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Versus 1.1 (Read 29651 times)

Started by LM_MAVERIK, December 07, 2013, 04:05:14 am
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Re: Versus 1.1
#21  December 25, 2013, 10:55:20 pm
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Holy...
That looks amazing
Thanks Watta for the sig and avi.
Re: Versus 1.1
#22  December 25, 2013, 10:56:13 pm
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look really amazing nice job
Re: Versus 1.1
#23  December 25, 2013, 10:58:58 pm
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Can't wait to see a video of this stage animated. :)
Re: Versus 1.1
#24  December 31, 2013, 02:55:42 pm
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will the trees have some animation?
Re: Versus 1.1
#25  January 27, 2014, 03:55:17 am
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My harddrive has failed yet again. Luckily I was able to backup my drive and have managed to install the necessary software to get this project up and running again. I ran a check disk repair after my cpu kept blue screening randomly that took 1 and half weeks to complete only to render the drive into a critical condition which corrupted close to a 1 million files on my computer. So yeah glad that's over.

Versus updates

Counter hit system has been introduced -  Adds +30 damage

New Fx for down spike/bound attacks
a slight super pause has been added since I was getting complaints saying the bounds attacks were too spontaneous


Versus/Tekken Scrub community A.I. is now an option

 This system allows you to play against A.I that mimics the style of Tekken communities well known online scrub/spammer and masher players and also some of the overall typical scrub tactics that some players will use. 

Scrub/spammer/masher A.I examples
Spammer kazuya - The A.I mimics the style of online player "EWGF-JFSR-UK" a mishima player that spams EWGF to no end and advances only through wave dashing callously. I'm also considering adding a cpu rage quit option that will be triggered in the final round if the cpu player receives too much damage sort of like a dizzy system only the match will end and you will receive an abusive message lol.

Scrub King - based on online player "MASKEDCHAMPION"  this A.I strings together typical scrub king player mix ups low spams and the legendary "vaulting knee" hopkick. AKA " the scrub launch".

So you guys get the idea of the scrub A.I feature. There will also be some other fun scrub A.I options that we will come up with.
Grabs R us - A.I that spams grabs
Noob hit and runner - As the name suggest the A.I spends most of the time retreating throwing the occasional attack when you draw close.
The Troll - A super defensive A.I that tries to counter attack everything you do whilst taunting from a distance.

will the trees have some animation?

no, not for now. Possibly a later addition.

Re: Versus 1.1
#26  January 28, 2014, 01:53:24 am
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The whole game looks amazing, but that stage looks so.... i can't even describe it. Just wow.
„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: Versus 1.1
#27  January 28, 2014, 06:14:31 pm
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Re: Versus 1.1
#28  January 28, 2014, 08:38:38 pm
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This game is excellent and it get's better with each teaser we see. That super pause makes it look great there.
Re: Versus 1.1
#29  January 29, 2014, 12:15:33 am
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„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: Versus 1.1
#30  January 29, 2014, 12:39:40 am
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Wow, I'm Impressed. I was thinking here, is this really mugen? ... Awesome work.
Re: Versus 1.1
#31  January 29, 2014, 01:51:10 am
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Fauxcry here looks good this project is coming along nicely better than it was at the beginning although I do wanna ask what made you thing think of the character from shaq Fu
(R.I.P. Mav's version of subzero with the actual move from the movie)
Re: Versus 1.1
#32  January 29, 2014, 02:43:41 am
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Fauxcry here looks good this project is coming along nicely better than it was at the beginning although I do wanna ask what made you thing think of the character from shaq Fu
(R.I.P. Mav's version of subzero with the actual move from the movie)


It was suggested by a friend. He just said "remember that game shaq fu and that boss sett-ra why not do him." sounded good at the time so I agreed and since there have been a ton of character cuts I thought we needed some new blood.

the latest to be removed from the roster are:
bryan fury
asuka

and possibly unknown may go.

Wow, I'm Impressed. I was thinking here, is this really mugen? ... Awesome work.

cheers, I get that a lot actually. :)
Re: Versus 1.1
#33  January 29, 2014, 03:09:48 am
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Random idea for AI scrub tactic.  Something that was influenced from Eddy Gordo.

Let's say the AI relies only on one combo string, the first input bring safe on block but recovers fast.  This move can be followed with additional inputs hitting low and overhead, and the fifth or final string input ends with am unsafe move for punish.  The AI would just endlessly spam the first string constantly ending on the third input, putting the playing in a pseudo blockstun.  Heck it use a grab follow up just to screw with the mind.  Nothing else but that one string.

Game's looking sharp and great as always.
Re: Versus 1.1
#34  January 29, 2014, 07:32:53 pm
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Random idea for AI scrub tactic.  Something that was influenced from Eddy Gordo.

Let's say the AI relies only on one combo string, the first input bring safe on block but recovers fast.  This move can be followed with additional inputs hitting low and overhead, and the fifth or final string input ends with am unsafe move for punish.  The AI would just endlessly spam the first string constantly ending on the third input, putting the playing in a pseudo blockstun.  Heck it use a grab follow up just to screw with the mind.  Nothing else but that one string.

Game's looking sharp and great as always.

That's a tactic I actually do with jack-6 or p-jack since it so easy to do with them and it has earned me many abusive messages online  :eaugh: Yeah I could create such a A.I.

Cheers.

I also forgot to mention something else about the counter hit update.
-counter hits not only increase the damage by 30 but also extend the hit time so certain combos become guaranteed. It can also initiate a stun animation depending on the move.
Last Edit: January 29, 2014, 07:39:40 pm by LM_FO
Re: Versus 1.1
#35  January 30, 2014, 10:23:27 pm
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It's a excellent update man. The counter hit you mentioned also seems logical.
Versus 1.1 A bunch of updates
#36  February 13, 2014, 06:42:37 pm
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Damnation stage
Is the final stage
Animation
-Falling angel feathers
-fallen angels /valkyrie flying around the arena
-pulsating ambience

The stage soundtrack https://soundcloud.com/lm_maverik/the-warring-angels-limbo-stage
I'll be doing different versions of this track so stay tuned.



Portrait updates and changes


-jialan's look has been changed to represent more of her mongolian culture.
-Khulan's final look for this project.
-kunimitsu bikini portrait.

Other
P-jack has returned. He was originally scraped but since I had already completed so many of his attacks and basics and also the fact that so many characters have been dropped from the roster, we thought it would be a waste to just cancel him. So he has been updated and revamped all around.
I've managed to apply a nice metalic shader to him.

Gray Fox updates
Gray fox has been updated a lot. New moves and new animations
- Arm cannon has been added. it can also be charged for extra damage
- elcetro migraine shield can now be cancelled into ghost swords attack.
-zandatsu parry system is complete although ridiculously hard to land. I'll be uploading a fight video either tonight or tomorrow and I'll try my best to land it. Timing has to be pin-point. --;
- a whole bunch of frame data and move property updates and counter hit data including 1 new bound attack.


New Chain bound
Done during whilst rising from crouch position. The command fwd+1,2 or for instant whilst rising moves Z then y. The move is pretty safe on block too and very useful/ not just for bound attacks. +4 on guard and hit's Mid.

Last Edit: February 16, 2014, 03:25:22 pm by LM_FO
Battle video with updates
#37  February 16, 2014, 03:25:52 pm
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Last Edit: February 16, 2014, 03:32:42 pm by LM_FO
Re: Versus 1.1
#38  February 16, 2014, 04:00:16 pm
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Think you might consider animating some of the feathers as they fall down?  I don't know why, but it seems like a slightly flashing lens flare somewhere in there would improve the stage a lot.
Re: Versus 1.1
#39  February 16, 2014, 04:33:39 pm
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I'll be honest when I say I havent been keeping up with this at all but this looks like its turning out well. Last stage looks great, though I agree with Ex. Maybe have some of the feathers doing 360 degree rotations?

Also I think certing hit effects could benefit from fading out in some of the last frames so it looks smoother.
Re: Versus 1.1
#40  February 16, 2014, 05:36:00 pm
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I'll be honest when I say I havent been keeping up with this at all but this looks like its turning out well. Last stage looks great, though I agree with Ex. Maybe have some of the feathers doing 360 degree rotations?

Also I think certing hit effects could benefit from fading out in some of the last frames so it looks smoother.

Thanks and yeah I did plan on making the feathers rotate as they fell. This was just an early preview since I was more focussed on showing gray fox's updates.

Think you might consider animating some of the feathers as they fall down?  I don't know why, but it seems like a slightly flashing lens flare somewhere in there would improve the stage a lot.

There are actually 3 glares in there but they do not show that well. I may end up creating a sun type glare that stands out more

Last Edit: February 20, 2014, 05:07:56 am by LM_FO