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VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI (Read 31199 times)

Started by ShinZankuro, July 30, 2015, 05:17:52 am
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VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
New #1  July 30, 2015, 05:17:52 am
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Finally, the Taiyo High School Team if finally complete! :)

BATSU ICHIMONJI!



VIDEO:




VIDEO BY GUI007

PLEASE SORRY FOR THE QUALITY!!! T_T

DOWNLOAD?  KIAIDAN!!!11   DOWNLOAD!!


Well, one of the main goals of VS. Style Debuts community project is finally reached. The dream of see the funny and badass team heroes from Rival Schools is finally finished :)

I put a much of my soul on this character like on all others, tested on every regular character to see if are a bug. I don't want to bother Luis who are on Asia, I only hope to him being fun on that local XD

I'm happy with the results of efforts. I should say, reaching a important goal on my Mugen Coder trajetory makes me proud of every step I did, but not alone. Everyone who gived feedbacks, helped me with everything will be remembered and your names will be writed on the first page of this story! I want to thank you guys so much for this moment! ^^



Oh, and want to show also the VS. Style Debuts screenpack, that's a work on progress XD

All info on Video's description!


Spoiler: README, CREDITS AND MOVELIST (click to see content)



- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Last Edit: March 23, 2017, 08:13:15 am by ShinZankuro
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#2  July 30, 2015, 05:46:52 am
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Briefly tested out Batsu a few minutes ago, and really like the way he plays a lot. He feels really solid, and definitely a nice switch from Rival Schools. I'll leave the detailed feedback for coding and such to the people that know what they're talking about, but I'm really glad to be adding this character to my mugen without a doubt. With the screenpack though, I like the whole design of it so far a lot as well. However, the big portrait sections on the character select screen look odd with the frames pointing outwards as they do, and having characters use standard portraits. If you either straightened them out, so no point, or inverted them so the points went into the portrait instead of allowing you to see it's borders, it would look a lot cleaner. If you are planning on making a new portrait template/ style for this screenpack though, then by all means, it looks good as is. It just looks...I don't know, not professional being able to see the portraits borders like how they are in the video. Complete, small nitpick though. If it sounds like I'm trying to stress my point a lot like it matters, I'm not saying it right I guess. It's just something I noticed, and maybe might help your creation out if you see what I mean and agree with it. Thank you for sharing the character, and the SP progress as well. Both were a nice little treat to say the least.
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#3  July 30, 2015, 05:49:58 am
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://www.facebook.com/kleylson.cavalcante
Briefly tested out Batsu a few minutes ago, and really like the way he plays a lot. He feels really solid, and definitely a nice switch from Rival Schools. I'll leave the detailed feedback for coding and such to the people that know what they're talking about, but I'm really glad to be adding this character to my mugen without a doubt. With the screenpack though, I like the whole design of it so far a lot as well. However, the big portrait sections on the character select screen look odd with the frames pointing outwards as they do, and having characters use standard portraits. If you either straightened them out, so no point, or inverted them so the points went into the portrait instead of allowing you to see it's borders, it would look a lot cleaner. If you are planning on making a new portrait template/ style for this screenpack though, then by all means, it looks good as is. It just looks...I don't know, not professional being able to see the portraits borders like how they are in the video. Complete, small nitpick though. If it sounds like I'm trying to stress my point a lot like it matters, I'm not saying it right I guess. It's just something I noticed, and maybe might help your creation out if you see what I mean and agree with it. Thank you for sharing the character, and the SP progress as well. Both were a nice little treat to say the least.

Thanks man! Any feedback is welcome! Actually this is a placeholder, Gui is working on his part of C. Select! When he finishes his part, I will fuse the two concepts on one :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#4  July 31, 2015, 12:35:07 am
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Cool character, but why does his folder weighs over 50 MBs?

Dante for Smash
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#5  July 31, 2015, 01:18:28 am
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  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
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    • Skype - emperorzankuro
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Cool character, but why does his folder weighs over 50 MBs?


I believe is because of the custom effects who is present on this char. I will see deeply and I will try to remove some unused effects.

Normally my custom Hyper BGS and Hyper Combo Finishes are a bit big D:

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#6  August 01, 2015, 01:50:06 am
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Now will just miss Tiffany Lords and Kurow Kirishima
!!!!
If you want I have her Link!!!
Last Edit: August 04, 2015, 01:07:03 am by NANDUS
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#7  August 01, 2015, 08:18:18 pm
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Nicely done Kleylson.
I'll made a vid of Batsu and Kyosuke together, if my internet helps me. :P
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#8  August 22, 2015, 04:05:04 am
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://www.facebook.com/kleylson.cavalcante
Video preview by Gui007 added :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#9  August 22, 2015, 08:55:46 am
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is that stage available that ryu and batsu fight on?
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#10  September 03, 2015, 09:07:27 pm
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Batsu's Down,Forward,2 kicks hyper on ground does way too much damage. I don't mean to be a pain. I'm just trying to help out man
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#11  September 03, 2015, 09:10:18 pm
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  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://www.facebook.com/kleylson.cavalcante
Batsu's Down,Forward,2 kicks hyper on ground does way too much damage. I don't mean to be a pain. I'm just trying to help out man

Relax man, this is why the word "feedback" exists. Improvement is a key XD

I'm  fixing the damage for Super Guts Upper :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#12  September 03, 2015, 09:38:27 pm
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Yeah some of his Special move damages need some adjusting. not something too major.
VS. STYLE DEBUTS: BATSU UPDATE
#13  November 04, 2015, 03:51:45 am
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  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
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- Aerial Midzuki Kick added [Inspired on Beximus version]
- Fixes on some special attacks
- Damage adjusted on Zenkai Guts Upper and Nekketsu Kiai-Dan
- New Hyper Port[from Project X Zone, now with changeable palette, nothing so GOOD but at least it's works xD]
- New dizzy animation [it's a bit bad, but at least it's better than a static sprite XP ... Later I will do something for it]


Download on first post!

Shots



- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#14  November 04, 2015, 05:08:24 am
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Nice update, and i like this new hyper port. :)
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#15  November 05, 2015, 07:53:00 pm
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Awesome my man!!!
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#16  November 05, 2015, 09:07:10 pm
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nice job shin on Batsu you've improve alot sense Birdie and Gen. :)
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#17  November 05, 2015, 09:08:13 pm
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://www.facebook.com/kleylson.cavalcante
Thanks man :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
[TITAN UPDATE]VS. STYLE DEBUTS: BATSU ICHIMONJI
#18  November 10, 2015, 05:43:59 am
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  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
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    • Skype - emperorzankuro
    • https://www.facebook.com/kleylson.cavalcante
- Adjusted the Ryuusei Kick to be done more than one time, but avoiding Infinites.
- Fixed some damage on Nekketsu Kiai-Dan
- Reduced a little the hits during both Zenkai Kiai-Dan and Kuuchuu Kiai-Dan

- NEW FX FOR KIAI-DANS, NEKKETSU KIAI-DAN, MIKIZUKI KICK AND GUTS UPPER DIRECTLY FROM TATSUNOKO VS. CAPCOM!













- DOWNLOAD ON FIRST POST!

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#19  November 10, 2015, 01:43:29 pm
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amazing update. :thumbsup:
Re: VS. STYLE DEBUTS PRESENTS: BATSU ICHIMONJI
#20  November 10, 2015, 02:11:43 pm
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NICE!!