YesNoOk
avatar

What defines a good/bad character in your eye? (Read 2654 times)

Started by J Dog, September 04, 2012, 05:27:21 pm
Share this topic:
What defines a good/bad character in your eye?
#1  September 04, 2012, 05:27:21 pm
  • **
  • Not cheap, just misunderstood
    • USA
Yeah... I'm doing this all the while the Mugen Guild forum is screwed up on my PC.

But, observing so many MUGEN rosters and stuff on the Wiki, and noticing a bunch of bad characters (which can be up for debate).  This may get controversial, but I think we all can agree what is worth observing and what looks like a no-assed endeavor.

Here is my interpretation as to what makes a good character and a bad character.

GOOD:

*Original characters that are well-edited.  I'd really like to do that with my own characters, but alas, it may never be.  Still, I'd like to actually create something for the MUGEN community besides editing a public enemy to the MUGEN community.
*Characters taken from their original source and spiritually kept intact.  It's not a whole lot, and it's pretty dang obvious, but if one is to have characters from fighting games inserted into MUGEN, attention should be made to have them as intact as possible.
*Original characters with very creative outlets, but not going overboard.

BAD:

*Characters that basically swarm the screen with their attacks and everything.  I forgot the user, but the creations of Naruto, Sasuke, and "Super Mario 64" all were offenders of this.  It can slow down the program and it looks cheap as hell.
*Characters that only have about 10-20 sprites altogether, which supposedly has them doing all sorts of stuff with such a limited focus.  This doesn't involve mod characters or stages, such as recreations of Super Mario Bros World 1-1 or Contra's first stage.  I'm talking about a bunch of Pokemon
*Characters that use the KFM KO noise (unless it's original characters, and maybe then it can be up for debate).
*Characters that were developed using the infamous "EasyCHAR" program.  One noted example was somebody taking sprites from Warner's Homer Simpson of Peter Griffin and creating an actual character with it.
*Characters that were created just for their intros.  There was a creation of Bill Goldberg (the pro wrestler) that consists of him appearing, and then getting a Rock Bottom from the Rock, which was made in early 2003.  After that, the game crashes.
*Characters that use certain moves (like Iron Man's cannon or Akuma's final attack) for no particular reason.  At least some users have done parodies of these or modified them.
*Characters that simply are taken from one source and modified into jokes.  Examples of this include "Gay Luigi" and various Mario-themed characters.  It's even worse when it looks like the person stole it without giving permission.
Nothing to present... yet.  I am a horrible procastinator.
Re: What defines a good/bad character in your eye?
#2  September 04, 2012, 05:48:22 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/

  • Online
Any character that makes Mugen crash and causes mind blowing errors that shouldn't exist is bad. Everything else is personal preference.

Thread over.
Re: What defines a good/bad character in your eye?
#3  September 04, 2012, 06:26:36 pm
  • ******
  • [E]
    • Mexico

  • Online
pots style is good, everything else is shit
Thread over
Re: What defines a good/bad character in your eye?
#4  September 04, 2012, 07:44:26 pm
  • ***
  • Creative Mastermind
    • Chile
    • barbwireproductions.wordpress.com
Sounds like an interesing question. Personally, a "good" char is fun to play and watch; not overpowered or overloaded in Aesthetics and Gameplay terms.

And yeah, POTS-style chars are awesome :D
http://img827.imageshack.us/img827/25/86ty.png

In search of SUPER Strip Fighter IV's Amanda
Re: What defines a good/bad character in your eye?
#5  September 04, 2012, 07:46:44 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Chars I like, everything else is shit. :P
Re: What defines a good/bad character in your eye?
#6  September 04, 2012, 07:53:05 pm
  • *****
  • JoJo is boring
    • USA
What is a POTS style?
Re: What defines a good/bad character in your eye?
#7  September 04, 2012, 07:54:50 pm
  • ******
  • does this look like the face of mercy?
Chars made by people i like are awesome, chars made by people that are more famous than me are bad!
Re: What defines a good/bad character in your eye?
#8  September 04, 2012, 09:19:17 pm
  • ******
  • Q.E.D.
    • USA
    • network.mugenguild.com/jmorphman
What is a POTS style?
A gameplay system used for MUGEN characters, no different from say, a KOF2002 style or SFIII style character.

Usually it refers to the system used for POTS's last three characters, though. It's basically a combination of various Capcom and SNK gameplay elements, mostly derived from CvS2 but including other things from other games as well.

Personally I think it's great and find it pretty much perfect, so that's why all my characters use that system style. But some people think it's overexposed or something and I think that attitude is pretty dumb but whatever.
Re: What defines a good/bad character in your eye?
#9  September 04, 2012, 09:36:36 pm
  • ****
  • - Might get annyoing from time to time.
    • Poland
    • humanshideout.webs.com/
But some people think it's overexposed or something and I think that attitude is pretty dumb but whatever.

haha, what? who? :D
"POTS" style is easiest to mix with other games styles in your compilation roster.

Also since DivineWolf released his Divine Kung Fu Man its easier to make those characters.
Re: What defines a good/bad character in your eye?
#10  September 04, 2012, 09:42:02 pm
  • ****
  • Define Reverse Traps For Me.
    • Canada
    • www.mugencoder.com

  • Online
Nothing to really say, but preferably it heavily depends on opinionated biases.
POTS style is good, but it never really stuck to me. I presumed it because of the gameplay style. The style is good, but rather than "overexposed", it's overhyped.

What makes a good character(to me): I'm picky about gameplay. I like the variety of styles, as long as it is done right and it has the right feel of balance to them. Also, they apply proper system mechanics/vels that work properly for that character. I don't like edits that much either, but as long as it is improving the character in itself, then it may be good for me.

I enjoy a variety of styles(listed here):
CVS (Limited to certain characters)
MBAA/CC
BB -> If done right =x
OMK
BBBR
etc...

All I can say is - it's really an opinionated answer.

~ Yasogami High Steel President

2OS

Re: What defines a good/bad character in your eye?
#11  September 04, 2012, 09:45:40 pm
  • ****
  • Ich schicke dich zur HOELLE ! ¡ ! ¡
    • Egypt
    • deuceovspadez.webs.com/
i don't care if it's accurate / balanced / a joke / a ""nuke"" in this forums terms ( flashy spam ) / my definition of a nuke ( killer codes ) / following some trend / mixture / unoriginal/uncreative / original/creative — EFFORT


if i don't see that i'm not keeping it. basically laziness is the only thing i do NOT tolerate. it TAKES effort to be most of these things.


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Re: What defines a good/bad character in your eye?
#12  September 04, 2012, 10:22:52 pm
  • ******
    • USA

  • Online
A good character should not break the logic of the engine through faulty coding.  Breaking the logic of fighting games is a different matter entirely because different characters are made with different purposes.
Re: What defines a good/bad character in your eye?
#13  September 04, 2012, 10:32:48 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
Like SXVector I like variety in Mugen; different gameplays to have some fun every time.
Maybe different chars clash with each other, however if I use the same type of gameplay, after a while it's going to be boring. But that's from me.

I also like source-accurate-as-possible chars as well, like Saikei Kenshirou, or Toma & Raien Makoto's Nanaya. And even custom ones like GokuZ2 by the TeamZ2.
But for me they have to be enjoyable with and against every type of char I download.

Last Edit: September 07, 2012, 11:41:28 am by G.o.D.
Re: What defines a good/bad character in your eye?
#14  September 04, 2012, 11:02:29 pm
  • ******
  • i stole this from ding
    • USA
    • Skype - MelvanaInChains
    • www.melv.thedailypos.org/mainsite/smoothsilksamples.html
pots style is good, everything else is shit
Thread over

it annoys me that people legitimately think this but feh, i's just a hipster who enjoys dcat style i guess

personally there's countless ways i can consider a character good (original content amongst accurate, think something like ngi or drkelexo for starts), so off the top of my head characters with insane range for everything is pretty aack

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Last Edit: September 04, 2012, 11:07:50 pm by MelvanaInChains
Re: What defines a good/bad character in your eye?
#15  September 04, 2012, 11:03:03 pm
  • ***
Good: a char that doesn't lose its fun after being chosen for 2 or 3 Arcade sessions.

Average: chars that lack versatility/variety/reliability, but with a code and behavior solid enough, which makes fights against him/her a good experience, even though the player doesn't feel inclined to use him/her.

Bad: the other 99%.
Last Edit: September 04, 2012, 11:18:24 pm by Zzyzzyxx
Re: What defines a good/bad character in your eye?
#16  September 07, 2012, 01:49:47 am
  • **
    • tastefullunacy.agilityhoster.com/lunatic/
Good chars have intuitive gameplay and an overall sense of completeness (for lack of a better description); and they also reasonably follow established 2D fighting game conventions.  If it's a fun char whom I like, then it's worth keeping.  :)  Challenging A.I. is a plus, as long as it's a fair challenge.

Bad chars are just unplayably glitchy, embarrassing to look at, or flat-out boring.

That's my opinion, anyway.
Re: What defines a good/bad character in your eye?
#17  September 07, 2012, 02:45:45 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
I'm mostly with 2OS on this one. Effort makes a character good. However sometimes although it's obvious effort has been put in it's been done in such a way as to make the character purposely terrible. Generally not happy at all with that. Joke characters come into this pretty frequently. SOMETIMES they're funny, most of the time they're just purposely bad and as such, not funny at all.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: What defines a good/bad character in your eye?
#18  September 07, 2012, 03:52:10 am
  • ***
  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
I don't care how cheap, "bad", good, etc a character is, just as long as it doesn't have things that causes mugen to crash or does something during gameplay in which the game cannot continue. However if the creator did not know about the problem when releasing the character or the problem happens in a bizzare way I don't "hate" the character as much.

And about everything in mugen being "shit" don't our LIVES in the mugen community revolve around shit? Seriously guys admit it.  ;)
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: What defines a good/bad character in your eye?
#19  September 07, 2012, 04:09:58 am
  • ****
  • It was me!
    • USA
A "bad" character to me is one that's not a "fighting game character"

like a Final Fight Cody, Skate Hunter, etc
Re: What defines a good/bad character in your eye?
#20  September 07, 2012, 04:14:32 am
  • ****
  • Define Reverse Traps For Me.
    • Canada
    • www.mugencoder.com

  • Online

And about everything in mugen being "shit" don't our LIVES in the mugen community revolve around shit? Seriously guys admit it.  ;)

That's a very bad analogy.... any it's a subjective POV for this statement. Please list good examples.

~ Yasogami High Steel President
Re: What defines a good/bad character in your eye?
#21  September 07, 2012, 04:21:26 am
  • ***
  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!

Xan

Re: What defines a good/bad character in your eye?
#22  September 07, 2012, 04:58:04 am
  • ******
  • I am light.
    • Skype - Istillhasnoname
If a character is fun and not broken, it's good. There's some versions of broken I don't mind like Cheap Boss Type and Rare Akuma, but those are pretty much reveling in their broken-ness. I enjoy a strong character with a distinct system.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: What defines a good/bad character in your eye?
#23  September 07, 2012, 07:03:25 am
  • avatar
  • ****
  • On hiatus... Will not be back soon...
    • USA
IMO, what makes a good character is when it is accurate to the source. It has a good & fair AI & what not.

What makes a bad character is when it has bad/cheap/annoying AI that spams projectiles & other moves. It will also have bad palettes, glitches, wonky stuff, etc.
Re: What defines a good/bad character in your eye?
#24  September 07, 2012, 04:00:03 pm
  • avatar
  • *
What defines a GOOD character in my eye:
Moves that don't require the reflexes of a concert pianist to perform
Well-done spriting, sound effects and A.I.
Balanced playability

What defines a BAD character:
Moves that require fifty QCBs followed by pressing all the attack buttons at once
Glitchy sprites, missing sound effects and AI ripped from an SNK Boss (ESPECIALLY if the character isn't an SNK boss)
Completely broken gameplay
Re: What defines a good/bad character in your eye?
#25  September 10, 2012, 06:09:17 pm
  • avatar
  • ***
    • USA
A good character is


Something new,
                        too many remakes and ports of the old stuff. Mugen allows you to do so much more, so why just copy something again :S

Fun to play,
                        Most critics forget through their nit picking if a character is enjoyable to use and have. A few bugs and some "shortcuts" shouldn't condemn something that's fun.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

A bad character is



Another port,
                     MVC,SF,MK,KoF,MM,M,TMNT,S, have all been done. They may play a little better or include everything that was in the original, but it makes no difference
                     at all when we all ready have 3-8 different versions of the same thing. Boring!!!!!!



Seek Truth
Spoiler, click to toggle visibilty
Re: What defines a good/bad character in your eye?
#26  September 11, 2012, 09:11:40 am
  • ***
  • All I see is petals falling... like drops of blood
    • Mexico
    • Skype - alchemistofatlas
    • www.youtube.com/user/necro336336
Each of us has an interpretation of what's bad and good.

I'm mostly in favor of keeping the character (if coming from a fighting game franchise) to it's style already definited, unless that character's style is HARD to do if not impossible, like with Arcana Heart or BB chars.

In my case, and some people here know me for that is that I'm VERY picky with MB characters, and wont' take any MB char that is not made by 9 (I'm seeing you, Chikuchikugonzalez). <.<
PotS said:
That they don't just restrict themselves to my style.

Spoiler, click to toggle visibilty

The Alchemist's sound workshop. Newage Mugen
Re: What defines a good/bad character in your eye?
#27  September 11, 2012, 09:58:05 am
  • *****
  • Smile, you're still alive. :)
    • USA
    • www.facebook.com/truemicah
Effort.
Re: What defines a good/bad character in your eye?
#28  September 11, 2012, 10:30:20 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Re: What defines a good/bad character in your eye?
#29  September 11, 2012, 05:08:39 pm
  • ***
  • All I see is petals falling... like drops of blood
    • Mexico
    • Skype - alchemistofatlas
    • www.youtube.com/user/necro336336
PotS said:
That they don't just restrict themselves to my style.

Spoiler, click to toggle visibilty

The Alchemist's sound workshop. Newage Mugen
Re: What defines a good/bad character in your eye?
#30  September 11, 2012, 05:34:57 pm
  • ****
  • Bark! Bark! Bark!
    • Philippines

  • Online
lol what about Tukemon and Hal's Akiha , Tene's  Powerd Ciel (tell me what this one is bad?) they aint look bad

about 41 chars what your rate to them?
Re: What defines a good/bad character in your eye?
#31  September 11, 2012, 07:28:51 pm
  • ******
  • Does this looks like the face of mercy?
Re: What defines a good/bad character in your eye?
#32  September 12, 2012, 04:01:21 am
  • ***
  • All I see is petals falling... like drops of blood
    • Mexico
    • Skype - alchemistofatlas
    • www.youtube.com/user/necro336336
lol what about Tukemon and Hal's Akiha , Tene's  Powerd Ciel (tell me what this one is bad?) they aint look bad

about 41 chars what your rate to them?

Tukemon/HAL is hard to define (HAL still needs to do an MBAACC Akiha. <.<) Tene's P-Ciel is still incomplete, so, there cannot be a judgment until seeing the final product (but his Neco Arc characters are good enough)

41 is just meh. Has the dubious reputation to not finish what he puts to work around.
PotS said:
That they don't just restrict themselves to my style.

Spoiler, click to toggle visibilty

The Alchemist's sound workshop. Newage Mugen
Re: What defines a good/bad character in your eye?
#33  September 12, 2012, 04:06:22 am
  • ****
  • Bark! Bark! Bark!
    • Philippines

  • Online
hmm you got a point there and yea Powerd ciel is imcomplete (currenlt missing is the full moon style) and to akiha  i guess they stick on MBAC gameplay

to 41 feels so stiff
Re: What defines a good/bad character in your eye?
#34  September 13, 2012, 08:03:36 pm
  • *****
  • Unity of Hearts
    • Spain
- A character without bugs or coding problems that can really be noticed while playing.
- A character that is fun to use.

If the two points above are there, it's a good character to use. I mean, you may code a character perfectly. Okay. But I'm supposed to have fun while using it. If that's not happening (because its moveset or gameplay is completely boring/unoriginal, for example), then it's bad, because it has to be fun, not a pain to use. Yeah, completely subjective that last one. But IMO, if it's not fun to use, it's not good.