What do you think the most exciting MUGEN creation procedure?
- DEF - characters
- 0 (0%)
- DEF - stages
- 1 (4.2%)
- DEF - intro/ending
- 0 (0%)
- FNT - font making
- 0 (0%)
- SFF - original sprite drawing
- 0 (0%)
- SFF - sprite ripping
- 1 (4.2%)
- SFF - image conversions
- 0 (0%)
- SFF - sprite editting
- 3 (12.5%)
- SFF - sprite cleaning
- 1 (4.2%)
- SFF - sprite cropping
- 0 (0%)
- SFF - adding/changing sprites
- 0 (0%)
- SFF - sprite alignment
- 0 (0%)
- SFF - screenpack/motif
- 2 (8.3%)
- SFF - fight FX
- 1 (4.2%)
- SFF - lifebars
- 0 (0%)
- SFF - intro/ending
- 0 (0%)
- SND - original sound recording
- 0 (0%)
- SND - sound ripping
- 0 (0%)
- SND - adding/changing sounds
- 0 (0%)
- AIR - adding/changing frames
- 0 (0%)
- AIR - constructing collision boxes
- 0 (0%)
- AIR - repositing frames and frame orientation and color change
- 0 (0%)
- ACT - making palettes
- 2 (8.3%)
- CMD - defining commands and A.I. activation
- 0 (0%)
- CNS - changing [Data], [Size], [Velocity], [Movement], [Quotes]
- 0 (0%)
- CNS - coding normal moves (simple 1-2 hits)
- 1 (4.2%)
- CNS - coding normal moves (simple throws like Kung Fu Throw)
- 0 (0%)
- CNS - coding normal moves (complex throws like BBH or Sakura or C.Viper)
- 0 (0%)
- CNS - coding normal moves (complex many hits; projectiles or helpers involved)
- 1 (4.2%)
- CNS - coding special moves (simple like Kung Fu Palm)
- 0 (0%)
- CNS - coding special moves (complex many hits; throws or projectiles or helpers or angle changing involved)
- 0 (0%)
- CNS - coding super moves (just beyond simple)
- 1 (4.2%)
- CNS - coding FX effects (Explod, EnvShake, PalFX, Trans,...etc.)
- 0 (0%)
- CNS - overriding common states
- 0 (0%)
- CNS - variable management
- 1 (4.2%)
- CNS - sound management
- 0 (0%)
- CNS - changing -2 and -3 states (miscellenous code)
- 0 (0%)
- CNS - coding A.I.
- 1 (4.2%)
- CNS - clipboard messaging for debugging
- 0 (0%)
- CNS - documentation/comments
- 0 (0%)
- TXT/HTML - making readme
- 1 (4.2%)
- None of the Above
- 7 (29.2%)
Total Members Voted: 24


Poll