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Vera Trappz - Beta - ORIGINAL CHARACTER (Read 966 times)

Started by MrPr1993, April 28, 2019, 05:01:26 am
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Vera Trappz - Beta - ORIGINAL CHARACTER
#1  April 28, 2019, 05:01:26 am
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  • Born From the 93's
    • Puerto Rico
    • http://mrpr1993.deviantart.com/
Greetings! Been a while once more.

Here I present Vera Trappz once more! I intended to release her much, much earlier, but my old PC got shut down and my stuff inclidung the char were trapped in there. I ended up having to get a new PC. Fortunately, I managed to get the old stuff and drag em' to my new one, so I got my project back. However, I lost too much time, so here, I release a beta version of Vera, and due to that:
No AI
No Stage
No Intro & Ending

I intend to update her soon, so for now, you may play around with her for a bit. Gimme feedback on what I can improve on! Other than the walking and running animations, that is~

DOWNLOAD
https://drive.google.com/open?id=1CRBFFWqUPSN3yzxVHccmdFLvvGb8dIp2
CURRENT PROJECTS:
-Characters: Vera Trappz (OC)
-Stages: Springfield Town Square (Update)

IDEAS I HAVE:
-Characters: Mona-Lisa (OC), Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, NEW! Cartoon Guy
-Stages: Toon World (Cartoon Guy), End Of The World
Re: Vera Trappz - Beta - ORIGINAL CHARACTER
#2  April 28, 2019, 01:37:21 pm
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i'm first!
She looks interesting. Her face should be a venus flytrap reference right? (dionaea muscipula, google it)
I'll try her, gives me the idea she'll have a funny gameplay.
thanks for the release  ;D
Re: Vera Trappz - Beta - ORIGINAL CHARACTER
#3  April 28, 2019, 03:03:21 pm
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Some stuff I noticed:

- CLSNs need work, mainly when it comes to the attacks. A lot of them don't allow for much range/trading and have the blue perfectly overlap the red CLSN. I also feel like there are too many of the blue CLSNs in some cases (standing light kick) but this part could just be me.
- I feel like you should buff the Chompy Head in some way considering its startup and the fact that the fireball projectile does just as much damage with less startup. Maybe get rid of the fireball projectile? IDK
- Air Filler is a special and does 200 damage? It isn't that hard to pull off too nor has that much of a recovery (especially because it uses the normal throw animation). You should probably nerf the damage
- Misaligned guard hitspark on the Chomp Beam

I kinda like where it's going so far though. Neat idea.
Re: Vera Trappz - Beta - ORIGINAL CHARACTER
#4  April 28, 2019, 06:42:51 pm
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Here I present Vera Trappz once more! I intended to release her much, much earlier, but my old PC got shut down and my stuff inclidung the char were trapped in there. I ended up having to get a new PC. Fortunately, I managed to get the old stuff and drag em' to my new one, so I got my project back.
Thanks...
Are you look reason why it get down?
No Stage... ?? what is that
No ai? Usually "Ai" is group random a. thinks + select case/many ifs... sometimes is better without that...
Re: Vera Trappz - Beta - ORIGINAL CHARACTER
#5  April 28, 2019, 06:46:37 pm
  • ***
  • Born From the 93's
    • Puerto Rico
    • http://mrpr1993.deviantart.com/
i'm first!
She looks interesting. Her face should be a venus flytrap reference right? (dionaea muscipula, google it)
I'll try her, gives me the idea she'll have a funny gameplay.
thanks for the release  ;D

Beartrap, actually.

Some stuff I noticed:

- CLSNs need work, mainly when it comes to the attacks. A lot of them don't allow for much range/trading and have the blue perfectly overlap the red CLSN. I also feel like there are too many of the blue CLSNs in some cases (standing light kick) but this part could just be me.
- I feel like you should buff the Chompy Head in some way considering its startup and the fact that the fireball projectile does just as much damage with less startup. Maybe get rid of the fireball projectile? IDK
- Air Filler is a special and does 200 damage? It isn't that hard to pull off too nor has that much of a recovery (especially because it uses the normal throw animation). You should probably nerf the damage
- Misaligned guard hitspark on the Chomp Beam

I kinda like where it's going so far though. Neat idea.

I'm keeping those in mind. Thanks  ^^

Here I present Vera Trappz once more! I intended to release her much, much earlier, but my old PC got shut down and my stuff inclidung the char were trapped in there. I ended up having to get a new PC. Fortunately, I managed to get the old stuff and drag em' to my new one, so I got my project back.
Thanks...
Are you look reason why it get down?
No Stage... ?? what is that
No ai? Usually "Ai" is group random a. thinks + select case/many ifs... sometimes is better without that...

She lacks a stage because it isn't fully finished yet. She lacks the AI because I haven't gotten to code it before my PC went out.
CURRENT PROJECTS:
-Characters: Vera Trappz (OC)
-Stages: Springfield Town Square (Update)

IDEAS I HAVE:
-Characters: Mona-Lisa (OC), Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, NEW! Cartoon Guy
-Stages: Toon World (Cartoon Guy), End Of The World
Re: Vera Trappz - Beta - ORIGINAL CHARACTER
#6  April 28, 2019, 09:23:04 pm
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Here I present Vera Trappz once more! I intended to release her much, much earlier, but my old PC got shut down and my stuff inclidung the char were trapped in there. I ended up having to get a new PC. Fortunately, I managed to get the old stuff and drag em' to my new one, so I got my project back.
Thanks...
Are you look reason why it get down?
No Stage... ?? what is that
No ai? Usually "Ai" is group random a. thinks + select case/many ifs... sometimes is better without that...

She lacks a stage because it isn't fully finished yet. She lacks the AI because I haven't gotten to code it before my PC went out.
I mean, ISn´t game/collection maker put these almost whatever... or just put them random It not matter what maker think?
Intro/end? Who ask... only get up it file size... well... what i talking? now days machines 1 mb more there or here is just nothing... it was different at 80*...
edit:
Sorry, can you tell your steps?
Are you these whose use KFm at template? Or just 0?
well...
Last Edit: April 28, 2019, 09:26:57 pm by EgyLynx
Re: Vera Trappz - Beta - ORIGINAL CHARACTER
#7  April 30, 2019, 07:02:12 am
  • ***
  • Born From the 93's
    • Puerto Rico
    • http://mrpr1993.deviantart.com/
Quote
I mean, ISn´t game/collection maker put these almost whatever... or just put them random It not matter what maker think?
Intro/end? Who ask... only get up it file size... well... what i talking? now days machines 1 mb more there or here is just nothing... it was different at 80*...
edit:
Sorry, can you tell your steps?
Are you these whose use KFm at template? Or just 0?
well...

I used the KFM template.

Also fellas, updates Vera Trappz just a tiny bit. Just readjusted a few things hi-yo suggested me.
CURRENT PROJECTS:
-Characters: Vera Trappz (OC)
-Stages: Springfield Town Square (Update)

IDEAS I HAVE:
-Characters: Mona-Lisa (OC), Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, NEW! Cartoon Guy
-Stages: Toon World (Cartoon Guy), End Of The World