My god, it actually plays like Vergil. Like, I'm actually able to do some of his combos from the actual game, that's awesome. I really wasn't expecting thisO.O So far only off notices I noticed are:-Some moves aren't as chainable as they were in the game, namely his double spin kicks-His orbs don't seem to hit very consistently, half the time I can't get them to hit, especially during that Judgement Cut super-And someone mentioned this, but his taunt gives a bit too much style meter, I was able to just taunt over and over to get SStylish-Can't seem to chain any moves with his teleport, in the game I'm pretty sure you could(if anyone could do that with this char, then my mistake, as I was merely doing a quick test lol)Otherwise so far this seems awesome. I do have one suggestion concerning that super where he disappears and slams down on you with his sword, Force Edge. Perhaps make it like his boss version where he gets really pissed and slams down on you over and over while yelling his quotes(Cut Off! Slash! Scum! Begone! and so forth), and make the single version like a normal special(the playable version in the game was able to do one of those slam attacks in combos as a normal attack in conjunction with his teleport. That's all I can say really, this character is just a beta and it feels better than some actual finished chars I've seenO.o
HOLY CRAP THIS IS AWESOME.My only gripes are that the default small portrait is weird, and the default big portrait is the wrong size (big portraits should always be 120x140), and I agree with KFM. I was able to get SSStylish!! by just spamming X and A in the corner.
Hey. Couldn't help notice that you are currently using mediafire for hosting. I'd be happy to provide some space at my site, if you want.
http://www.youtube.com/watch?v=T4t9w5y2Qug&fmt=18A nice little video showcase from MayarLink for this character. Amazing spritework, can't wait to try him out.
Feedback:[Command]name = "ESryusei"command = ~D, DF, F, DF, D, DB, B, ~btime = 30This move doesnt use meter if it missed or blocked. Afterimage continues if you hold any directional button after move is finished, its disappear if you let go the key you are holding down. [Command]name = "TripleKFPalm"command = ~D, DF, F, D, DF, F, xtime = 20This super is unblockable. Not sure if it was intentional. When he summons the sword around him and does this super is its stays there. You are also able to summons swords during this super. Not sure if it was intentional.That all i can find atm. Animation are fluid Excellent Character.
Mostly everything has been pointed out, but I also noticed something:During the Judgment Cut super, if he has killed the opponent with it, he will kind of stand there in that pose after the super for about 10 seconds, and you can't cancel it or anything. Also(though this is probably just me), the Devil Trigger anim falters a bit if the opponent guards the Misogi-esque super(forgot the name).Other than that, I have to say: This is how DMC characters should play more like. Very nice work for where it's at so far, I'm looking forward to updates.
Only that I notice is that Forward+Z give debug flood no more this char is really amazing good work really nice
By far the most interesting character I've ever seen, kudos.[size=5pt]Too bad the gold awards are reserved for KoF/CvS characters. [/size]
This is awesome. I've been waiting a long time for someone to make Vergil for MUGEN.The sprites and animations are excellent. He plays really nicely too.I'm not sure if this is intended, but the hyper combo with all the blades misses the second batch of attacks because it knocks the opponent on the ground with the first few.
All I can say is that this is awesome. Wish he had more basic => special/super chains though.EDIT: F,D,DF+A whiffs when close to an opponent. You may want to enlarge the CLSN1.