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WeaponLord Stages- Collect the whole set! (Read 10057 times)

Started by davismaximus, February 17, 2014, 08:33:55 am
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WeaponLord Stages- Collect the whole set!
#1  February 17, 2014, 08:33:55 am
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Treetops


-Animated-
-Parallax-
-BGM Included-

Skull Gods


-Animated Parallax-
-BGM Included-

Cursed Path


-Parallax-
-Animated-
-BGCtrls-
-BGM Included-

Circle Of Horns


-Parallax-
-Animated-
-BGM Included-

Dragon Arena

-Parallax-
-Animated-
-BGM Included-

Evil Sands

-Parallax-
-Animated-
-BGM Included-

Destiny Battle

-Parallax-
-Animated-
-BGM Included-
Last Edit: February 23, 2014, 09:02:06 pm by davismaximus
Re: WeaponLord - Treetops & Skull Gods
#2  February 17, 2014, 05:44:40 pm
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Updated first post with new stage.  I'll continually update this thread with new WL stages.
Re: WeaponLord - Treetops & Skull Gods
#3  February 17, 2014, 10:42:27 pm
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cool did not really liked the gameplay but the sprite and the stages where awesome
thanks for the release
Re: WeaponLord - Treetops & Skull Gods
#4  February 17, 2014, 11:25:16 pm
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Digging the Skull Gods stage.

What effect did the original stage use ? Isn't it possible to "just" rip the sprites as a full animation and be done with it ? Or is there some randomization involved ?
Also, the delta on the skulls feels odd, but whatever.
Re: WeaponLord - Treetops & Skull Gods
#5  February 18, 2014, 12:21:45 am
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Unfortunately I was never able to get this game to run correctly on my emulator, it either crashes immediately or only gets to the main menu. So I've been using these sprite rips, which don't include the wave effect for the sky.  I also noticed each stage has some parallax going on, so I'll have to split up some of the sprites and incorporate that as well.  That's also most likely why the delta on the skulls looks a little off.

You can see the effect here, at about 10:20.

I'll see if I can actually get the game running to get some better rips, thanks for the comments guys.
Last Edit: February 18, 2014, 12:29:24 am by davismaximus
Re: WeaponLord - Treetops & Skull Gods
#6  February 18, 2014, 12:42:37 am
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SNES9X runs Weaponlord almost perfectly in my experience.

And congrats on doing one of the two Weaponlord stages that I refused to even try to convert back when I wasn't burned out of creating Mugen content. Skull Gods' mode seven background layer was such a pain in the ass to try to figure out that I just threw my hands up in the air and gave up. If you manage to figure out the pattern behind the snowfall in Cursed Path, you truly are a god.
Re: WeaponLord - Treetops & Skull Gods
#7  February 18, 2014, 01:26:47 am
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Fusion runs perfect weaponlod for sega genesis, the stages are less animated than the snes version, but the game play is better.
Re: WeaponLord - Treetops & Skull Gods
#8  February 18, 2014, 01:30:01 am
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Nice release you got there, and this reminds me to update old stages of mine.

If you manage to figure out the pattern behind the snowfall in Cursed Path, you truly are a god.

This.

Made that stage a while back ago and the snow pattern confused me to death, so i leave it in my way. The scaling even made the stage uglier and i'm not sure to update it.

Last Edit: February 18, 2014, 01:33:31 am by Ryoucchi
Re: WeaponLord - Treetops & Skull Gods
#9  February 18, 2014, 03:05:03 am
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Thanks guys, I'll check out SNES9X and Fusion and see if I can get some better rips.

I updated the Skull Gods stage with animated parallax (first time trying this, probably could be better), adjusted deltas, and wider bounds.  I left the back sky as is for the time being, I'll see what can be done with it later.

As for the snowfall pattern on Cursed Path, it doesn't look too bad at first glance, but I'm sure once I try it I'll be pulling my hair out.
Re: WeaponLord - Treetops & Skull Gods
#10  February 18, 2014, 05:45:53 am
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Wait... WeaponLord stages!? Holy shit!! Congrats on your releases; it's awesome to see WL get some much needed Mugen treatment.

I also look forward to your future releases. I'd also recommend basing your stages off of the SNES version since the graphics were much better. But that's just me.
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Re: WeaponLord - Treetops & Skull Gods
#11  February 18, 2014, 07:20:06 pm
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Man I loved this game! These look great. Animated Parralax = Extreme Epicness!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
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[/quote said:
Re: WeaponLord Stages- Cursed Path Added 2/18
#12  February 19, 2014, 03:50:51 am
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Thanks guys, appreciate it!

@Saikoro:  I'll definitely be using the SNES rips.  SNES9x seems to run the game pretty well on my system, so I'll have some decent material to work with.

Anyways, I added Cursed Path to the first post.  Check it out and let me know what you think.
Re: WeaponLord Stages- Cursed Path Added 2/18
#13  February 19, 2014, 04:30:03 pm
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Cursed Path was my fav stage in the game. I actually thought about making it a while back but got scared off because of the different changing snow patterns. So a big thanks for making it.
Re: WeaponLord Stages- Cursed Path Added 2/18
#14  February 20, 2014, 02:22:10 am
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Thanks Electro, hopefully I did it justice.  I may change the timing up on the pattern and make it transition a little better, but I'm working on the next stage for the time being.

I updated the Treetops stage today with a parallax floor by the way, all 0 of you who downloaded it, lol.
Re: WeaponLord Stages- Cursed Path Added 2/18
#15  February 20, 2014, 04:09:55 am
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Googled about WeaponLord after see those screens, and hell! That's some pretty interesting game. I blame myself for not having known this game before!

Very good stages. I love the music of Cursed Path (though the SNES version is slightly better), and the way you converted the snow of that place. ^_^
Re: WeaponLord Stages- Cursed Path Added 2/18
#16  February 21, 2014, 02:42:06 am
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Re: WeaponLord Stages- Circle Of Horns Added 2/21
#17  February 22, 2014, 02:16:53 am
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Cleaned up the first post and added the Circle Of Horns stage.  Just click the pictures to download.
Re: WeaponLord Stages- Circle Of Horns Added 2/21
#18  February 22, 2014, 06:53:57 pm
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nice stage work bruh, good chizz.

i'm a big fan of WeaponLord, & dug how unique & awesome tha system was 1ce you took tha time out to learn it; it lead to some truly awesome combo-carnage. & this is still tha only game i've seen where fatalities are open & kustom as hell; havin' multiple ways to maim & slaughter your opponent in 1 fell swoop, with tha only thing limitin' you is your skill & your depth of imagination/depravity of pullin' it off is still epic as phukk.
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Re: WeaponLord Stages- Circle Of Horns Added 2/21
#19  February 23, 2014, 01:03:29 am
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I agree 100%.  Combos into fatalities.  Truly a masterpiece to behold. And not just a single fatality but sometimes multiple.  Boy oh boy that circle of horns...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: WeaponLord Stages- Circle Of Horns Added 2/21
#20  February 23, 2014, 02:26:40 am
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could you increment the volume of the cursed path mp3?