Sorry for the late, but Prof. asked me to host his spritesheets, so I did it. Now you can find the complete pack in my website:http://network.mugenguild.com/basara/Add-Ons -> ResourcesThanks for trust in me to host your creations, man
Basara-Gorath said, July 10, 2014, 09:54:52 pmSorry for the late, but Prof. asked me to host his spritesheets, so I did it. Now you can find the complete pack in my website:http://network.mugenguild.com/basara/Add-Ons -> ResourcesThanks for trust in me to host your creations, man No problem and thank you for adding my work.I depending on you.
Kanbei said, June 19, 2014, 02:03:01 amprof. mugen said, June 18, 2014, 11:23:40 pmNo problem. But i have only one problem and that is Jacky's throw sprites.When Jacky grabs a opponent, i can ripped his sprites, because the opponent is front of Jacky's body. Here for example:You see that Dural is getting garbed by Jacky and i want get rid of the opponent sprites, so i can ripped Jacky's throw sprites.How do i do that?Hmm you may have to draw it, because I had this issue when I ripped a few sprites from different games mainly star wars episode III GBA General Grievous' blocking frames and fall frames.Look up GSavestate. Pause the game when it's at the frame you want, make a savestate with Genecyst and load it in GSavestate. You can get the full frames with this. and Backgrounds and other stuff. Used GSavestate to finish my TMNT Tournament Fighters sheets.
Enscripture said, July 13, 2014, 08:12:20 amKanbei said, June 19, 2014, 02:03:01 amprof. mugen said, June 18, 2014, 11:23:40 pmNo problem. But i have only one problem and that is Jacky's throw sprites.When Jacky grabs a opponent, i can ripped his sprites, because the opponent is front of Jacky's body. Here for example:You see that Dural is getting garbed by Jacky and i want get rid of the opponent sprites, so i can ripped Jacky's throw sprites.How do i do that?Hmm you may have to draw it, because I had this issue when I ripped a few sprites from different games mainly star wars episode III GBA General Grievous' blocking frames and fall frames.Look up GSavestate. Pause the game when it's at the frame you want, make a savestate with Genecyst and load it in GSavestate. You can get the full frames with this. and Backgrounds and other stuff. Used GSavestate to finish my TMNT Tournament Fighters sheets.I might wanna try this out someday. Thank you.
Updated all characters (Except for Dural).Added the faces movements.Added a winning screen and quotes from the game.
Updated Akira, Pai and Jeffery. (Updated on row 16 and Hougeki Unshin Soukoshou of Akira, the other kick for Pai and added new move for Jeffery.)Added the letters, logos and many more spritesheet.
Updated Lau, Pai and Wolf.For Lau, added 2 new moves sprites.For Pai, added 2 new moves sprites.For Wolf, updated the move Giant Swing.
Updated Wolf and Jeffery.For Wolf, added 2 new moves sprites.For Jeffery, added 2 new moves sprites.Okay guys, now it's Dural time.
Updated Lau and Jeffery.For Jeffery, added one new move sprites.For Lau, added the missing lie down and the jump sprite.
Updated all the spritesheets characters.Added a underwater pallete for each character.NOTE: Sorry for the bump.
Updated Dural.Updated the move Giant Swing. Now news flash here. I'm done with the sprites. If there's any missing sprites or such, please let me know. It was a long journey and i worked so hard on this spritesheets and hope you enjoy my work in 2014. I won't be here much, cause Christmas is coming.Now that next year is coming, you guys might wondering what i'm going make next? But here it is, my spritesheets for 2015 is...The adventures of Tintin. All the sprites of Tintin in Tibet and Prisoners of the Sun will be here. But i'll made a new topic.Anyhow happy holidays and see you next year.