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Where in a screenpack does the big portrait value get called in? (Read 285 times)

Started by FellWolf, April 25, 2009, 04:12:12 am
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Where in a screenpack does the big portrait value get called in?
New #1  April 25, 2009, 04:12:12 am
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What i mean by this is where does mugen retrieve the value of a character from the sprite.sff for the big portrait? Like:

bigportrait=9000,1

Or something along these lines. I found a few things about the small portrait but I am not changing that right now. A better way to put this is how does mugen know to look in sprite group 9000 image1 for the big portrait, and where would I find this in mugens settings?

Finding this would be useful when setting a portrait to one screenpack only.

*NEVERMIND THIS HAS BEEN RESOLVED*

Last Edit: April 25, 2009, 11:09:14 pm by FellWolf