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Vs. Style Debuts Tag Team Project (Official Release 12/24/2017) (Read 3267 times)

Started by DarkWolf13, December 25, 2017, 03:44:46 am
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Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#1  December 25, 2017, 03:44:46 am
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I've been working on this for a REAL long time and I've gotta say I am happy how this came out! Anyway, this is my early Christmas gift for the MUGEN Community.

Presenting the Vs Style Debuts Tag Team Project!
This is the beginning of a new Vs Series era for me as I've been studying the code for this for some time and as obvious as the name goes, this uses the Vs Style Debuts screenpack. I found and realized doing this style is easier for me as the code is more understandable and uses far less variables so less stress to change around variables.

Screenshots:



Video:


What's included in this game to start? Well?
- 10 Fighters WITH AI, Custom Lifeports and Win Quotes
- 41 Stages WITH music included (Formerly 42 stages. Including a simple stage I put together myself known as The Middle of Nowhere. Comes in regular and Dark version)
- .zip files in the Data folder where if you want to use either the fighter's English or Japanese names. (English names used in release)
- Every Fighter comes with a Readme to learn their moves.

Features:
- 2v2 Tag System
- Counter System where it costs 1 power bar to do a counter attack. Does not cause the fighter to switch in a tag match.
- Dizzy system. Some fighters have hypers that has a high stun rate. Get hit by too many hard attacks and you'll become dizzy.
- Adjustable AI. MUGEN's Difficulty setting determines how often the fighter will attempt to block your attacks from 1 (Hardly ever blocks) to 8 (Blocks often). It also determines how often they'll guard push you.
- Super Canceling
- Guard Pushing (Push any 2 punches or kicks or just the Hard Kick button to push your opponent back while you guard)

Fighters Included on Release:
Spoiler, click to toggle visibilty

What I still need..?
- Fonts that has spacing for the names on the lifebars and victory screen.
- Custom Select Ports

Download the game here:
http://www.mediafire.com/file/cwp5xkoedbw1eul/Vs._Style_Debuts_Screenpack_%28Tag_Team_Version_by_DarkWolf13%29.rar

Merry Early Christmas and have fun!

Credits to:
- AeroGP and R.o.q.u.e for their awesome Tag System
- ShinZankuro for the amazing Screenpack and most of the code used for the Vs Style system.
- All authors of fighters done for this project

NOTE:
- The AI Partner LIKES to suddenly pop up soon as the match starts so disable P1/P2 whoever the AI is controlling until the announcer says Fight!
- Lilith's Gloomy Puppet Show command is actually ~F, D, B, 2 Punches. Need to add that to her readme.
- THESE FIGHTERS ARE ONLY FOR THIS GAME! THEY WILL NOT WORK IN REGULAR MUGEN AS THEY USE STUFF FROM THE DEFAULT FIGHT.SFF AND .AIR FILES
Beware the Dark Wolf once more!
Last Edit: December 28, 2017, 08:54:34 pm by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#2  December 25, 2017, 04:08:13 am
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you should remove the stages without superjump like
the one with nashes jet in the back.

lol is this ryu drunk, he talking about whores n shit
whats up with his victory quote?
Edit* i thought he was talking bout whores, it actually
says people-who-are

Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#3  December 25, 2017, 04:15:06 am
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I blame the fonts used in the victory screen. I don't know why they were even used cuz there is no spacing between. Ryu said this in that pic: "There are people who are stronger than me in the world. Don't be so cocky."

EDIT: Game Updated

Changes:
- Ryan's Hyper Lion Fist damage dampened properly
- Fixed Ryu's Donkey Kick where an infinite can be pulled by doing HK and repeat. Target cannot be hit now if struck with Donkey Kick until they hit the ground.
- Fixed Gallon's Moment Slice helper. Damage is now dampened.
- Removed the stage Highway Interception due to not being Super Jump friendly. Theme removed as well.
- 8 Single Mode Stages will be played before Arcade Mode ends instead of 9.
- Added a super jump effect helper when fighters do their super jumps.
Beware the Dark Wolf once more!
Last Edit: December 25, 2017, 07:58:07 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#4  December 26, 2017, 04:39:54 am
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Well... This is like something i wanna get into... Literally.
Come on...
Last Edit: December 26, 2017, 05:08:17 am by AVPboy6754
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#5  December 26, 2017, 09:13:36 am
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I blame the fonts used in the victory screen. I don't know why they were even used cuz there is no spacing between. Ryu said this in that pic: "There are people who are stronger than me in the world. Don't be so cocky."

EDIT: Game Updated

Changes:
- Ryan's Hyper Lion Fist damage dampened properly
- Fixed Ryu's Donkey Kick where an infinite can be pulled by doing HK and repeat. Target cannot be hit now if struck with Donkey Kick until they hit the ground.
- Fixed Gallon's Moment Slice helper. Damage is now dampened.
- Removed the stage Highway Interception due to not being Super Jump friendly. Theme removed as well.
- 8 Single Mode Stages will be played before Arcade Mode ends instead of 9.
- Added a super jump effect helper when fighters do their super jumps.


so you got rid of juggling completely with donkey kick? also why can't I super cancel donkey kick

edit: there's a handful of moves that need to be super cacnelable. I'll list them later also when you do an aerial rave with lillith mid screen, she'll get stuck after her dash animation
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Last Edit: December 26, 2017, 09:40:13 am by Traweezie
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#6  December 27, 2017, 01:42:03 am
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that's cause I just saw that the ctrl wasn't set in her changestate to her idle state after dashing from an aerial rave. Also, I would like to see moves that should be super canceled in this that way I can update everyone.
Beware the Dark Wolf once more!
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#7  December 27, 2017, 05:09:20 am
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Weregarurumon: Qcf + K , Qcb + K, Qcb + p ( I have no idea on what you wanna do with Qcf + p it seems useless)
Jubilee: Qcb + K, Qcf +k(in air and ground)
Ryu: dp + k
Gallon: Qcf + P (the qcb + kx2 super doesn't work but qcf + px2 works), Qcb + P, Qcb + k
Lillith: Qcb + k(into qcf + kkx2)

didn't try the ocs but yeah that's my list
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#8  December 27, 2017, 06:06:33 am
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My OC, I can try and see if I can combo into his Bomb Throw and once he throws his bomb, I can try and cancel that into his Assault or Wolf Duo (only if WereGarurumon isn't his tag partner in simul)
Beware the Dark Wolf once more!
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#9  December 28, 2017, 08:52:46 pm
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Game updated: 12/28/2017

- Super Canceling on fighters (Meaning you can combo from a special to a hyper)
- Guard Pushing (Press any 2 punches or 2 kicks or just Hard Kick while guarding to do a guard push).
- Jones' Hyper Dark Flame helper can now strike opponents if they're down on the ground.
- Ryan's Lion Fist ticks reduced in several frames. Meaning he can launch the move faster.
- Fixed Lilith's dash problem. Formerly,  a player-controlled one couldn't return to her idle state.
Beware the Dark Wolf once more!