She lacks a stage because it isn't fully finished yet. She lacks the AI because I haven't gotten to code it before my PC went out.
-Characters: Vera Trappz (OC)
-Stages: Springfield Town Square (Update)
IDEAS I HAVE:
-Characters: Mona-Lisa (OC), Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, NEW! Cartoon Guy
-Stages: Toon World (Cartoon Guy), End Of The World