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Winpose problem (Read 351 times)

Started by Koop, April 29, 2009, 05:19:00 pm
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Winpose problem
#1  April 29, 2009, 05:19:00 pm
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  • Christmas? /人◕ ‿‿ ◕人\
    • UK
[size=5pt]Why didn't I listen to Anjel? Now it's too late. [/size]

How do you changestate to a winpose if the state the character is in never goes back to 0.
Roundstate = 4 didn't work because the round doesn't end until you reach state 0. :bigcry:

 
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Winpose problem
#2  April 29, 2009, 05:21:56 pm
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Just make the character go back to 0 and fix that changeanim up some.

Use this if your var is set to 1.
[mcode][State 0, 1]
type = ChangeAnim
trigger1 = Anim != 0+(var(transformationvaraaaaaa)*10000) && Anim != 5 && Anim != 12
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
trigger3 = Anim = 12 && AnimTime = 0
value = 0+(var(transformationvaraaaaaa)*10000)[/mcode]
Last Edit: April 29, 2009, 05:25:01 pm by Anjel
Re: Winpose problem
#3  April 29, 2009, 07:05:18 pm
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  • Christmas? /人◕ ‿‿ ◕人\
    • UK
I...didn't use any vars.  :sweatdrop:

DAMN I'M SCREWED.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Winpose problem
#4  April 29, 2009, 07:07:50 pm
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It is cool.
Just set a var up in the transformation state. Even if it is just for the winpose.
Re: Winpose problem
#5  April 29, 2009, 07:41:50 pm
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  • Christmas? /人◕ ‿‿ ◕人\
    • UK
YAY!  :D

Hopefully I don't run into any more problems during these final tests/fixes.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.