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WIP Yoshi with SMW2 sprites (Read 13382 times)

Started by DemonicDrPhil, August 27, 2007, 04:58:01 am
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Re: WIP Yoshi with SMW2 sprites
#21  September 06, 2007, 05:51:48 am
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you are more than welcome to take what I have done and make your own Yoshi and make it play like the original game.  I am trying to make a fighting game character using the sprites.  so the standard normal attacks/specials/hypers rule will be followed.

I can link you to all the stuff I am using but my interpretation of the character will be unique...ish

besides having normal punches and kicks and the egg roll he does play similarly.  the only thing that may be a little off is the flutter kick.


Progress Report:
Egg Throw horizontal is starting to come together I place it at round 70-80% done.  just have to add a couple more helpers or resprite some things and get a couple more issues to work out and it will be done.  Once it is working correctly I will fix it up some more, add an animation for the egg spinning as it moves through the air and maybe a custom hit anim of the egg breaking apart like in the game.  This may or may not be in the next alpha download it depends on how sick I am of egg throw.

Basically my goal is to release a playable character with the alphas.  So each alpha adds another move or attack to the mix.  Once all the groundwork for the moves is done I will go back and start adding the extras required for the moves like for instance some dust effects or an anim for the projectile. 

So Yoshi will slowly be fully playable and afterwards I will start to add things like winposes and intros and more effects and sounds.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#22  September 08, 2007, 08:13:45 am
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the basics for egg throw are done.  it will use projectile code rather than helper code to get things working right.  this means that all I have to do is copy and paste all the code and .air info and add a y velocity and egg throw diagonal will be pretty much done as well.

just have to either add something to 2 sprites or use a helper or something to add it in game without the sprites and those should be fully beta done.

after that you all get to download him again.

I am also playing around with the d+hp popup it now plays like a little launcher that Yoshi can regular jump up to and perform one air attack for now.  Maybe I'll make it a mini vs. series air combo.

So just one more special to go the dp+p styled egg lob and after that is at least 2 supers and he will be ready for beta testing.  After the beta testing I will fix him up based on feedback and all the extras i.e. sounds/intros/winposes/taunts/effects will be added once the gameplay is set.  After that maybe some EX moves or a couple more supers or both of those.

Taking a gameplay>everything else approach until I am satisfied with it.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#23  September 09, 2007, 09:25:39 am
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I am also playing around with the d+hp popup it now plays like a little launcher that Yoshi can regular jump up to and perform one air attack for now.  Maybe I'll make it a mini vs. series air combo.

I done did it.  mini air combo is in and working beautifully...ish like everything else it is beta but I'll wait for the feedback on it to change it up.  Made a new video to showcase it and if you look closely you can see egg throw as well.

http://www.youtube.com/watch?v=dwLcbaeJWSU

I may release the next alpha version for testing later in the week depending on how the egg throws progress or how desperate I am for feedback on the combo system. 

Just another note on the system.  Pretty much all standing and crouching attacks combo into each other and more or less into egg roll.  Jumping Y (the little belly flop) is the standard jump in combo starter the hittime was adjusted to allow for it.  Don't think there is anything else so enjoy the video and expect the latest version to be downloadable soon.

No sound in the video cuz I have no clue how to record sound using Vista.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#24  September 11, 2007, 08:58:24 pm
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look nice...
oh well...
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Re: WIP Yoshi with SMW2 sprites
#25  September 12, 2007, 01:13:42 am
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um thanks...i think


been fixing up the air combo system will release next alpha when done.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#26  September 13, 2007, 07:46:08 am
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ok I think it is ready...

X and A pretty much combo into each other X combos into Y, A combos into B, B combos into egg roll.

crouching X,A,Y should work as a 3 hit into launcher.

D+Y = popup launcher handled by putting the opponent in a fall state.  Can juggle the opponent twice third attempt opponent will just fall.

You can follow up by jumping towards the opponent.

Air Combo info:
A combos into B, B combos into Y or D+B (the ground pound), Y launches opponent diagonally downwards

DOWNLOAD LINK:
http://www.sendspace.com/file/m27i1u

Please tell me what you think.  Is it too cheap, not cheap enough, are the recovery times too short, animations don't look right etc..

Also included is the still very much beta egg toss (QCF+X) it launches a projectile that probably moves too slow to be of any use right now...
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#27  September 13, 2007, 07:53:51 am
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WOW !

It looks very cool, the animation looks very good so far, the egg toss (as you said) is veeeeery slow, but this project going in the right direction.

Very good job, i hope you can finish your project.  :)
Welcome to Alu's world !! :D



Re: WIP Yoshi with SMW2 sprites
#28  September 13, 2007, 07:56:59 am
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thanks much for the kind words alucard.  yea I was making egg toss and then I was like meh he needs combos and I never increased the  X velocity.  that's all it needs I just have to change one number.  But feedback on the combo system is more important to me right now.

The next alpha will have fixed egg toss, will have diagonal egg toss, extra sprites and anims for both + combo system tweaks and maybe a super or placeholder super.  Just need to find the time.

Thanks again.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#29  September 19, 2007, 09:55:56 pm
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Hey dude, sorry for not being responsive, my compy was out of commission x.X

So don't think I just ditched ya cause of the resizing x.X
Re: WIP Yoshi with SMW2 sprites
#30  September 20, 2007, 12:08:38 am
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Hey dude, sorry for not being responsive, my compy was out of commission x.X

So don't think I just ditched ya cause of the resizing x.X

No prob man.

Little non-progress report have not had the time to do anything else for the little guy...Hopefully soon  :sugoi:
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#31  September 22, 2007, 11:58:51 am
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hopefully soon...

Yea that might just have no hope left in it.

In other words until I can find time to even breathe this project is on hiatus.

Feel free to take what I have done and make your own characters.  At the very least I think my work can be used as a decent foundation.   Yoshi is now and forever open source.  Just know that it is a two way street.  If you use my work to make an awesome character I may ask to use some of yours to make my own.  I hope that I can get back to sculpting my vision of the character and what I have planned for it and others. 

I just do not have the time, the health, or the knowledge to continue this project in a way that it deserves. 

Thank you all for your support whether you are one of the close to 100 silent downloaders or someone who posted to help this project improve.


I may slowly add more things and release more alphas but do not expect any significant progress until at least January.  Unless some miracle happens in my life.  Thank you again.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#32  September 22, 2007, 04:29:39 pm
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This is cool dude and I like that Combo vid, I'm not gonna download yet till he's either done or a beta.

I suggest something from SMBZ, Super Mario Bros Z ep3 more likely cuase thats where Yoshi fights.

Anyway Nice Yoshi dude can't wait for more updates
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Re: WIP Yoshi with SMW2 sprites
#33  September 23, 2007, 02:41:47 am
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don't know anything about SMBZ but it sounds like a weird bastard child where goku is mario...I may look at it but as of now I have my own vision and wont really be straying from it.

Like I said earlier there probably won't be a real beta for a long while.

Thanks for the comments
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#34  September 23, 2007, 03:22:47 am
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I like how this is coming along thus far!
Re: WIP Yoshi with SMW2 sprites
#35  September 23, 2007, 03:34:56 am
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hehe ermac I appreciate the comments as always.

figures when I say I can't work on him for awhile all of the support comes flying in.

I was a little worried about the air combo thing because its more of a fall state juggle than actual air combo but nobody seems to have a problem with it.  I am glad.  i found a couple more sprites so hopefully if i can get them into FF he'll have similar hitsparks as those in the original game.  But as with all extras (like winposes) they will come after the gameplay.

I hope that I can put more effort and time into him soon to warrant your support.

Thanks again  :sugoi:
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#36  September 23, 2007, 04:06:07 am
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Re: WIP Yoshi with SMW2 sprites
#37  September 23, 2007, 04:08:26 am
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thanks...saw the yoshi mecha sonic fight.  as far as the way he spins after gettin his ass blasted that will be added.  maybe some other tongue lash moves.  there really wasnt much stuff in there that fits a a fighting game.

thanks again
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#38  September 26, 2007, 02:47:33 am
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Are you creating a Normal Size version also?
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Re: WIP Yoshi with SMW2 sprites
#39  September 26, 2007, 02:52:56 am
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I am not really however if you use the scale lines in the cns you can resize him yourself.

And the sprites won't even look all blocky and pixelated a school mate of mine used those to resize him to about 3 or 4 times the size and still looked real good.  If there is enough of a demand once he is at 100% done I will probably release an upsized version.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#40  October 07, 2007, 02:48:33 pm
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Just wanted to post my current plans for Yoshi and tell you all that I will try very hard to find time to continue working on him soon.  I kinda feel a strong need to do more for him.

I am also thinking of making many many Yoshi's with movesets based on other fighting game characters.  The current WIP is based off of Tronne Bonne (sp?) from MvC2.

Others characters that I am considering using as a moveset base for later Yoshis:

Felicia: most of her attacks have her roll up into a ball I can use the egg sprites instead

Akuma or other shoto in an ultimate form:Thinking of him because he has the most moves of that style that aren't overly flashy as Ken's are.  Again thinking of using the egg here to simulate shoryuken and hurricane kick.  Messatsu Gou Hadou could use the fire or frost watermelons from SMW2 etc.. SGS could be done as well with a custom sprite of his back to the camera and a little symbol added/

Iori: Use the egg to simulate his QCB moves and dragon punch.  ground projectile could be like rolling a little egg.  pillar super can be rolling an exploding egg that launches and scatters little starmen that can hold the opponent in place on contact (similar to what I plan to do for my original Yoshi's egg throw after effect.

Rock: use the same egg rolling thing for the ground projectile, straight up turn into egg for rising tackle.  Jumping into the air and flying horizontal as an egg for Hard edge.  Linking the last two together for shine knuckle. etc..

Dhalsim: Use the tongue to simulate the stretchy moves and fire watermelon for the flame moves

Basically having Yoshi turn into an egg and attack by spinning or flying around to simulate the moves of those characters.  Just about any character can be "Yoshized" in this way I think.

Due to lack of sprites, each new Yoshi will probably have the same normal attacks but possibly different command normals and different properties for the normals such as knockback, knockdown, damage, speed, number of hits etc..

Supers and specials may look similar but will behave as accurately as possible to the source character.


The reasons for this thinking is:
A)Can make a template character
B)Can recycle the normals and the required sprites (stance get hits) so that creation time is shorter
C)I can grow as a mugen developer since each one will require me to do different things and I won't be hampered by the grunt work of .sff building from scratch and CLSN's and get hits.
D)In SMW 1, each Yoshi had different properties that set them apart even though they all looked alike and played similarly
E)Maybe make a full game with an intro similar to that in SMW2 where all the Yoshi's are together in the woods and the story goes the  Yoshi's decided to have a fight to see who was best, or that something from space fell from the sky giving each Yoshi powers and they fight to see who is best or some of them go evil based on what gets latched on and the "good" then try and fight them.


Just to reiterate my stance on open source and such:
You can use anything I do to make your own character whether it is a Yoshi or not. 

If you do use my stuff then I should be able to use yours either in my Yoshi's or to make another character all together. 

I am also fine with people releasing patches to either change how he plays (for better or for worse) or to give him different modes like those based on palette selection.  However, the same rule applies, I get to use your stuff in my characters. 

If you credit me or if I can prove that you used my stuff then I must be able to use your stuff, after all fair is fair.  I will be sure to credit you in the readme of the character I use your stuff for as well as give you a heads up and ask for permission just out of respect.


Thanks again,
If my free time were infinite this Yoshi and probably may more based on other characters would be done and released by now.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...