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What do you want for MUGEN 1.1? (Read 5842 times)

Started by KirbySuperstar101, March 30, 2011, 11:22:23 pm
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Re: What do you want for MUGEN 1.1?
#61  April 18, 2011, 11:31:28 pm
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You know really all I want [ for the ABSOLUTE FINAL engine ] other than what I mentioned before is full backwards compatibility, but I don't think that's gonna happen with all these god forsaken deprecations.


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Re: What do you want for MUGEN 1.1?
#62  April 19, 2011, 04:40:24 pm
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Can support hi-res and low-res

and...

can put any char in different version
Re: What do you want for MUGEN 1.1?
#63  April 20, 2011, 09:18:04 pm
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Sprite Filtering Option, Even with HD sprite still suck playing with them without a proper filtering
Re: What do you want for MUGEN 1.1?
#64  April 20, 2011, 10:27:41 pm
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Can support hi-res and low-res

and...

can put any char in different version

IT DOES.

And obviously you can't take something with new features and put it in an older version without coding the older version to support the new features (thus making it a newer version and obviously a waste of time) Old characters in 99% of cases will work in 1.0 as is without any problems. Screenpacks are a different matter.


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Re: What do you want for MUGEN 1.1?
#65  April 21, 2011, 03:04:38 am
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this thread is ironic for some
i cant count the reasons i should stay

one by one they all just fade away...


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Re: What do you want for MUGEN 1.1?
#66  April 22, 2011, 09:11:37 am
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1. Tags in the select or something so that bosses and bonus stages won't appear when you select "random"

2. Ability to show the numerical value of life and power of characters for life bars.... and option to show number, lifebar, or both.

3. Probably not online mode... I Mugen does get online, then maybe for full games only?

4. Scoring system as well as a highscore board.

5. A countdown from 10 to 0 durring the continue screen.... and maybe limited continues? (For an arcade feel)

6. Get rid of Simul and replace with Tag Team mode? Why do that? Why not have them both? (I like simul mode)

7. Animated small character portraits... Also ability for the character portrait to change when something like.... character gets hurt, attacks, dizzy, wins, etc.

8. There is only Gametype = VS ........ I wish there could be more use for this.... Maybe they could have some kind of beat'em up mode?

9. Stages will change every few rounds in survival mode? It gets borring after seeing the same stage for a while.

10. More player ports for 3 and 4 players.

11. I would totally love something like a 3v3 or 4v4 for simul or a tag team mode... might get too chaotic.

12. Maybe something like a 4 player free for all? Probably too chaotic.

Yeah....
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What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: What do you want for MUGEN 1.1?
#67  April 22, 2011, 04:26:25 pm
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Well Vg master summed it up
Except for Story Mode.

Harmony is harmony is harmony is not with us, harmony is not with us. Living hell is coming.

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Re: What do you want for MUGEN 1.1?
#68  April 22, 2011, 05:35:16 pm
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2. Ability to show the numerical value of life and power of characters for life bars.... and option to show number, lifebar, or both.

6. Get rid of Simul and replace with Tag Team mode? Why do that? Why not have them both? (I like simul mode)

7. Animated small character portraits... Also ability for the character portrait to change when something like.... character gets hurt, attacks, dizzy, wins, etc.

8. There is only Gametype = VS ........ I wish there could be more use for this.... Maybe they could have some kind of beat'em up mode?

9. Stages will change every few rounds in survival mode? It gets borring after seeing the same stage for a while.

10. More player ports for 3 and 4 players.

11. I would totally love something like a 3v3 or 4v4 for simul or a tag team mode... might get too chaotic.

12. Maybe something like a 4 player free for all? Probably too chaotic.

2. Debug Mode on does that. But why would you want to know the exact damage/life? Unless you're testing, there's no need to know it.

7. Never seen that in a game. Unless you mean that thing that makes a small animation of the character appear near the lifebar and does exactly the same as the character. If it's that, I disagree, it's really bothersome.

8. There's people that have released characters that make a fight similar to a beat 'em up. It could be a good idea after seeing them.

And for the other numbers related to Simul. mode, that feature is bad. Mainly because characters are meant to be used in 1 vs 1 fights. I'm sure there is a lot of problems that will appear the moment you make matches of 2 vs 2. And also, 3 or 4 fighters in a stage is way too much, and it's hard to focus on two opponents at the same time. I agree changing that mode to Tag mode. I really prefer that over Simul mode.
Re: What do you want for MUGEN 1.1?
#69  April 22, 2011, 06:00:57 pm
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Re: What do you want for MUGEN 1.1?
#70  April 22, 2011, 06:04:46 pm
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I'd guess that too considering Nanashi's assumption is already possible anyways.


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Re: What do you want for MUGEN 1.1?
#71  April 23, 2011, 02:23:44 am
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Ive seen the lifebar portraits be animated during gethits of a sailormoon game if I remember right. And again in Shaq-fu? maybe?

Simul mode requires additional coding so that things like throws wont mess up. Its buggy and weird(I think it might also need workaround for juggle systems too, among other things). A lot of people want tag mode, but Im willing to let simul stick around. It can be disabled fairly easily(I think? Ive never bothered. I guess it can be done through mode naming/removing).

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Re: What do you want for MUGEN 1.1?
#72  April 23, 2011, 02:26:27 am
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I think I've seen a few Guilty Gears have the potrait just be the char doing the exact same thing the character was doing, close but wasn't exactly a portrait.
I think

Harmony is harmony is harmony is not with us, harmony is not with us. Living hell is coming.

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2OS

Re: What do you want for MUGEN 1.1?
#73  April 23, 2011, 02:46:14 am
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^ I'm sure you have because lots of chars have it and it isn't hard to implement.


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Re: What do you want for MUGEN 1.1?
#74  April 23, 2011, 03:13:25 am
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2. Debug Mode on does that. But why would you want to know the exact damage/life? Unless you're testing, there's no need to know it.

I kinda wish you could see the life/power number value without a flood of debug notes.
I think it could also open more idea opportunities for life bars or something.

Concerning point 7, I guess he means something like this :
http://www.youtube.com/watch?v=Z6xCHoSeYu8

Yeah, that's what I ment.

Simul mode requires additional coding so that things like throws wont mess up. Its buggy and weird(I think it might also need workaround for juggle systems too, among other things). A lot of people want tag mode, but Im willing to let simul stick around. It can be disabled fairly easily(I think? Ive never bothered. I guess it can be done through mode naming/removing).

I don't think simul mode can really be disabled... Maybe elecbyte can have options to disable certain team modes?

6. Get rid of Simul and replace with Tag Team mode? Why do that? Why not have them both? (I like simul mode)

Like I said, I hope electbyte can have both modes instead of dumping one for the other...

Have simul and tag... that way people who like simul and people who want tag will both be happy.
Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: What do you want for MUGEN 1.1?
#75  April 24, 2011, 01:25:04 am
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 It would be nice if they released their source codes, so that other people could make better versions of Mugen. I want a character creator program for the kindle (for my eyes) or a kindle like monitor. Maybe Mugen for the Wii lol...
Re: What do you want for MUGEN 1.1?
#76  April 24, 2011, 03:28:26 am
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It would be nice if they released their source codes, so that other people could make better versions of Mugen. I want a character creator program for the kindle (for my eyes) or a kindle like monitor. Maybe Mugen for the Wii lol...

how about MUGEN 4 the ds? XD
Re: What do you want for MUGEN 1.1?
#77  April 24, 2011, 04:32:24 am
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Personally, I like it enough already.
This thread is producing a shitload of bad grammar, at this rate it'll be a disease.

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Re: What do you want for MUGEN 1.1?
#78  May 13, 2011, 01:34:10 am
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Before I forget again

If Simul mode is still being supported — Each character should have THEIR OWN POWERBAR, NOT SHARE ONE.

If you variable-ize your powerbar to not be overridden [ a similar equivalent to making your char un-F1-able ] that can cause problems. Not to mention that sharing a powerbar is just wtf, why not just share a lifebar too :V


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Re: What do you want for MUGEN 1.1?
#79  May 18, 2011, 09:32:47 pm
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how about MUGEN 4 the ds? XD
I don't think that would work.
But I have seen videos of MUGEN for PS3 and XBOX 360, they look ok.




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Re: What do you want for MUGEN 1.1?
#80  May 20, 2011, 12:14:28 am
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how about MUGEN 4 the ds? XD
I don't think that would work.
But I have seen videos of MUGEN for PS3 and XBOX 360, they look ok.
thats true, it would probably be better on the 3DS