;damage: 7738/5.5=1406.909 value: NextValue-2 lifeAdd: 7738/15=515.867 finalDamage:891.042 "DefenceMulSet": 1.579
;damage: 7738/6=1289.667 value: NextValue-2 lifeAdd: 7738/15=515.867 finalDamage:773.8 "DefenceMulSet": 1.667
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/5 && GetHitVar(damage) >= Const(Data.Life)/6
value = Const(Data.Life)/15
;damage: 7738/6.5=1190.462 value: NextValue-3 lifeAdd: 7738/17=455.177 finalDamage:735.285 "DefenceMulSet": 1.619
;damage: 7738/7=1105.429 value: NextValue-3 lifeAdd: 7738/17=455.177 finalDamage:650.252 "DefenceMulSet": 1.7
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/6 && GetHitVar(damage) >= Const(Data.Life)/7
value = Const(Data.Life)/17
;damage: 7738/7.5=1031.733 value: NextValue-3 lifeAdd: 7738/20=386.9 finalDamage:644.833 "DefenceMulSet": 1.6
;damage: 7738/8=967.25 value: NextValue-3 lifeAdd: 7738/20=386.9 finalDamage:580.35 "DefenceMulSet": 1.667
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/7 && GetHitVar(damage) >= Const(Data.Life)/8
value = Const(Data.Life)/20
;damage: 7738/8.5=910.353 value: NextValue-2 lifeAdd: 7738/23=336.435 finalDamage:573.918 "DefenceMulSet": 1.586
;damage: 7738/9=859.778 value: NextValue-2 lifeAdd: 7738/23=336.435 finalDamage:523.343 "DefenceMulSet": 1.643
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/8 && GetHitVar(damage) >= Const(Data.Life)/9
value = Const(Data.Life)/23
;damage: 7738/9.5=814.526 value: NextValue-3 lifeAdd: 7738/25=309.520 finalDamage:505.006 "DefenceMulSet": 1.613
;damage: 7738/10=773.8 value: NextValue-3 lifeAdd: 7738/25=309.520 finalDamage:464.28 "DefenceMulSet": 1.667
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/9 && GetHitVar(damage) >= Const(Data.Life)/10
value = Const(Data.Life)/25
;damage: 7738/10.5=736.952 value: NextValue-3 lifeAdd: 7738/28=276.357 finalDamage:460.595 "DefenceMulSet": 1.6
;damage: 7738/11=703.455 value: NextValue-3 lifeAdd: 7738/28=276.357 finalDamage:427.098 "DefenceMulSet": 1.647
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/10 && GetHitVar(damage) >= Const(Data.Life)/11
value = Const(Data.Life)/28
;damage: 7738/11.5=672.869 value: NextValue-3 lifeAdd: 7738/31=249.613 finalDamage:423.256 "DefenceMulSet": 1.589
;damage: 7738/12=644.833 value: NextValue-3 lifeAdd: 7738/31=249.613 finalDamage:395.22 "DefenceMulSet": 1.632
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/11 && GetHitVar(damage) >= Const(Data.Life)/12
value = Const(Data.Life)/31
;damage: 7738/12.5=619.04 value: NextValue-2 lifeAdd: 7738/34=227.588 finalDamage:391.452 "DefenceMulSet": 1.581
;damage: 7738/13=595.231 value: NextValue-2 lifeAdd: 7738/34=227.588 finalDamage:367.643 "DefenceMulSet": 1.619
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/12 && GetHitVar(damage) >= Const(Data.Life)/13
value = Const(Data.Life)/34
;damage: 7738/13.5=573.185 value: NextValue-3 lifeAdd: 7738/36=214.944 finalDamage:358.241 "DefenceMulSet": 1.599
;damage: 7738/14=552.714 value: NextValue-3 lifeAdd: 7738/36=214.944 finalDamage:337.770 "DefenceMulSet": 1.636
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/13 && GetHitVar(damage) >= Const(Data.Life)/14
value = Const(Data.Life)/36
;damage: 7738/14.5=533.655 value: NextValue-3 lifeAdd: 7738/39=198.41 finalDamage:335.245 "DefenceMulSet": 1.592
;damage: 7738/15=515.867 value: NextValue-3 lifeAdd: 7738/39=198.41 finalDamage:317.457 "DefenceMulSet": 1.625
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/14 && GetHitVar(damage) >= Const(Data.Life)/15
value = Const(Data.Life)/39
;damage: 7738/15.5=499.226 value: NextValue-2 lifeAdd: 7738/42=184.238 finalDamage:314.988 "DefenceMulSet": 1.585
;damage: 7738/16=483.625 value: NextValue-2 lifeAdd: 7738/42=184.238 finalDamage:299.387 "DefenceMulSet": 1.615
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/15 && GetHitVar(damage) >= Const(Data.Life)/16
value = Const(Data.Life)/42
;damage: 7738/16.5=468.97 value: NextValue-3 lifeAdd: 7738/44=175.864 finalDamage:293.106 "DefenceMulSet": 1.6
;damage: 7738/17=455.177 value: NextValue-3 lifeAdd: 7738/44=175.864 finalDamage:279.313 "DefenceMulSet": 1.629
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/16 && GetHitVar(damage) >= Const(Data.Life)/17
value = Const(Data.Life)/44
;damage: 7738/17=455.175 value: NextValue-2 lifeAdd: 7738/47=164.638 finalDamage:290.537 "DefenceMulSet": 1.567
;damage: 7738/17.5=442.171 value: NextValue-2 lifeAdd: 7738/47=164.638 finalDamage:277.533 "DefenceMulSet": 1.593
;damage: 7738/18=429.888 value: NextValue-2 lifeAdd: 7738/47=164.638 finalDamage:265.25 "DefenceMulSet": 1.621
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/17 && GetHitVar(damage) >= Const(Data.Life)/18
value = Const(Data.Life)/47
;damage: 7738/18.5=418.27 value: NextValue-3 lifeAdd: 7738/49=157.918 finalDamage:260.352 "DefenceMulSet": 1.606
;damage: 7738/19=407.263 value: NextValue-3 lifeAdd: 7738/49=157.918 finalDamage:249.345 "DefenceMulSet": 1.633
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/18 && GetHitVar(damage) >= Const(Data.Life)/19
value = Const(Data.Life)/49
;damage: 7738/19.5=396.821 value: NextValue-3 lifeAdd: 7738/52=148.808 finalDamage:248.013 "DefenceMulSet": 1.6
;damage: 7738/20=386.9 value: NextValue-3 lifeAdd: 7738/52=148.808 finalDamage:238.092 "DefenceMulSet": 1.625
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/19 && GetHitVar(damage) >= Const(Data.Life)/20
value = Const(Data.Life)/52
;damage: 7738/20.5=377.463 value: NextValue-2 lifeAdd: 7738/55=140.691 finalDamage:236.772 "DefenceMulSet": 1.594
;damage: 7738/21=368.476 value: NextValue-2 lifeAdd: 7738/55=140.691 finalDamage:227.785 "DefenceMulSet": 1.618
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/20 && GetHitVar(damage) >= Const(Data.Life)/21
value = Const(Data.Life)/55
;damage: 7738/21.5=359.907 value: NextValue-13 lifeAdd: 7738/57=135.754 finalDamage:224.153 "DefenceMulSet": 1.606
;damage: 7738/22=351.727 value: NextValue-13 lifeAdd: 7738/57=135.754 finalDamage:215.973 "DefenceMulSet": 1.629
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/21 && GetHitVar(damage) >= Const(Data.Life)/22
value = Const(Data.Life)/57
;damage: 7738/22=336.435 value: NextValue-17 lifeAdd: 7738/70=110.543 finalDamage:225.892 "DefenceMulSet": 1.49
;damage: 7738/25.5=297.615 value: NextValue-17 lifeAdd: 7738/70=110.543 finalDamage:187.072 "DefenceMulSet": 1.591
;damage: 7738/29=266.828 value: NextValue-17 lifeAdd: 7738/70=110.543 finalDamage:156.285 "DefenceMulSet": 1.707
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/22 && GetHitVar(damage) >= Const(Data.Life)/29
value = Const(Data.Life)/70
;damage: 7738/32.5=238.092 value: NextValue-18 lifeAdd: 7738/87=88.943 finalDamage:149.149 "DefenceMulSet": 1.596
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/29 && GetHitVar(damage) >= Const(Data.Life)/36
value = Const(Data.Life)/87
;damage: 7738/39.5=195.899 value: NextValue-18 lifeAdd: 7738/105=72.318 finalDamage:123.581 "DefenceMulSet": 1.585
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/36 && GetHitVar(damage) >= Const(Data.Life)/43
value = Const(Data.Life)/105
;damage: 7738/46.5=166.409 value: NextValue-19 lifeAdd: 7738/123=62.911 finalDamage:103.498 "DefenceMulSet": 1.608
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/43 && GetHitVar(damage) >= Const(Data.Life)/50
value = Const(Data.Life)/123
;damage: 7738/53.5=144.636 value: NextValue-19 lifeAdd: 7738/142=54.493 finalDamage:90.143 "DefenceMulSet": 1.605
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/50 && GetHitVar(damage) >= Const(Data.Life)/57
value = Const(Data.Life)/142
;damage: 7738/60.5=127.901 value: NextValue-18 lifeAdd: 7738/160=48.3625 finalDamage:79.54 "DefenceMulSet": 1.608
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/57 && GetHitVar(damage) >= Const(Data.Life)/64
value = Const(Data.Life)/160
;damage: 7738/64=120.906 value: NextValue-18 lifeAdd: 7738/178=43.472 finalDamage:77.434 "DefenceMulSet": 1.561
;damage: 7738/67.5=114.637 value: NextValue-18 lifeAdd: 7738/178=43.472 finalDamage:71.165 "DefenceMulSet": 1.611
;damage: 7738/71=108.986 value: NextValue-18 lifeAdd: 7738/178=43.472 finalDamage:65.514 "DefenceMulSet": 1.664
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/64 && GetHitVar(damage) >= Const(Data.Life)/71
value = Const(Data.Life)/178
;damage: 7738/74.5=103.866 value: NextValue-21 lifeAdd: 7738/196=39.48 finalDamage:64.386 "DefenceMulSet": 1.613
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/71 && GetHitVar(damage) >= Const(Data.Life)/78
value = Const(Data.Life)/196
;damage: 7738/79=97.95 value: NextValue-19 lifeAdd: 7738/217=35.659 finalDamage:62.29 "DefenceMulSet": 1.573
;damage: 7738/81.5=94.945 value: NextValue-19 lifeAdd: 7738/217=35.659 finalDamage:59.286 "DefenceMulSet": 1.602
;damage: 7738/85=91.035 value: NextValue-19 lifeAdd: 7738/217=35.659 finalDamage:55.376 "DefenceMulSet": 1.644
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/78 && GetHitVar(damage) >= Const(Data.Life)/85
value = Const(Data.Life)/217
;damage: 7738/88.5=87.435 value: NextValue-19 lifeAdd: 7738/236=32.788 finalDamage:54.647 "DefenceMulSet": 1.599
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/85 && GetHitVar(damage) >= Const(Data.Life)/92
value = Const(Data.Life)/236
;damage: 7738/95.5=81.026 value: NextValue-19 lifeAdd: 7738/255=30.345 finalDamage:50.681 "DefenceMulSet": 1.599
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/92 && GetHitVar(damage) >= Const(Data.Life)/99
value = Const(Data.Life)/255
;damage: 7738/102.5=75.493 value: NextValue-19 lifeAdd: 7738/274=28.241 finalDamage:47.252 "DefenceMulSet": 1.598
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/99 && GetHitVar(damage) >= Const(Data.Life)/106
value = Const(Data.Life)/274
;damage: 7738/109,5=70.667 value: NextValue-18 lifeAdd: 7738/292=26.5 finalDamage:44.167 "DefenceMulSet": 1.599
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/106 && GetHitVar(damage) >= Const(Data.Life)/113
value = Const(Data.Life)/292
;damage: 7738/116.5=66.421 value: NextValue-19 lifeAdd: 7738/310=24.961 finalDamage:41.46 "DefenceMulSet": 1.602
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/113 && GetHitVar(damage) >= Const(Data.Life)/120
value = Const(Data.Life)/310
;damage: 7738/123.5=62.656 value: NextValue-19 lifeAdd: 7738/329=23.52 finalDamage:39.136 "DefenceMulSet": 1.601
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/120 && GetHitVar(damage) >= Const(Data.Life)/127
value = Const(Data.Life)/329
;damage: 7738/130.5=59.295 value: NextValue-19 lifeAdd: 7738/348=22.236 finalDamage:37.059 "DefenceMulSet": 1.6
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/127 && GetHitVar(damage) >= Const(Data.Life)/134
value = Const(Data.Life)/348
;damage: 7738/137.5=56.276 value: NextValue-19 lifeAdd: 7738/367=21.085 finalDamage:35.191 "DefenceMulSet": 1.599
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/134 && GetHitVar(damage) >= Const(Data.Life)/141
value = Const(Data.Life)/367
;damage: 7738/144.5=53.55 value: NextValue-18 lifeAdd: 7738/385=20.099 finalDamage:33.451 "DefenceMulSet": 1.601
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/141 && GetHitVar(damage) >= Const(Data.Life)/148
value = Const(Data.Life)/385
;damage: 7738/151.5=51.076 value: NextValue-19 lifeAdd: 7738/403=19.201 finalDamage:31.875 "DefenceMulSet": 1.602
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/148 && GetHitVar(damage) >= Const(Data.Life)/155
value = Const(Data.Life)/403
;damage: 7738/158.5=48.82 value: NextValue-18 lifeAdd: 7738/422=18.337 finalDamage:30.483 "DefenceMulSet": 1.602
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/155 && GetHitVar(damage) >= Const(Data.Life)/162
value = Const(Data.Life)/422
;damage: 7738/165.5=46.755 value: NextValue-27 lifeAdd: 7738/440=17.586 finalDamage:29.169 "DefenceMulSet": 1.603
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/162 && GetHitVar(damage) >= Const(Data.Life)/169
value = Const(Data.Life)/440
;damage: 7738/170=45.518 value: NextValue-34 lifeAdd: 7738/467=16.57 finalDamage:28.948 "DefenceMulSet": 1.572
;damage: 7738/175.5=44.091 value: NextValue-34 lifeAdd: 7738/467=16.57 finalDamage:27.521 "DefenceMulSet": 1.602
;damage: 7738/182=42.517 value: NextValue-34 lifeAdd: 7738/467=16.57 finalDamage:25.947 "DefenceMulSet": 1.639
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/169 && GetHitVar(damage) >= Const(Data.Life)/182
value = Const(Data.Life)/467
;damage: 7738/188.5=41.05 value: NextValue-35 lifeAdd: 7738/501=15.445 finalDamage:25.605 "DefenceMulSet": 1.603
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/182 && GetHitVar(damage) >= Const(Data.Life)/195
value = Const(Data.Life)/501
;damage: 7738/201.5=38.402 value: NextValue-35 lifeAdd: 7738/536=14.437 finalDamage:23.965 "DefenceMulSet": 1.602
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/195 && GetHitVar(damage) >= Const(Data.Life)/208
value = Const(Data.Life)/536
;damage: 7738/214.5=36.075 value: NextValue-34 lifeAdd: 7738/571=13.552 finalDamage:22.523 "DefenceMulSet": 1.602
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/208 && GetHitVar(damage) >= Const(Data.Life)/221
value = Const(Data.Life)/571
;damage: 7738/227.5=34.013 value: NextValue-34 lifeAdd: 7738/605=12.79 finalDamage:21.223 "DefenceMulSet": 1.603
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/221 && GetHitVar(damage) >= Const(Data.Life)/234
value = Const(Data.Life)/605
;damage: 7738/240.5=32.175 value: NextValue-35 lifeAdd: 7738/639=12.11 finalDamage:20.065 "DefenceMulSet": 1.604
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/234 && GetHitVar(damage) >= Const(Data.Life)/247
value = Const(Data.Life)/639
;damage: 7738/253.5=30.525 value: NextValue-34 lifeAdd: 7738/674=11.481 finalDamage:19.044 "DefenceMulSet": 1.603
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/247 && GetHitVar(damage) >= Const(Data.Life)/260
value = Const(Data.Life)/674
;damage: 7738/266.5=29.036 value: NextValue-35 lifeAdd: 7738/708=10,929 finalDamage:18.107 "DefenceMulSet": 1.604
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/260 && GetHitVar(damage) >= Const(Data.Life)/273
value = Const(Data.Life)/708
;damage: 7738/279.5=27.685 value: NextValue-35 lifeAdd: 7738/743=10,415 finalDamage:17.27 "DefenceMulSet": 1.603
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/273 && GetHitVar(damage) >= Const(Data.Life)/286
value = Const(Data.Life)/743
;damage: 7738/294.5=26.275 value: NextValue-84 lifeAdd: 7738/778=9.946 finalDamage:16.329 "DefenceMulSet": 1.609
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/286 && GetHitVar(damage) >= Const(Data.Life)/299
value = Const(Data.Life)/778
;damage: 7738/300=25.793 lifeAdd: 7738/862=8,977 finalDamage: 16.816 "DefenceMulSet": 1.534
;damage: 7738/324.5=23.846 lifeAdd: 7738/862=8,977 finalDamage: 14.869 "DefenceMulSet": 1.604
;damage: 7738/349=22.172 lifeAdd: 7738/862=8,977 finalDamage: 13.195 "DefenceMulSet": 1.68
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/299 && GetHitVar(damage) >= Const(Data.Life)/349
value = Const(Data.Life)/862
;damage: 7738/374.5=20.662 value: PrevValue+133 lifeAdd: 7738/995=7,777 finalDamage: 12.885 "DefenceMulSet": 1.604
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/349 && GetHitVar(damage) >= Const(Data.Life)/399
value = Const(Data.Life)/995
;damage: 7738/424.5=18.229 value: PrevValue+133 lifeAdd: 7738/1128=6,86 finalDamage: 11.369 "DefenceMulSet": 1.603
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/399 && GetHitVar(damage) >= Const(Data.Life)/449
value = Const(Data.Life)/1128
;damage: 7738/474.5=16.308 value: PrevValue+133 lifeAdd: 7738/1260=6,141 finalDamage: 10.167 "DefenceMulSet": 1.604
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/449 && GetHitVar(damage) >= Const(Data.Life)/499
value = Const(Data.Life)/1260
;damage: 7738/524.5=14.753 value: PrevValue+133 lifeAdd: 7738/1393=5,555 finalDamage: 9.198 "DefenceMulSet": 1.604
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/499 && GetHitVar(damage) >= Const(Data.Life)/549
value = Const(Data.Life)/1393
;damage: 7738/575=13.457 value: PrevValue+133 lifeAdd: 7738/1526=5,071 finalDamage: 8.386 "DefenceMulSet": 1.605
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/549 && GetHitVar(damage) >= Const(Data.Life)/599
value = Const(Data.Life)/1526
;damage: 7738/624.5=12.391 value: PrevValue+133 lifeAdd: 7738/1659=4,664 finalDamage: 7.727 "DefenceMulSet": 1.604
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/599 && GetHitVar(damage) >= Const(Data.Life)/649
value = Const(Data.Life)/1659
;damage: 7738/674.5=11.472 value: PrevValue+133 lifeAdd: 7738/1792=4.318 finalDamage: 7.154 "DefenceMulSet": 1.604
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/649 && GetHitVar(damage) >= Const(Data.Life)/699
value = Const(Data.Life)/1792
;damage: 7738/699.5=11.062 value: PrevValue+66 lifeAdd: 7738/1858=4.165 finalDamage: 6.897 "DefenceMulSet": 1.604
[State 0, SSJ_DefenceMulSet_simulate]
type = LifeAdd
triggerall = Var(6) = 2
trigger1 = GetHitVar(damage) < Const(Data.Life)/699 && GetHitVar(damage) >= Const(Data.Life)/750
value = Const(Data.Life)/1858