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What are the best settings to convert pcx for best quality? (Read 667 times)

Started by [(_sourlucas_)]>, October 20, 2007, 05:38:16 am
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What are the best settings to convert pcx for best quality?
#1  October 20, 2007, 05:38:16 am
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Just like the title says. Please give info on it if possible. I tried out bmp, but it comes out kinda dotted every now and then. and is there any specific program that converts the files to pcx best?
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Re: What are the best settings to convert pcx for best quality?
#2  October 20, 2007, 06:26:22 am
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there is no trick to converting to pcx, the trick exist in teh making of the palette process. you have to make sure you are getting all the character's colors.
Re: What are the best settings to convert pcx for best quality?
#3  October 20, 2007, 06:52:32 am
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there is no trick to converting to pcx, the trick exist in teh making of the palette process. you have to make sure you are getting all the character's colors.
That's kinda the problem, I'm not making a character :P. I'm planning to make a screenpack.  :S
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Re: What are the best settings to convert pcx for best quality?
#4  October 20, 2007, 08:57:04 am
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Don't touch jpg, if you turn your jpg into a bitmap first then pcx it it will screw up. Or if you pcx it from a jpg it'll screw up as well.

If you take a default sprite and paste it onto a pre palleted picture, it'll take on some speckles unless all it's colours are in the pallete, and sometimes if they are in the pallete as well.


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Re: What are the best settings to convert pcx for best quality?
#5  October 20, 2007, 08:59:20 am
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ughz, well like I said before, how would it work for screenpacks?
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Re: What are the best settings to convert pcx for best quality?
#6  October 20, 2007, 05:14:03 pm
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the same logic applies, except for this one little detail, which might be what is bothering you.

first, for screenpacks you won't really need a shared palette, so any 256 colors palette with the proper transparency should work.
second, if the sprite/pcx file has got more than 256 colors (not a problem in characters), you are in a bind as you have to face a trade off. you either apply a reduced octree palette (just decrease the pcx file's colors to 256) or you split the image in more images. splitting the image preserves the image quality, at a cost of more work, while reducing the color depth decreases the quality, but is easier and faster.

Re: What are the best settings to convert pcx for best quality?
#7  October 20, 2007, 07:22:17 pm
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the same logic applies, except for this one little detail, which might be what is bothering you.

first, for screenpacks you won't really need a shared palette, so any 256 colors palette with the proper transparency should work.
second, if the sprite/pcx file has got more than 256 colors (not a problem in characters), you are in a bind as you have to face a trade off. you either apply a reduced octree palette (just decrease the pcx file's colors to 256) or you split the image in more images. splitting the image preserves the image quality, at a cost of more work, while reducing the color depth decreases the quality, but is easier and faster.


hmm...How would you split the image? and how would you put it together afterwards?
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Re: What are the best settings to convert pcx for best quality?
#8  October 20, 2007, 07:23:11 pm
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Don't touch jpg, if you turn your jpg into a bitmap first then pcx it it will screw up. Or if you pcx it from a jpg it'll screw up as well.

If you take a default sprite and paste it onto a pre palleted picture, it'll take on some speckles unless all it's colours are in the pallete, and sometimes if they are in the pallete as well.
thanks for the tip  :)
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Re: What are the best settings to convert pcx for best quality?
#9  October 20, 2007, 07:42:14 pm
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split it by using 16x16 squares, pretty tedious if you ask me, and to join you place the peices besides each other, like a puzzle.  another way its to split it in photoshop in rgb layers, them join them in mguen using additive transparency.

i suggest you to first do it the easy way, so you learn what you are doing, you can think of that as a sketch of the stage, then do any of the splitting methods when you already know what you are doing.