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walt's WIPs - Currently in Project Management (Read 13005 times)

Started by Bastard Walt, May 12, 2009, 08:03:31 pm
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Re: Reiji Oogami [KOF EX2]
#61  June 07, 2009, 10:51:44 pm
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There are news on this proyect ??? ;P Im interested --; :sugoi:
<- Foros Mugen en español. And also English forums.
Look who showed up!
#62  June 08, 2009, 11:00:58 pm
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I got a bit caught up with a little side-project related to the same game...

Spoiler, click to toggle visibilty
"We live in a world of perpetual outrage"
Re: Reiji Oogami [KOF EX2]
#63  June 08, 2009, 11:34:33 pm
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sexeh
"I’m never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane
Re: Reiji Oogami [KOF EX2]
#64  June 08, 2009, 11:53:33 pm
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thought in asking kiwi for some magic software to make things easier?
-ya know what i mean  :wink3:
Re: Reiji Oogami [KOF EX2]
#65  June 09, 2009, 08:47:35 pm
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Thanks, Buckus.
Re: Reiji Oogami [KOF EX2]
#66  June 10, 2009, 12:09:57 pm
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Hello guys.  I have touched children.
Re: Reiji Oogami [KOF EX2]
#67  June 10, 2009, 08:16:32 pm
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I'm glad this project is still working :P I like Reiji and I DL-ed the existing version of Reiji years ago, and is pure shit (sprites and gameplay). And I'm very happy about this Reiji...

A question, what kind of sparks/FX/sounds will he has?? pre-2k3, 2k3, XI, CVS2 or maybe default sparks (like IronKOF creations)?

I'll be waiting for this char, make a good job, Güaltt ;)
Re: Reiji Oogami [KOF EX2]
#68  June 10, 2009, 09:35:02 pm
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"We live in a world of perpetual outrage"
Last Edit: June 10, 2009, 09:40:36 pm by UG [walt]
Re: Reiji Oogami [KOF EX2]
#69  June 11, 2009, 12:56:09 am
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duuhhhhh default = suckage....

is it possible to make a nbc fightfx? is there like somekind of tutorial for this? i'd like to know how to since most of ironmugen's goodies are kept default
Hello guys.  I have touched children.
Re: Reiji Oogami [KOF EX2]
#70  June 11, 2009, 01:02:54 am
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You just need to download the pack in the link I provided, and code it into your data folder as default. It will work for all your charas that don't have sparks included.
"We live in a world of perpetual outrage"
Re: Reiji Oogami [KOF EX2]
#71  June 11, 2009, 09:34:52 pm
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thank you sir! i'll try that.... heres one for the annoying daily bumpage
Hello guys.  I have touched children.
Re: Reiji Oogami [KOF EX2]
#72  June 12, 2009, 08:07:01 pm
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Lazy guy, Güatt ;D but that don't bother me about the char itself.

How's about advances on him?? Oh, and maybe I can help you with palettes :P
Re: Reiji Oogami [KOF EX2]
#73  June 13, 2009, 02:34:54 am
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Currently doing other basics like walk, crouch. Like POTS said, it's almost scratchwork and it takes time. I always wanted to change his stuff that looks like he's hunched, I'll post more on my advances after the weekend if there is time for me to work on him.

Now, to be honest, the screenshots posted earlier come from editing the sprites already inside the SFF that are damaged and re-sized incorrectly, I'm redoing the few I already have,

"We live in a world of perpetual outrage"

DM

Re: Reiji Oogami [KOF EX2]
#74  June 13, 2009, 04:14:57 am
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Sorry, I dunno if you already answered it, but do you'll redo the whole character or just the sprites?
Re: Reiji Oogami [KOF EX2]
#75  June 13, 2009, 11:58:07 pm
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At this point there are 2 truths.

1. The original character has been code-patched by coder already. 100% playable, more accurate to KOF standards. After consulting with the original author he said he would update the chara himself some other time. In that sense you could say it's done, but private. Sprites still look bad.

2. Sprites will be redone, and once the new SFF is completed a new version shall be coded from the ground up, using several Open Source materials, mainly Iron, Vans, etc. Coding is pretty much covered and shouldn't take very long, the hard part still is the sprite editing :P
"We live in a world of perpetual outrage"
Re: Reiji Oogami [KOF EX2]
#76  June 14, 2009, 02:31:57 am
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breaking news, walt just talked with me and said this is canceled due to personal problems, sorry guys

DM

Re: Reiji Oogami [KOF EX2]
#77  June 14, 2009, 03:46:37 am
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Quote
2. Sprites will be redone, and once the new SFF is completed a new version shall be coded from the ground up, using several Open Source materials, mainly Iron, Vans, etc. Coding is pretty much covered and shouldn't take very long, the hard part still is the sprite editing
Great :D

I already tested the original char, he sucks hardly. :no:

Looking forward to it. Good luck.

Quote
breaking news, walt just talked with me and said this is canceled due to personal problems, sorry guys
Obvious troll is obvious
Last Edit: June 14, 2009, 03:50:57 am by DM
Re: Reiji Oogami [KOF EX2]
#78  June 14, 2009, 11:59:24 pm
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Re: Reiji Oogami [KOF EX2]
#79  June 15, 2009, 05:31:20 pm
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Requesting Super-rare-private-beta please kthxbye.
Re: Reiji Oogami [KOF EX2]
#80  June 15, 2009, 05:32:25 pm
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I don't need to request that, Bastard Wolf always shows me his privates. :wiseguy: