- You really can reduce the cooldown of the rock you grab with "D,z". It's not that hard to dodge or block, so I see no reason not letting you grab one while the opponent is on the ground after being hit with that rock.- "F,DF,D,DB,B,x" version is "y", and "F,DF,D,DB,B,y" version is "x". The same with "D,F,D,F,y" and "D,B,D,B,y", but in this case is the directions of the input.- Also, you should say that the "Knockout in Three Steps" attack makes her gain superarmor after the first hit, not the third one.- I can grab any opponent with the "360º,x" super after hitting them with "y" normal attack, as this attack makes them fly a little. Was this intentional?- For "360º,z", I know it's a grab and a level 3 super, but 627 damage is way too much IMO.Can't really spot problems here. It's a good character.
You got a couple of errors in your readme. The two Nanashi already mentioned and Lariats are performed by x+y, x+z, etc in stead of DP motions. For some reason, you've commented out the DP lariats in the cmd.
Nanashi_1337 said, April 20, 2011, 09:34:44 pm- "F,DF,D,DB,B,x" version is "y", and "F,DF,D,DB,B,y" version is "x". The same with "D,F,D,F,y" and "D,B,D,B,y", but in this case is the directions of the input.Fixed in both cases.Quote- Also, you should say that the "Knockout in Three Steps" attack makes her gain superarmor after the first hit, not the third one.Nice catch. FixedQuote- I can grab any opponent with the "360º,x" super after hitting them with "y" normal attack, as this attack makes them fly a little. Was this intentional?That it was.Grant Danasty said, April 20, 2011, 10:27:14 pmYou got a couple of errors in your readme. The two Nanashi already mentioned and Lariats are performed by x+y, x+z, etc in stead of DP motions. For some reason, you've commented out the DP lariats in the cmd.Those were leftover from when I first started on Yuugi.
Orochi Gill said, May 03, 2012, 05:50:43 amSomeone doesn't remember his Metal Kikyoeven I forgot about that. Maybe it was for the better.
Orochi Gill said, May 03, 2012, 05:50:43 amSomeone doesn't remember his Inuyasha worksDecided to put Chun-li on hold for a bit, because she needs an update/revamp. Still experimenting with her soul collectors because, honestly, ripping and separating the soul collectors from her attacking sprites is a pain in the ass, not to mention it screws up the palette. I figured I'd try using a helper explod for the soul collectors this time around using a method I experimented with in Komachi to give her projectiles a wisp trail. Other than that, it would also give me some more freedom when using this for some of her normals.That aside, I'm gearing her more towards a 4 button character instead of the usual 3 button layout I did with Kagura and the Touhous (ingame, her basics use two variations, even if her soul collector normals just have different range and only differ when used in an autocombo).
Damn, nice to hear, that you're still active MUGEN-wise.On a sidenote, I'm also working on something, that will be a tribute to your older MUGEN days.
Tintlin said, January 18, 2013, 03:46:28 amWow, that actually looks pretty interesting. He's going to be a boss, isn't he?Pretty much same vein as what I did with Dialga & Palkia and Giratina, except with a system revamp. No more alternating between forms between every attack, and a full fledged 6 Pokemon team based on his final team from Black & White 1. The palettes will dictate whether or not he uses Reshiram or Zekrom.
I don't really know what you did with the three DPP dragons, but I'm hoping N's team isn't too OP. My main concern is how much health they'll have in comparison to how much damage they'll do.