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What makes a video game for you? (Read 4332 times)

Started by Lith, July 27, 2014, 11:44:54 pm
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Re: What makes a video game for you?
#21  August 03, 2014, 12:06:15 pm
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Well.... what I mean is for Monster Hunter, the controls and gameplay are often referred to as "clunky", because of how seemingly slow the weapon attacks are when compared to controller input. After understanding the feedback better and how it affects the gameplay, every weapon makes the gameplay more sensible. Not every weapon can be taken to defeat or help defeat every monster type... situational.

I hope that makes sense.
Re: What makes a video game for you?
#22  August 03, 2014, 09:46:09 pm
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So the gameplay itself doesn't, the weapons in the game do.
Re: What makes a video game for you?
#23  August 03, 2014, 10:47:30 pm
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-great graphics
-great game play
-Great sound and music
-Great story
-EDIT: FUN! tagging off what killer Kong said which i should have thought to mention
-Non linear if its a big Adventure game
-Hardly no bugs that crash the game
-Save anywhere (in most Adventure games)
-Very High replay value where you dont want to get rid of it and can play it over again

A few great examples of this are:

Castlevania SOTN
Borderlands
Fallout 3
Resident evil 4
GTA Vice City
God Of war
Chrono trigger (snes)
Super Metroid (snes)
Bioshock


Those are some of the top for me to mention as far as great quality in a video game
Last Edit: August 03, 2014, 11:44:28 pm by Legendary DeMoNk@I
Re: What makes a video game for you?
#24  August 03, 2014, 11:16:20 pm
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Really, the big ones

- How far away a game can take me without losing my interest. I don't like dull or realistic games as much as I like colorful imaginative ones. I like the idea of games being far from reality, more vivid and abstract, it interests me more.
- Good music, obviously. Audio really helps a game a lot.
- Responsive controls is definitely a must.
- Really, beyond these three, I think it's important for it to be FUN at the end of the day overall. Challenging can be a bonus, but I primarily play to be satisfied.
Re: What makes a video game for you?
#25  August 03, 2014, 11:29:46 pm
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So the gameplay itself doesn't, the weapons in the game do.
Yes, I guess I can see it that way.

Since you can only bring one weapon with you per hunt and every weapon differs greatly, I suppose I saw the gameplay itself changing depending on what weapon you brought.
Re: What makes a video game for you?
#26  August 03, 2014, 11:44:09 pm
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Choice of Weaponry, Sound Design, Overall feel of gameplay.

It can look like shit but if it plays like diamonds I don't care.

Or if it has Glaives. Or Halberds. More games need these.

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Re: What makes a video game for you?
#27  August 21, 2014, 11:02:31 am
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An absence of realism. If I want realistic military shooting, I'll join the army.

This is difficult to get across, but...

In a very good game of the right genre, there's a point where you just understand the game's mechanics/AI patterns, and it's less about playing the game and more about speaking the game's language and exploiting it. I love a game being good enough that I can have moments like that. Megaman X4 and Batman Arkham City are games where I've felt that really strongly.
Re: What makes a video game for you?
#28  November 12, 2014, 10:16:06 pm
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Creative enemy and boss designs (cuz colorswaps with higher HP and attack power just don't cut it)
Re: What makes a video game for you?
#29  November 13, 2014, 06:03:16 pm
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-Good gameplay above all else. Goes without saying.
-good music
-Makes you actually feel free
-Being fairly difficult without being bullshit cheap.
-For indie games, NOT focusing on making the game hard because ZOMG RETRO or even hard for the sake of hard. If that's your main focus when making an indie game then I don't wanna know.
-Indie games when they're not overly pretentious.
-Plots and characters that don't flatout insult my intelligence
-Plots that force you to buy and read/translate side materials to even get a halfway decent idea of the plot (read: Blazblue)
-Shoving the whole ZOMG RETRO thing in the player's face. Yes we fucking get it you're using 8-bit graphics and music as a matter of choice now shut the fuck up. Also see the bit I said about indie difficulty.
-The developers if they're actually neat people.
-DLC that can also be unlocked ingame, isn't flatout stupid or insanely greedy (See, $60 MAXI IN LOST SWORDS or Arc Sys' char DLC)
Last Edit: November 13, 2014, 06:06:31 pm by MightyKombat