Riptide said, April 28, 2011, 03:10:32 amI've got a model in zbrush that I'm not doing anything with because I don't have the software to animate it.it's a obj file I think. What should I do to animate it. Or do you want it.Ah, how I hate skinning/rigging.If the mesh is your own work I'll take a look at it.
Sure but it went to pot in the arms. Plus the anatomy isn't the best. I'll send you the file when I can get it uploaded.
Ripping from existing meshes tend to lead to a ton of fixing, though. Alpha maps and toon materials do not mix.I strongly suggest making separate base meshes for various parts, and weld them together to build up quick meshes. Tough parts like ears, hands and feet take far too much time to do on a per-mesh basis. I am presently working on a female base mesh for my personal future work, I'll likely post some shots of it later when I've done more on it. Or at least some of the completed sprites, dependent on time constraints....And yeah, the topic of this thread is based on my thought process; I have a few people I know posting in this Graphics section. So I thought "Why not join in?".
Mr. H said, April 27, 2011, 11:09:52 pmThis is totally unlike me, but all of the sprite work I'm doing lately is commercial in nature. This might be a good way to have fun with art for a change.Here's something I did a few months ago that wasn't eaten alive by the commercial war machine:Quite a bit of her got finished, but an issue occurred in her base workflow, so now she's cancelled.More to come when I feel like converting other animations to GIF.DUDE this is Beautifull
Suddenly feedback.Here's another attempt at a custom Iseria, this one is actually still being worked on, albeit very slowly.
Mr. H said, May 13, 2011, 05:35:17 amSuddenly feedback.Here's another attempt at a custom Iseria, this one is actually still being worked on, albeit very slowly.Sweeeeeeeeeeeet .
<.<Mr. H said, April 28, 2011, 02:05:55 amAny version of 3dsmax equal or higher than 8 (with 8 being the lowest version I've used) can create these sprites without any extra plug-ins. Having a keen eye for lighting and a knack for palette manipulation helps. Poly count varies, I've worked with counts of 3k or so, all the way up to the millions. You should care about detail over memory usage in that respect.
Breasts seem disproportional. I think the shading on the left side of the face is a bit intense as well (thought she was like two-face for a moment).
Proportions tend to be a nuisance in some rigs... There's a lot going on in her particular scene as you can see:So I'll have to look into it.As for the shading; that's "accurate" mathematically. I did rework her palette, though. Mayhap some of the colours could be adjusted.