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What defines a good/bad character in your eye? (Read 2654 times)

Started by J Dog, September 04, 2012, 05:27:21 pm
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Re: What defines a good/bad character in your eye?
#21  September 07, 2012, 04:21:26 am
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Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!

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Re: What defines a good/bad character in your eye?
#22  September 07, 2012, 04:58:04 am
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If a character is fun and not broken, it's good. There's some versions of broken I don't mind like Cheap Boss Type and Rare Akuma, but those are pretty much reveling in their broken-ness. I enjoy a strong character with a distinct system.
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Re: What defines a good/bad character in your eye?
#23  September 07, 2012, 07:03:25 am
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IMO, what makes a good character is when it is accurate to the source. It has a good & fair AI & what not.

What makes a bad character is when it has bad/cheap/annoying AI that spams projectiles & other moves. It will also have bad palettes, glitches, wonky stuff, etc.
Re: What defines a good/bad character in your eye?
#24  September 07, 2012, 04:00:03 pm
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What defines a GOOD character in my eye:
Moves that don't require the reflexes of a concert pianist to perform
Well-done spriting, sound effects and A.I.
Balanced playability

What defines a BAD character:
Moves that require fifty QCBs followed by pressing all the attack buttons at once
Glitchy sprites, missing sound effects and AI ripped from an SNK Boss (ESPECIALLY if the character isn't an SNK boss)
Completely broken gameplay
Re: What defines a good/bad character in your eye?
#25  September 10, 2012, 06:09:17 pm
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A good character is


Something new,
                        too many remakes and ports of the old stuff. Mugen allows you to do so much more, so why just copy something again :S

Fun to play,
                        Most critics forget through their nit picking if a character is enjoyable to use and have. A few bugs and some "shortcuts" shouldn't condemn something that's fun.

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A bad character is



Another port,
                     MVC,SF,MK,KoF,MM,M,TMNT,S, have all been done. They may play a little better or include everything that was in the original, but it makes no difference
                     at all when we all ready have 3-8 different versions of the same thing. Boring!!!!!!



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Re: What defines a good/bad character in your eye?
#26  September 11, 2012, 09:11:40 am
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Each of us has an interpretation of what's bad and good.

I'm mostly in favor of keeping the character (if coming from a fighting game franchise) to it's style already definited, unless that character's style is HARD to do if not impossible, like with Arcana Heart or BB chars.

In my case, and some people here know me for that is that I'm VERY picky with MB characters, and wont' take any MB char that is not made by 9 (I'm seeing you, Chikuchikugonzalez). <.<
PotS said:
That they don't just restrict themselves to my style.

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Re: What defines a good/bad character in your eye?
#27  September 11, 2012, 09:58:05 am
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Re: What defines a good/bad character in your eye?
#28  September 11, 2012, 10:30:20 am
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Re: What defines a good/bad character in your eye?
#29  September 11, 2012, 05:08:39 pm
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PotS said:
That they don't just restrict themselves to my style.

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Re: What defines a good/bad character in your eye?
#30  September 11, 2012, 05:34:57 pm
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lol what about Tukemon and Hal's Akiha , Tene's  Powerd Ciel (tell me what this one is bad?) they aint look bad

about 41 chars what your rate to them?
Re: What defines a good/bad character in your eye?
#31  September 11, 2012, 07:28:51 pm
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Re: What defines a good/bad character in your eye?
#32  September 12, 2012, 04:01:21 am
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lol what about Tukemon and Hal's Akiha , Tene's  Powerd Ciel (tell me what this one is bad?) they aint look bad

about 41 chars what your rate to them?

Tukemon/HAL is hard to define (HAL still needs to do an MBAACC Akiha. <.<) Tene's P-Ciel is still incomplete, so, there cannot be a judgment until seeing the final product (but his Neco Arc characters are good enough)

41 is just meh. Has the dubious reputation to not finish what he puts to work around.
PotS said:
That they don't just restrict themselves to my style.

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Re: What defines a good/bad character in your eye?
#33  September 12, 2012, 04:06:22 am
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hmm you got a point there and yea Powerd ciel is imcomplete (currenlt missing is the full moon style) and to akiha  i guess they stick on MBAC gameplay

to 41 feels so stiff
Re: What defines a good/bad character in your eye?
#34  September 13, 2012, 08:03:36 pm
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- A character without bugs or coding problems that can really be noticed while playing.
- A character that is fun to use.

If the two points above are there, it's a good character to use. I mean, you may code a character perfectly. Okay. But I'm supposed to have fun while using it. If that's not happening (because its moveset or gameplay is completely boring/unoriginal, for example), then it's bad, because it has to be fun, not a pain to use. Yeah, completely subjective that last one. But IMO, if it's not fun to use, it's not good.