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Vergil DMC3 update 120321 (Read 211655 times)

Started by bugya, February 16, 2009, 03:09:33 pm
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Re: Vergil DMC3 (beta) release
#41  February 17, 2009, 05:56:24 am
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Re: Vergil DMC3 (beta) release
#42  February 17, 2009, 06:08:07 am
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I'm sorry. I linked again.
Then thank you for a lot of feedback.
I update it soon.

Because I am weak in English, I use translation service of yahoo.
Re: Vergil DMC3 (beta) release
#43  February 17, 2009, 06:10:41 am
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thank you!
Re: Vergil DMC3 (beta) release
#44  February 17, 2009, 06:23:55 am
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thank you bugya, really nice work

no need to apologies, it wasnt your fault really
Re: Vergil DMC3 (beta) release
#45  February 17, 2009, 08:09:22 am
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Some more bits of feedback
*Might reduce the volume of his voice. It will make them sound smoother
*His winpose needs an AssertSpecial with RoundNotOver timed to end shortly after the anim. Currently the match ends just as he is finishing it.
Re: Vergil DMC3 (beta) release
#46  February 17, 2009, 09:27:00 am
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Thanks for fixing the link. This character is brilliant.
Re: Vergil DMC3 (beta) release
#47  February 17, 2009, 11:22:26 am
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Here's a complete movelist in English which I typed (based on official DMC3 move names) :

Quote
Basic moves :
X during X : Yamato Combo 1
Y during 2nd X : Yamato Combo finish
Forward + X : Force Edge Combo
A during A :  Beowulf Combo 1
B during 2nd A : Beowulf Combo finish
Y during Crouching Y : Upper Slash Combo
Down + Jumping X : Helm Breaker
C : Air Trick
QCF + C : Trick Up

Special moves :
Hold Z and leave after 2 seconds : Summoned Swords, Spiral
QCB + Z after Summoned Swords appear : Blistering Swords
QCF + X/Y/A/B : Judgement Cut
X/Y/A/B during Judgement Cut : Extra Vortex
QCB + X : Stinger
QCB + Y : Rapid Slash
While in Air, QCF + A/B : Starfall
QCB + A/B : Lunar Phase
F,D,DF + A/B : Rising Sun

Super moves :

2QCB + Z : Vergil's Dark Ki (1 Powerbar)
QCF,HCB + B : Super Star Fall (1 Powerbar)
2QCF + B : Devil Trigger Helm Breaker (2 Powerbars)
2QCF + X/Y : Devil Trigger Judgement Cuts (3 Powerbars)

However, I think i'm missing 1 super move which I cannot perform (something known as ESRyusei) it seems to be a followup to something. Added.

bugya, you can use this in a movelist.txt for English speakers :)
Last Edit: February 17, 2009, 06:40:05 pm by K.O.D
Re: Vergil DMC3 (beta) release
#48  February 17, 2009, 02:15:50 pm
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That ESRyusei is done in the air. Its a Super Starfall move.
(No Subject)
#49  February 17, 2009, 03:41:56 pm
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Bitchin'! :sugoi:

I love when someone makes an new character look so great. Better than the thousand variations of Ryu/ken/akuma.
Re: Vergil DMC3 (beta) release
#50  February 17, 2009, 03:49:37 pm
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Very nice character, I'm impressed with your work. :)

- Small portrait is :-X
- Big portrait is not the regular size.
- Super portraits are not very nice. Maybe you could use only one and do something like POTS (Phantom of the Server)
- The Lv.3 super gives back power to Vergil.
Re: Vergil DMC3 (beta) release
#51  February 17, 2009, 04:05:42 pm
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  • AM GONNA DO THINGS TO HER LIKE...TOUCH HER PENIS?
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this char is freaking amazing, he plays really well for a beta
IF YOU WANT TO MAKE YOUR DREAMS COME TRUE

YOU HAVE TO ASK YOURSELF HOW FAR ARE YOU

WILLING TO GO, THINK ABOUT IT......

I don\'t know what\'s worth fighting for
Or why I have to scream
I don\'t know why I instigate
And say what I don\'t mean
I don\'t know how I got this way
I know it\'s not alright
So I\'m breaking the habit
I\'m breaking the habit
Tonight
Re: Vergil DMC3 (beta) release
#52  February 17, 2009, 04:52:52 pm
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I'm impressed. This is some very nice work.

Nitpicks so far:

* Crouching FK has rather poor range for a sweep.
* Running speed seems rather slow; on the same note, perhaps his backdash should cover a bit more distance?
* Standing FP doesn't have quite as much range as its appearence suggests, and it doesn't do much damage considering how vulnerable it leaves Vergil. If blocked, it leaves Vergil open for severe punishment, and even if it hits it can still leave him vulnerable for a quick counter; when I tested it against Kung Fu Man, Kung Fu Man actually recovered before Vergil did and was able to strike back before Vergil could block.
* The speeds of the normal attacks in general seem a bit slow to me for their range.
* Jumping FP is missing, as has been noted earlier.
* Debug flood during parry, also noted earlier.

Even with these nitpicks, though, this is some extremely nice work. Keep it up.
Re: Vergil DMC3 (beta) release
#53  February 17, 2009, 06:37:47 pm
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I revised some malfunction.

1,Big and small portrait.
2,Not get power with super moves.
3,Delete error message in state 3502
4,Jumping FP (Perhaps a range is too long --;
5,After killing at devil Trigger Judgement, he does not freeze.
6,Some else

I'm sorry in clumsy English.  :'(
Please decode them.

NoZ

Re: Vergil DMC3 (beta) release
#54  February 17, 2009, 09:22:26 pm
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Re: Vergil DMC3 (beta) release
#55  February 17, 2009, 09:49:47 pm
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Thank you bugya.  :sugoi:
Re: Vergil DMC3 (beta) release
#56  February 17, 2009, 11:26:47 pm
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i hate to say this but your doing better than Dante

Keep it up :sugoi:

and maybe add a special intro with Dante
WHO SAID TALKING TO YOU SELF IS CRAZY
Re: Vergil DMC3 (beta) release
#57  February 18, 2009, 12:30:44 am
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DMC 3 Vergil F inng rock yo yeah
but Vergil DEF waaay to bad , Love the Judgement Cut.  :sugoi: ;D

Hei

Re: Vergil DMC3 (beta) release
#58  February 18, 2009, 02:28:36 am
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The freezing winning with the lvl3 hyper was kinda annoying, thanks for fixing it. Also: WOW! Best release in a long time.
Re: Vergil DMC3 (beta) release
#59  February 18, 2009, 03:05:01 am
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Okay seriously, this guy is a BEAST. ;D
The Red Threat has arrived in Gilta Nnea. Nine heroes are prophecied to defeat him, but no one knows who they are. When a journey to the Hollowlands unites players in an all-out war, the stage is set for the heroes' rise. This is their battle. METAL SHADOW
Re: Vergil DMC3 (beta) release
#60  February 18, 2009, 06:30:21 am
Thank you bugya ;D ;D ;D ;D ;D
Thank you
Thank you
Thank you