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Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018) (Read 20048 times)

Started by DarkWolf13, December 25, 2017, 03:44:46 am
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Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#1  December 25, 2017, 03:44:46 am
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I've been working on this for a REAL long time and I've gotta say I am happy how this came out! Anyway, this is my early Christmas gift for the MUGEN Community.

Presenting the Vs Style Debuts Tag Team Project!
This is the beginning of a new Vs Series era for me as I've been studying the code for this for some time and as obvious as the name goes, this uses the Vs Style Debuts screenpack. I found and realized doing this style is easier for me as the code is more understandable and uses far less variables so less stress to change around variables.

Screenshots:



Video:


What's included in this game to start? Well?
- 18 Fighters WITH AI, Custom Lifeports and Win Quotes
- 41 Stages WITH music included (Formerly 42 stages. Including a simple stage I put together myself known as The Middle of Nowhere. Comes in regular and Dark version)
- .zip files in the Data folder where if you want to use either the fighter's English or Japanese names. (English names used in release)
- Every Fighter comes with a Readme to learn their moves.

Features:
- 2v2 Tag System
- Counter System where it costs 1 power bar to do a counter attack. Does not cause the fighter to switch in a tag match.
- Adjustable AI. MUGEN's Difficulty setting determines how often the fighter will attempt to block your attacks from 1 (Hardly ever blocks) to 8 (Blocks often). It also determines how often they'll guard push you.
- Super Canceling
- Guard Pushing (Push any 2 punches or kicks or just the Hard Kick button to push your opponent back while you guard)

Fighters Included on Release: 19
Spoiler, click to toggle visibilty

UPDATE: 5/30/18
- Game updated to 1.8
- Updated Saki, Black Panther, Jin and Charizard
- Versus Lifebars by Nestor are used now.

What I still need..?
- Fonts that has spacing for the victory screen.
- Custom Select Ports

Download the game here:
http://www.mediafire.com/file/cwp5xkoedbw1eul/Vs._Style_Debuts_Screenpack_%28Tag_Team_Version_by_DarkWolf13%29.rar
NOTE: 1.8 now uses the Versus Lifebars by Nestor.

Merry Early Christmas and have fun!

Additional and/or updated fighters can be found here:
http://www.mediafire.com/folder/grjlbjxaj6sl7/Vs_Style_Debuts_Tag_Project_Fighter_Folder
NOTE: You must have version 1.8 before grabbing the updated fighters in the folder.

Credits to:
- AeroGP and R.o.q.u.e for their awesome Tag System
- ShinZankuro for the amazing Screenpack and most of the code used for the Vs Style system.
- All authors of fighters done for this project

NOTE:
- The AI Partner LIKES to suddenly pop up soon as the match starts so disable P1/P2 whoever the AI is controlling until the announcer says Fight!
- THESE FIGHTERS ARE ONLY FOR THIS GAME! THEY WILL NOT WORK IN REGULAR MUGEN AS THEY USE STUFF FROM THE DEFAULT FIGHT.SFF AND .AIR FILES
Beware the Dark Wolf once more!
Last Edit: June 08, 2018, 12:09:52 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#2  December 25, 2017, 04:08:13 am
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you should remove the stages without superjump like
the one with nashes jet in the back.

lol is this ryu drunk, he talking about whores n shit
whats up with his victory quote?
Edit* i thought he was talking bout whores, it actually
says people-who-are

Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#3  December 25, 2017, 04:15:06 am
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I blame the fonts used in the victory screen. I don't know why they were even used cuz there is no spacing between. Ryu said this in that pic: "There are people who are stronger than me in the world. Don't be so cocky."

EDIT: Game Updated

Changes:
- Ryan's Hyper Lion Fist damage dampened properly
- Fixed Ryu's Donkey Kick where an infinite can be pulled by doing HK and repeat. Target cannot be hit now if struck with Donkey Kick until they hit the ground.
- Fixed Gallon's Moment Slice helper. Damage is now dampened.
- Removed the stage Highway Interception due to not being Super Jump friendly. Theme removed as well.
- 8 Single Mode Stages will be played before Arcade Mode ends instead of 9.
- Added a super jump effect helper when fighters do their super jumps.
Beware the Dark Wolf once more!
Last Edit: December 25, 2017, 07:58:07 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#4  December 26, 2017, 04:39:54 am
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Well... This is like something i wanna get into... Literally.
Screenpack & Stage creator... As i always, not that much. But i am sure it is something Bae...
Last Edit: December 26, 2017, 05:08:17 am by AVPboy6754
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#5  December 26, 2017, 09:13:36 am
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I blame the fonts used in the victory screen. I don't know why they were even used cuz there is no spacing between. Ryu said this in that pic: "There are people who are stronger than me in the world. Don't be so cocky."

EDIT: Game Updated

Changes:
- Ryan's Hyper Lion Fist damage dampened properly
- Fixed Ryu's Donkey Kick where an infinite can be pulled by doing HK and repeat. Target cannot be hit now if struck with Donkey Kick until they hit the ground.
- Fixed Gallon's Moment Slice helper. Damage is now dampened.
- Removed the stage Highway Interception due to not being Super Jump friendly. Theme removed as well.
- 8 Single Mode Stages will be played before Arcade Mode ends instead of 9.
- Added a super jump effect helper when fighters do their super jumps.


so you got rid of juggling completely with donkey kick? also why can't I super cancel donkey kick

edit: there's a handful of moves that need to be super cacnelable. I'll list them later also when you do an aerial rave with lillith mid screen, she'll get stuck after her dash animation
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Last Edit: December 26, 2017, 09:40:13 am by Traweezie
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#6  December 27, 2017, 01:42:03 am
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that's cause I just saw that the ctrl wasn't set in her changestate to her idle state after dashing from an aerial rave. Also, I would like to see moves that should be super canceled in this that way I can update everyone.
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Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#7  December 27, 2017, 05:09:20 am
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Weregarurumon: Qcf + K , Qcb + K, Qcb + p ( I have no idea on what you wanna do with Qcf + p it seems useless)
Jubilee: Qcb + K, Qcf +k(in air and ground)
Ryu: dp + k
Gallon: Qcf + P (the qcb + kx2 super doesn't work but qcf + px2 works), Qcb + P, Qcb + k
Lillith: Qcb + k(into qcf + kkx2)

didn't try the ocs but yeah that's my list
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#8  December 27, 2017, 06:06:33 am
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My OC, I can try and see if I can combo into his Bomb Throw and once he throws his bomb, I can try and cancel that into his Assault or Wolf Duo (only if WereGarurumon isn't his tag partner in simul)
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Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#9  December 28, 2017, 08:52:46 pm
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Game updated: 12/28/2017

- Super Canceling on fighters (Meaning you can combo from a special to a hyper)
- Guard Pushing (Press any 2 punches or 2 kicks or just Hard Kick while guarding to do a guard push).
- Jones' Hyper Dark Flame helper can now strike opponents if they're down on the ground.
- Ryan's Lion Fist ticks reduced in several frames. Meaning he can launch the move faster.
- Fixed Lilith's dash problem. Formerly,  a player-controlled one couldn't return to her idle state.
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Re: Vs. Style Debuts Tag Team Project (Official Release 12/24/2017)
#10  January 27, 2018, 03:47:03 am
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GAME UPDATED. Check the first post!

Also, Gambit is now part of the release. Video showcasing him in action will come ASAP.

EDIT: Videos Uploaded

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Last Edit: January 27, 2018, 06:40:01 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Game Updated 1/26/2018)
#11  January 29, 2018, 05:10:54 am
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Game updated... again. Hopefully this'll be the last update on the misc stuff in the game itself so I can do individual releases from this point without updating the game every time.

Check first post for what updates were done.

Videos showcasing Charizard in action will be uploaded ASAP.
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Re: Vs. Style Debuts Tag Team Project (Game Updated 1/28/2018)
#12  January 29, 2018, 05:48:04 am
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Hey man, are you planning to make individual releases as you saying? If yes, you can count with me for updating and fixing some things :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Vs. Style Debuts Tag Team Project (Game Updated 1/28/2018)
#13  January 29, 2018, 05:57:30 am
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What I meant by that was releasing fighters for the project without updating the game itself every time I release someone on here. If I was to do individual releases on these fighters for regular mugen, I had to import all the hitsparks and stuff from the default .sff and .air onto them and that could clash with the anims they have.

Sorry if I didn't phrase my words right...

EDIT: Videos uploaded

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Last Edit: January 29, 2018, 06:40:57 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Game Updated 1/28/2018)
#14  January 31, 2018, 04:56:11 am
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Updated on the fighters Gambit and Charizard.

Note: You MUST have this game already downloaded before getting these updates.

Gambit: Link Removed
- Improved AI's launching ability to perform an air combo... hopefully.

Charizard/Lizardon: Link Removed
- Decreased ticks in his Light normals and improved the AI.

Warning: Do NOT let Charizard put you in a corner... his combo potential's the highest in corners and he's likely to stun you.
Beware the Dark Wolf once more!
Last Edit: February 02, 2018, 01:15:23 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Game Updated 1/28/2018)
#15  January 31, 2018, 10:00:18 pm
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Why is the air combo damage so low?
Lasagna
Re: Vs. Style Debuts Tag Team Project (Game Updated 1/28/2018)
#16  February 01, 2018, 11:16:19 pm
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Why is the air combo damage so low?

Turned out the ignorehitpause rapidly increases the variable on every hit. Currently, I'm fixing that big issue and already tested with a few fighters and it was the ignorehitpause causing the issue of too low damage. Once I'm finished fixing the dampener and other updates, I'll reupload the game with the fix.
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Re: Vs. Style Debuts Tag Team Project (Game Updated 1/28/2018)
#17  February 01, 2018, 11:52:28 pm
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i'm hoping to see some more pokemon in this full game
Re: Vs. Style Debuts Tag Team Project (Game Updated 1/28/2018)
#18  February 02, 2018, 01:22:35 am
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It depends if they can pass the Vs. Series Potential Exam like Charizard did.

Updated all fighters and re-uploaded the game. As a result, the update patch links for Gambit and Charizard have been removed.

Updates:
- Fixed Damage dampener issue where the fighter deals too little damage during Aerial Raves/Air Combos.
- Fixed Bison/Vega's Trip animation where he couldn't be struck at all. You can combo him even if you trip him.
- Fixed Jubilee's Big Bang Burst Helper where the helper was pushed back during the finishing hits in a corner.
- Added time to Charizard's Flare Blitz. He'll still do the same number of hits but now the added time stops him from dealing any more hits and damage approx. a half a second before he's on his feet or jump down state if it was an aerial one.
- Changed the damage rates on some fighters to accommodate the fixed damage dampener.

Fighter Update:
- Magma Dragoon's Shakunetsu Hado has no dampener set
Here's the link to fix it: http://www.mediafire.com/file/tka96rmib57bg69/magmadragoon.zip
NOTE: You must have Ver 1.5 of this game in order for this to work.
Beware the Dark Wolf once more!
Last Edit: February 02, 2018, 02:11:28 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Ver. 1.5 Released 2/1/2018)
#19  February 02, 2018, 01:41:06 am
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good, then let's hope that some of my favorite pokemon will be in there
Re: Vs. Style Debuts Tag Team Project (Ver. 1.5 Released 2/1/2018)
#20  March 04, 2018, 11:21:28 pm
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Game Updated to 1.6

- Readjusted the AI of all fighters. They can now be adjusted via MUGEN's Difficulty options.
- Added Devilotte by Beximus
- Adjusted all fighters .cns wise.

Added video showcasing her
Beware the Dark Wolf once more!
Last Edit: March 05, 2018, 12:25:51 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Ver. 1.6 Released 3/4/2018)
#21  March 05, 2018, 12:14:57 am
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really awesome to see devilotte in this build, your a lucky duck to have her. plays really well
Re: Vs. Style Debuts Tag Team Project (Ver. 1.6 Released 3/4/2018)
#22  March 05, 2018, 12:44:25 am
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gotta love the arranged versions of marvel vs capcom 2 tracks being added

nice work
Re: Vs. Style Debuts Tag Team Project (Ver. 1.6 Released 3/4/2018)
#23  March 09, 2018, 05:33:27 am
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All right... I've successfully did a folder that will from this point on, hold future fighters. the link will be on the first post.

For a start, the folder contains the newest fighters to this project:
- Captain Commando by Beximus
- Jin Saotome by Beximus
- Blaziken by dshiznetz
Beware the Dark Wolf once more!
Last Edit: March 10, 2018, 05:43:33 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Ver. 1.6 Released 3/4/2018)
#24  March 10, 2018, 05:44:04 am
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Video showcasing Capt. Commando, Jin and Blaziken in action.

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Re: Vs. Style Debuts Tag Team Project (Ver. 1.6 Released 3/4/2018)
#25  March 10, 2018, 06:13:39 am
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oh man this is looking fantastic! Admittedly I wished Devilotte was MVC2 styled as means of an equal to Jin Satome, considering this is by far the best incarnation of her in mugen to date!
Re: Vs. Style Debuts Tag Team Project (Ver. 1.6 Released 3/4/2018)
#26  March 14, 2018, 03:17:09 am
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Fighter's updated. These updates can be found in the Folder link I provided on the first post.

Jubilee
- Fixed an issue where the Hyper BG remains when she connects with an airborne target or scores a KOs in the startup attack of her Go Time Hyper.

Devilotte
- Fixed an issue where she remains in a crouching state after her backwards recovery state and not be able to control her.

Ryan
- Reduced his AI's likelihood to launch his Hyper Lion Fist at a distance.

Talbain/Gallon
- Increased his Dragon Wrath end time to allow the target to hit the ground to avoid successful connect with a second on onwards depending how much Hyper Bars he has.

Blaziken/Bursyamo
- Widened his attack box and enemy's hit x-velocity during his Shin Sky Uppercut Hyper to allow him to successfully deal the desired damage.
- Fixed an small issue where his Fire Blast beam helper spawns a second guard spark when it's blocked.

Captain Commando
- Fixed a hitspark issue where hitsparks appear underneath him during his Captain Sword Hyper/X-Over.

Saki Omokane by Gladiacloud & Beximus
- She has NOT been updated at all because she has joined the roster!!!
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Re: Vs. Style Debuts Tag Team Project (Ver. 1.7 Released 5/6/2018)
#27  May 07, 2018, 06:03:07 am
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Things been busy in life for me and of course other interests have been causing me to delay on progressing in this project. Anyway...

The game's been updated to 1.7 and included all fighters recently added into the game file itself.

What's been changed
- Removed the Dizzy System. Fighters will no longer be stunned if struck by heavy blows too many times.
- Changed velocity when fighters are KO'd.
- Updated a majority of the roster with fixes and stuff.
- Added Black Panther by Arkady
- Removed the "Win" Text that appears after KO.

EDIT

Video added:
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Last Edit: May 07, 2018, 06:40:43 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#28  May 31, 2018, 04:42:04 am
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Game updated 1.8
-Added Black Widow by Arkady, NIco and Hyper to the roster.

Edit: Error in my part. Forgot to update the select.def to add Black Widow. Apologies for that...
Here's the link to the select.def file to save you the trouble. Just replace the current select.def with this: http://www.mediafire.com/file/8cayg6dlxoz818a/select.zip

Video:

Beware the Dark Wolf once more!
Last Edit: May 31, 2018, 06:12:08 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#29  June 04, 2018, 05:08:29 pm
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don't know if it was said yet but there are no hit/guard sounds for the game or characters
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#30  June 05, 2018, 03:12:08 am
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there are hit/guard sounds in the game and the fighters.
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Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#31  June 05, 2018, 03:45:23 am
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I'll test again but I downloaded the version with black panther and no sounds
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#32  June 06, 2018, 04:25:02 am
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Is out already? :batman:
Screenpack & Stage creator... As i always, not that much. But i am sure it is something Bae...
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#33  June 08, 2018, 12:04:49 am
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Finally found the fix to the issue regarding the victory screen quote text.

Replace the systemregular.def file with this: http://www.mediafire.com/file/slswnnvskrzzuiz/systemregular.def
It'll resort to using the text used on the victory screen on the default screenpack but I made sure it fits the box just right.

Screenshot:



Also updated a majority of the roster with more fixes. Most of them have quotes altered and some have one or more quotes added.
Beware the Dark Wolf once more!
Last Edit: June 08, 2018, 12:08:56 am by DarkWolf13
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#34  June 08, 2018, 01:21:38 am
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it's nice to see you fix the font problem, i'm trying the full game again
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#35  June 08, 2018, 02:33:23 am
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I'll test again but I downloaded the version with black panther and no sounds

youre not supposed to use them outside of the fullgame. theyre made specifically for it
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#36  June 08, 2018, 02:49:51 am
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it's nice to see you fix the font problem, i'm trying the full game again

You should try it in Full Power Mode. (Ctrl+Shift+F3 or Ctrl+Fn+Shift+F3 for some laptops). Some AI like my OC, Jones and Dragoon will become sort of relentless with their Lv 3s depending on the difficulty you set it to. Others like Bison, Blaziken, Black Widow and Jubilee are more relentless with combos.
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Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#37  June 08, 2018, 03:51:28 am
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I'll test again but I downloaded the version with black panther and no sounds

youre not supposed to use them outside of the fullgame. theyre made specifically for it

yeah the main purpose of playing as a character made exclusively in the full game is to just play the full game, not have it being placed at the other screenpack because there's gonna be some issues about it
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#38  June 09, 2018, 03:26:03 pm
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I said I tested both in the game out the game in my own and in fighter factory...so tested outside of the game was not the default go to. 

I tried black panther black widow and devilotte...played with the bgm in your game and all.  Because at first I thought the bgm was too loud and and drowning out your hit sounds but still no dice, but if it is working for everyone else..fair enough just letting you know the issues I had...in your game, not my own.
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#39  June 10, 2018, 07:09:37 pm
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is it ok if i add stages to your full game after i gotten it or are you good?
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#40  June 11, 2018, 02:15:07 am
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if you want to. once you download the game, you can add as many stages to it to your heart's content. Though I might plan a version 1.9 with extra stages with looped bgm in the future.
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Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#41  June 11, 2018, 02:22:04 am
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if you want to. once you download the game, you can add as many stages to it to your heart's content. Though I might plan a version 1.9 with extra stages with looped bgm in the future.

thanks for that

i hope to see more characters in the future
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#42  June 12, 2018, 04:14:40 am
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Added Wolverine by Zvitor & Walruslui to the fighters folder. Go give him a test run. Also, updated Captain Commando, appeared he still had the dizzy code so he could still be stunned. The updated one removes that. You can find both in the separate folder link in the first post. Will be showcasing Wolverine via YT vid in a while.
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Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#43  June 12, 2018, 05:16:50 am
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alright here's the feedback for wolverine:

his sprites feel odd whenever he does tornado claw

is it me or is wolverine's voice a bit too quiet

there's a typo in the readme because dive kick is qcf+k

overall a great character
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#44  June 13, 2018, 01:05:47 am
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Wolverine video showcase. Also updated him for fixes to match the one shown in the videos.



Beware the Dark Wolf once more!
Re: Vs. Style Debuts Tag Team Project (Ver. 1.8 Released 5/30/2018)
#45  June 14, 2018, 05:58:39 pm
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thanks for that, i'll be looking forward to more characters being released soon