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What do you think the most exciting MUGEN creation procedure? (Read 820 times)

Started by Werewood, April 30, 2011, 11:23:56 am
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What do you think the most exciting MUGEN creation procedure?

DEF - characters
0 (0%)
DEF - stages
1 (4.2%)
DEF - intro/ending
0 (0%)
FNT - font making
0 (0%)
SFF - original sprite drawing
0 (0%)
SFF - sprite ripping
1 (4.2%)
SFF - image conversions
0 (0%)
SFF - sprite editting
3 (12.5%)
SFF - sprite cleaning
1 (4.2%)
SFF - sprite cropping
0 (0%)
SFF - adding/changing sprites
0 (0%)
SFF - sprite alignment
0 (0%)
SFF - screenpack/motif
2 (8.3%)
SFF - fight FX
1 (4.2%)
SFF - lifebars
0 (0%)
SFF - intro/ending
0 (0%)
SND - original sound recording
0 (0%)
SND - sound ripping
0 (0%)
SND - adding/changing sounds
0 (0%)
AIR - adding/changing frames
0 (0%)
AIR - constructing collision boxes
0 (0%)
AIR - repositing frames and frame orientation and color change
0 (0%)
ACT - making palettes
2 (8.3%)
CMD - defining commands and A.I. activation
0 (0%)
CNS - changing [Data], [Size], [Velocity], [Movement], [Quotes]
0 (0%)
CNS - coding normal moves (simple 1-2 hits)
1 (4.2%)
CNS - coding normal moves (simple throws like Kung Fu Throw)
0 (0%)
CNS - coding normal moves (complex throws like BBH or Sakura or C.Viper)
0 (0%)
CNS - coding normal moves (complex many hits; projectiles or helpers involved)
1 (4.2%)
CNS - coding special moves (simple like Kung Fu Palm)
0 (0%)
CNS - coding special moves (complex many hits; throws or projectiles or helpers or angle changing involved)
0 (0%)
CNS - coding super moves (just beyond simple)
1 (4.2%)
CNS - coding FX effects (Explod, EnvShake, PalFX, Trans,...etc.)
0 (0%)
CNS - overriding common states
0 (0%)
CNS - variable management
1 (4.2%)
CNS - sound management
0 (0%)
CNS - changing -2 and -3 states (miscellenous code)
0 (0%)
CNS - coding A.I.
1 (4.2%)
CNS - clipboard messaging for debugging
0 (0%)
CNS - documentation/comments
0 (0%)
TXT/HTML - making readme
1 (4.2%)
None of the Above
7 (29.2%)

Total Members Voted: 24

Re: What do you think the most exciting MUGEN creation procedure?
#21  May 02, 2011, 03:35:28 pm
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does finds glitchs while developing a move counts? For example, the epileptic Rugal or the flying Iori
Re: What do you think the most exciting MUGEN creation procedure?
#22  May 02, 2011, 03:59:17 pm
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None of the above really.  To me, the best part about coding is when you see your work come to life in the engine.  There's just this really magical feeling when you see the results of your code on screen.