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Where in a screenpack does the big portrait value get called in? (Read 382 times)

Started by FellWolf, April 25, 2009, 05:21:04 am
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Where in a screenpack does the big portrait value get called in?
#1  April 25, 2009, 05:21:04 am
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What i mean by this is where does mugen retrieve the value of a character from the sprite.sff for the big portrait? Like:

bigportrait=9000,1

Or something along these lines. I found a few things about the small portrait but I am not changing that right now. A better way to put this is how does mugen know to look in sprite group 9000 image1 for the big portrait, and where would I find this in mugens settings?

Finding this would be useful when setting a portrait to one screenpack only, like the custom portrait sizes in Melty Blood Evo v2. Good for use in a multiple screenpack personal mugen.
Re: Where in a screenpack does the big portrait value get called in?
#2  April 25, 2009, 04:15:13 pm
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I think those are hardcoded in the engine. Select screens aren't as flexible with portraits as lifebars.
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Re: Where in a screenpack does the big portrait value get called in?
#3  April 25, 2009, 04:51:43 pm
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So it's how I thought...

What I have done for now (and I guess will continue to do) is creating a "mbevo" folder inside the character's (I will be using) folder and make a copy of their definition file and sprite.sff and just edit that one to change the portrait and in my screenpack that uses the changed portrait, change the path to the new .def for each character.