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Where did I go wrong with this stage? (Read 241 times)

Started by Sticky Rice, April 09, 2013, 03:45:19 am
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Where did I go wrong with this stage?
#1  April 09, 2013, 03:45:19 am
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My intent here is to have stages that are in true HD (1920x1080) since that is the native resolution of my monitor.  However, as you can see, the characters are stuck in the left corner.  Plus, I cannot seem to place the floor underneath them.  Lastly, if I remove the localcoord function I notice Mugen will scrunch up the stage even though I made the sprites out of a 1920 x 1080 pic.

Thank you very much in advance.



Quote
[Info]
name = "CH Song's Temple"
mugenversion = 1.0
author = "Sticky Rice"

[Camera]
startx = 0
starty = 0

boundleft = -640
boundright = 640

boundhigh = -840
boundlow = 0

verticalfollow = .8
floortension = 400
tension = 60

[PlayerInfo]
p1startx = -350         
p1starty = 0
p1facing = 1

p2startx = 350
p2starty = 0
p2facing = -1

rightbound = -4000
leftbound = 4000

[Bound]
screenleft = 1920
screenright = 1920

[StageInfo]
zoffset = 1000
autoturn = 1
resetBG = 0
localcoord = 1920, 1080

xscale = 1
yscale = 1

[Shadow]
intensity = 100
color = 0,0,0
yscale = 0.5
fade.range = -400,-100

[BGDef]
spr = stages/chsong.sff
debugbg = 0

[BG Temple]
type = normal
spriteno = 0,0
layerno = 0
start = -100, 300   
delta = .5, .5

[BG Floor]
type = normal
spriteno = 1,0
layerno = 0
start = -100, 600
delta = 1,1

[BG Lady]
type = anim
actionno = 1
start = 0, 0
delta = .5,.5

[Begin Action 1]
2,0,0,0,2
2,1,0,0,2
Re: Where did I go wrong with this stage?
#2  April 09, 2013, 08:00:41 pm
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Quote
rightbound = -4000
leftbound = 4000

You did these backwards. Should be:

Quote
leftbound = -4000
rightbound = 4000

As far as the positioning of the floor, just try lowering it physically. You have this:

Quote
[BG Floor]
type = normal
spriteno = 1,0
layerno = 0
start = -100, 600
delta = 1,1

Mess with that 600. Here's a quick tip: When you're editing a stage in Mugen, you can load it up in game, edit the def, save, and see the changes by holding shift and pressing F4. In Mugen, when you press those buttons in game it reloads all the assets.
Re: Where did I go wrong with this stage?
#3  April 10, 2013, 01:33:36 am
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Will do. Thanks for the tips.
Re: Where did I go wrong with this stage?
#4  April 10, 2013, 09:45:39 pm
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Did you manage to get it to work? If you're still having problems, just lemme know.
Re: Where did I go wrong with this stage?
#5  April 11, 2013, 01:44:00 am
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Well I got all of the sprites in view now.



It's just a matter of getting people unstuck from the left corner and from the air when they jump.



Also, when jumping, some pink shows up.  I assume this can fixed with adjustment of the zoffset or minor realignment of the sprites.
Re: Where did I go wrong with this stage?
#6  April 11, 2013, 02:20:09 am
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No, that's your delta.

delta = .5, .5

Change the second .5(y, which is height) to 1. Also, did you fix your left and right bounds yet?
Re: Where did I go wrong with this stage?
#7  April 11, 2013, 08:52:22 pm
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I fixed the delta and the bounds were changed right away.