KirbySuperstar101 said, March 30, 2011, 11:22:23 pmTo admit I'd like it if MUGEN stages could play more than 1 song track if there is more than one in the def file edit: HOLY CRAP! 50 posts! You can kinda do that by using software that converts music files, they usually have options to merge tracks into one. Lots of editing software does it, too. the songs would always play in the same order, though, of course.Nanashi_1337 said, March 30, 2011, 11:34:06 pmKirbySuperstar101 said, March 30, 2011, 11:31:35 pmಠ_ಠ 力 said, March 30, 2011, 11:24:46 pmOnline mode so I could show you guys my Hentai chars.Nono, I like what it has already.Online mode would be cool Online mode has a main problem. It requires both players to have the exact character/stage/music when they do the fight. Else it probably will cause an error. And that limits it a lot. If only we only needed to put any character there and that's it. Not that they would do this any time soon, but I would imagine a good online method would be like some online FPS games. I haven't played any for ages, but I remember playing Quake, if you went into a game that had a map you didn't own, it would automatically download it for you. In Mugen, it would be the char, downloaded off your oponent. Could also have an option to delete any DLd chars automatically after you quite Mugen. I know this is far from becoming a reality, though.MaxBeta said, March 30, 2011, 11:58:30 pmIt may be too much to ask, but it sure would be nice to have Player 3 and Player 4 support available Agreed. I have mentioned this in posts before, I said the same thing on the Elecbyte forums. There is already 3 and 4 player mode, but with CPU, I'm not one to beg, or care if they do it, but I can't imagine it would be that hard to add support for 2 more USB controllers.Lost_Avenger said, March 31, 2011, 01:57:12 am-Replace simul with tag. Simul mode sucksDisagreed.Wind of Madness said, March 31, 2011, 12:18:23 amActually, I really find the idea of any more players than two to be redundant, since I can't imagine four guys huddled around a single keyboard. Maybe if there was two controllers, and two on keyboard, it wouldn't be so bad. But the odds of two of those people even having controllers is slim, so I don't see why Elecbyte would waste time on something that is only useful as an idea. Don't take this the wrong way, just saying, but I'm the opposite, actually surprised that most ppl wouldn't have more than two controllers, and think that more than 2 players is far from redundant. I would have never even considered having more than one player on a keyboard, but that's just me.Xeon said, April 16, 2011, 09:14:52 pmI said it before I'l say it now:Story mode so you can edit each character's fight order seperately. Not something that I would personally be that interested in, but agreed, would be nice.vgmaster2.0 said, April 22, 2011, 09:11:37 am4. Scoring system as well as a highscore board.5. A countdown from 10 to 0 durring the continue screen.... and maybe limited continues? (For an arcade feel)6. Get rid of Simul and replace with Tag Team mode? Why do that? Why not have them both? (I like simul mode)10. More player ports for 3 and 4 players.11. I would totally love something like a 3v3 or 4v4 for simul or a tag team mode.04. Agreed.05. Not exactly important, but agreed, would be nice.06. Agreed.10. Agreed.11.Agreed.There seems to be some hate for Simul mode, I'm mentioning this because I'm genuinely surprised, I've never had a negative thought about it. Sure some complicated chars are buggy in the mode, but I've had a lot of fun with it. Crazy battles, big combos, my friends and I have had a lot of fun with it, 2 player vs 1 or 2 CPU's for example. So like before, I'll say that 4 human players would be cool. Support for 4 USB controllers, basically. I know Elecbyte aren't interested though, and I know they have more important matters to attend to.
Why not we also have a 4 player free for all?Could spawn a lot more full game ideas like ssb themed games.Oh yea also...MORE ORDERS!!! (because ten orders isn't enough for me.)and maybe some more select.def tags...
KirbySuperstar101 said, May 20, 2011, 12:14:28 amSonicstar3000 said, May 18, 2011, 09:32:47 pmQuotehow about MUGEN 4 the ds? XDI don't think that would work.But I have seen videos of MUGEN for PS3 and XBOX 360, they look ok.thats true, it would probably be better on the 3DSThat's right! It can look like BlazBlue Continuum Shift II And all the layers added on the stage can be different.
special intro for simultaneous mode...like...if i code and sprite a special intro for yuki and ai for when they are being selected together...and a team victory pose...like...if i code and sprite a special victory pose for seth and vanessa...
Or if you are really interested on that you could just code it in mugen 1.0 and then port the coding to 1.1 when it gets released. Its the same deal.
well I would what they to make a way to make stages interactive with out so much coding or just to make it possible to brake stuff from the stage like walls ground and others I would like this new version to be able to handle any kind of stage for example when you are 640 480 resolution any kind of stage to be made automatically to that resolution with out having to edit the def files of the stages and the colors to look good as well
multiple sff's and snd's support! great for character transformation and creation team work distributions!
it would be nice to have a streets of rage mode like paint town but more attacks it would be like tekken force on tekken 3
how about a zoom in/zoom out mode just like in blazblue and guilty gear and art of fighting and kofXII? That would be awesome!
drewski90 said, June 17, 2011, 12:55:50 pmhow about a zoom in/zoom out mode just like in blazblue and guilty gear and art of fighting and kofXII? That would be awesome!It's already done in the current alpha.
Not sure if was suggested before, but stage interactivity would be really cool, like stages with platforms where players could jump without having to code a bonus game like character just for that and stages which could have special intros with another character and characters from background which could disappear once said character is playable at time. A example of this would be the last stage of Ougon Musou Kyoku which all characters are taking part of background, so if Battler is fighting Beatrice, then both would be not present in the background during the fight.
*life bars should be able to change color..i mean going from green to yellow orange and red when there is little hp left.and *gief transformations ..we still cant have ssj to ssj 2-3 *stage interactivity like xmcota falling stages or mk3 stages where u reach upper stage by uppercut and marvel vs streetfighter stage with a breakle wall .