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[WIP] RicePigeons' WIP Thread: Yuyuko Saigyouji (palette template up) (Read 37770 times)

Started by Ricepigeon, January 30, 2011, 09:14:19 pm
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Re: Mima
#21  February 07, 2011, 11:19:06 pm
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And to add a bit more, she also has some Mega Man X in her.
Re: Ricepigeon's WIP Thread
#22  March 31, 2011, 07:49:47 pm
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Dont kill me please :(

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Ricepigeon's WIP Thread - Yuugi BETA released 04/20/11
#23  April 20, 2011, 09:04:11 pm
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<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Ricepigeon's WIP Thread - Yuugi BETA released 04/20/11
#24  April 20, 2011, 09:34:44 pm
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- You really can reduce the cooldown of the rock you grab with "D,z". It's not that hard to dodge or block, so I see no reason not letting you grab one while the opponent is on the ground after being hit with that rock.

- "F,DF,D,DB,B,x" version is "y", and "F,DF,D,DB,B,y" version is "x". The same with "D,F,D,F,y" and "D,B,D,B,y", but in this case is the directions of the input.

- Also, you should say that the "Knockout in Three Steps" attack makes her gain superarmor after the first hit, not the third one.

- I can grab any opponent with the "360º,x" super after hitting them with "y" normal attack, as this attack makes them fly a little. Was this intentional?

- For "360º,z", I know it's a grab and a level 3 super, but 627 damage is way too much IMO.

Can't really spot problems here. It's a good character.
Re: Ricepigeon's WIP Thread - Yuugi BETA released 04/20/11
#25  April 20, 2011, 10:27:14 pm
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You got a couple of errors in your readme. The two Nanashi already mentioned and Lariats are performed by x+y, x+z, etc in stead of DP motions. For some reason, you've commented out the DP lariats in the cmd.
Re: Ricepigeon's WIP Thread - Yuugi BETA released 04/20/11
#26  April 20, 2011, 11:06:06 pm
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- "F,DF,D,DB,B,x" version is "y", and "F,DF,D,DB,B,y" version is "x". The same with "D,F,D,F,y" and "D,B,D,B,y", but in this case is the directions of the input.

Fixed in both cases.

Quote
- Also, you should say that the "Knockout in Three Steps" attack makes her gain superarmor after the first hit, not the third one.

Nice catch. Fixed

Quote
- I can grab any opponent with the "360º,x" super after hitting them with "y" normal attack, as this attack makes them fly a little. Was this intentional?

That it was.

You got a couple of errors in your readme. The two Nanashi already mentioned and Lariats are performed by x+y, x+z, etc in stead of DP motions. For some reason, you've commented out the DP lariats in the cmd.

Those were leftover from when I first started on Yuugi.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Ricepigeon's WIP Thread
#27  May 03, 2012, 05:03:20 am
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Lets give this another shot shall we?

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Ricepigeon's WIP Thread
#28  May 03, 2012, 05:06:41 am
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Come again?
Re: Ricepigeon's WIP Thread
#29  May 03, 2012, 05:12:48 am
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Looks like we're getting a couple of thighs with a side of Rice.

I'm intrigued, actually.
Re: Ricepigeon's WIP Thread
#30  May 03, 2012, 05:47:26 am
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Hmmm... a character that isn't touhou-related? Let's see.
Re: Ricepigeon's WIP Thread
#31  May 03, 2012, 05:50:43 am
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Someone doesn't remember his Inuyasha works
Re: Ricepigeon's WIP Thread
#32  May 03, 2012, 07:25:18 pm
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<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.

GOH

Re: Ricepigeon's WIP Thread
#33  May 03, 2012, 10:16:28 pm
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If you give her the aerial SBK you're already better than Jmorphman.
Re: Ricepigeon's WIP Thread
#34  September 22, 2012, 09:26:31 am
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Someone doesn't remember his Inuyasha works



Decided to put Chun-li on hold for a bit, because she needs an update/revamp. Still experimenting with her soul collectors because, honestly, ripping and separating the soul collectors from her attacking sprites is a pain in the ass, not to mention it screws up the palette. I figured I'd try using a helper explod for the soul collectors this time around using a method I experimented with in Komachi to give her projectiles a wisp trail. Other than that, it would also give me some more freedom when using this for some of her normals.

That aside, I'm gearing her more towards a 4 button character instead of the usual 3 button layout I did with Kagura and the Touhous (ingame, her basics use two variations, even if her soul collector normals just have different range and only differ when used in an autocombo).

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Ricepigeon's WIP Thread
#35  September 22, 2012, 10:06:51 pm
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Damn, nice to hear, that you're still active MUGEN-wise.
On a sidenote, I'm also working on something, that will be a tribute to your older MUGEN days.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Ricepigeon's WIP Thread
#36  September 23, 2012, 03:52:57 pm
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hope to see more of your work in the future ricepigeon.
guild siggy!

hooray for moop!
Re: Ricepigeon's WIP Thread
#37  January 18, 2013, 03:44:32 am
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Little side project stemming from my older Pokemon bosses. Font is placeholder.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.

Xan

Re: Ricepigeon's WIP Thread
#38  January 18, 2013, 03:46:28 am
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Wow, that actually looks pretty interesting. He's going to be a boss, isn't he?
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ricepigeon's WIP Thread
#39  January 18, 2013, 03:54:40 am
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Wow, that actually looks pretty interesting. He's going to be a boss, isn't he?

Pretty much same vein as what I did with Dialga & Palkia and Giratina, except with a system revamp. No more alternating between forms between every attack, and a full fledged 6 Pokemon team based on his final team from Black & White 1. The palettes will dictate whether or not he uses Reshiram or Zekrom.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.

Xan

Re: Ricepigeon's WIP Thread
#40  January 18, 2013, 03:55:46 am
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I don't really know what you did with the three DPP dragons, but I'm hoping N's team isn't too OP. My main concern is how much health they'll have in comparison to how much damage they'll do.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?