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Vergil (Update 7/27/2019) (Read 4288 times)

Started by Mr. Giang, March 09, 2019, 01:51:24 pm
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Vergil (Update 7/27/2019)
#1  March 09, 2019, 01:51:24 pm
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Last Edit: July 27, 2019, 04:35:20 am by Mr. Giang
Re: Vergil (Remastered)
#2  March 09, 2019, 03:55:18 pm
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Heh. Update:
- Fixed some debug flood problem with Stinger.
- Fixed a glitch that sometimes made Stinger unable to cause wallbounce.
Re: Vergil (Remastered)
#3  March 09, 2019, 05:38:52 pm
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Re: Vergil (Remastered)
#4  March 09, 2019, 09:31:43 pm
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Oh my god finally a quality Vergil! I've always wanted to add him to my roster but the ones that exist just weren't really that great. Fantastic job! <3
Re: Vergil (Remastered)
#5  March 09, 2019, 09:50:00 pm
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Oh, thanks.

I always liked how these characters look sprite-wise but their gameplay and AI were like--- Strange.

Good Job~ Tho, maybe is the video but that multy hit sound, there is a way to separate each one bit more?
Re: Vergil (Remastered)
#6  March 10, 2019, 01:56:02 am
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Oh, thanks.

I always liked how these characters look sprite-wise but their gameplay and AI were like--- Strange.

Good Job~ Tho, maybe is the video but that multy hit sound, there is a way to separate each one bit more?

I don't think so :/. Well, maybe I will space the sound a bit more in the future update I guess.

im excited for this char! good luck!

Nice!!! Any plans for Dante?

Currently, I don't but maybe that will change in the future.
Re: Vergil (Remastered)
#7  March 10, 2019, 02:25:20 am
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Re: Vergil (Remastered)
#8  March 10, 2019, 02:31:35 am
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Re: Vergil (Remastered)
#9  March 12, 2019, 05:20:47 pm
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this kind of stuff is what I live for!!!
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Re: Vergil (Update 3/21/2019)
#10  March 21, 2019, 04:07:45 pm
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Heh, update:
- Fixed some debug floods + missing sounds.
- Added some extra FXs because I want to see more cluster stuff on the screen.
Last Edit: May 01, 2019, 11:26:16 am by Mr.Giang
Re: Vergil (Update 3/21/2019)
#11  March 25, 2019, 06:42:28 pm
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do you plan on adding some stuff to him from DMC 5 like that one move where he slashes all over the place in an instant?
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Re: Vergil (Update 3/21/2019)
#12  March 26, 2019, 05:43:19 am
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do you plan on adding some stuff to him from DMC 5 like that one move where he slashes all over the place in an instant?

I think it is just Dimension Slash (but look cooler with the use of reflecting glasses effects which can't be replicated in MUGEN). Also, Vergil moveset currently is efficient enough and adding more moves to him would be redundant. That being said, I'm currently brainstorming to see how I could make his Devil Triggered shadow cloning move fit in his playstyle without making it feel unnecessary.
Re: Vergil (Update 5/5/2019)
#13  May 05, 2019, 04:07:13 am
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Update:
- Spiral Swords, Sword Storm and Blistering Sword now disappear when Dark Angel hits successfully.
- Fixed all debug floods related to Tag Mode.
- Fixed some Tag issues.
- Fixed a glitch which pushes Vergil away if Dark Angel is blocked.
Re: Vergil (Update 6/18/2019)
#14  June 18, 2019, 04:19:30 am
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Update:
- Fixed a glitch which allows opponents to tech out of throw too easily.
- Fixed a glitch which makes opponents unable to disappear when KO in Simul when they are hit by Dimensional Slash.
- Now starts a match with 1000 power.
- Now has 10% minimum damage scaling.
- Spiral Sword's damage reduced by 5 (doesn't affect Sword Storm and Blistering Swords).
- Spiral Sword's powergive reduced by 13.
- Spiral Sword's damage scaling changed from 0.9 to 0.95.
- Lunar Phase now causes hard knockdown once in a combo.
- Upper Slash's damage reduced by 5.
- Launcher's damage reduced by 10.
- All Hard attack's damage reduced by 5.
- Star Fall's damage reduced by 5.
Re: Vergil (Update 7/27/2019)
#15  July 27, 2019, 04:35:50 am
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Update:
- Fixed a glitch which makes a certain moves deal less damage than intended.
- All normals, specials and hypers are now air-blockable.
- d.X and d.Y now can OTG.