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WIP Yoshi with SMW2 sprites (Read 13382 times)

Started by DemonicDrPhil, August 27, 2007, 04:58:01 am
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Re: WIP Yoshi with SMW2 sprites
#41  October 26, 2007, 04:11:17 am
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Make a fuzzy appear so that when the opponent touches it he/she will get dizzy. :P
Re: WIP Yoshi with SMW2 sprites
#42  October 26, 2007, 04:18:29 am
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hmm I never understood how characters in fighting games can control enemies and stuff from their world like Jill in MvC2.  It makes no sense to me.  Although if i were going to make a Jill Yoshi (refer to my previous post) the fuzzy would in fact be a great idea.

The moveset is more or less set in stone for I guess you can call it the green Yoshi.  Yoshi Bonne.  I have wanted to make the character this way since April and I more or less have exactly how I want everything to look and play in my head.  It's like he is already made and I can see it in my head.

I appreciate the interest but I do not think that a fuzzy will appear as an attack for this current WIP.  Also all the sprites for the fuzzys when I try to apply a background color so I can put them into FF the background color leaks into the sprite.  the fuzzy sprites aren't closed.  i will probably edit the fuzzy sprites when or if I use them.

hell everything  I do is open source and I would love to see anyone make any Yoshi using my work so if you want a fuzzy as an attack you can make a version of my Yoshi with that in there and it will be 100 percent fine with me.

thanks again
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#43  October 26, 2007, 04:50:12 am
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after this will you make a stage for yoshi?
Re: WIP Yoshi with SMW2 sprites
#44  October 27, 2007, 06:44:34 pm
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many stages exist already that can be used,  the one that would probably fit the final version best is I believe called watch out below by mature4ever.

I know nothing about making stages but the sprites are out there so maybe
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#45  November 09, 2007, 12:56:19 pm
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progress report time.

WHAT PROGRESS REPORT?  I THOUGHT YOU WEREN'T GONNA WORK ON HIM UNTIL LIKE JANUARY????

yea yea so sue me.

Nothing major just finally fixed up the actual egg throw animation so that Yoshi lays an egg picks it up and throws it.  Also added an anim of an egg breaking for when the projectile hits.  I am not all that happy with it but since all of the sheets I have found just have one little egg piece instead of all 4 properly arranged I had to make due.  It looks ok maybe once he is complete I will try to make it better looking.

Also tightened up all of the CLSN's so that there will not even be a pixel's width of infinite priority.

Next up I will add the diagonal egg throw, supers, throws, effects, custom states for some moves etc..

Questions comments? 

no new download because egg throw is exactly the same just better anims and the clsn tightening doesn't really affect much it was me just being overcautious.


Ooh almost forgot anyone got any custom state tutorials handy?  I want egg throw to eventually be able to stun the opponent like send them to the dizzy state for a while.  Anyone got tips on how to do that?
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#46  November 09, 2007, 01:07:43 pm
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Ooh almost forgot anyone got any custom state tutorials handy?  I want egg throw to eventually be able to stun the opponent like send them to the dizzy state for a while.  Anyone got tips on how to do that?
There's a code snippet in the tutorial section, I think dizzy is inside, not sure.
Other way : use POTS' code (just tell him via PM that you want to use it, it's open source), you can find it in all his chars anyway. Or try to understand it and build your own.
Re: WIP Yoshi with SMW2 sprites
#47  November 09, 2007, 01:30:27 pm
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thanks for the tips cybaster I'll check it out
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#48  November 09, 2007, 02:03:33 pm
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u should use all of the sprites from yoshis island

thanks Akeme
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Re: WIP Yoshi with SMW2 sprites
#49  November 09, 2007, 03:10:13 pm
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I am?

not sure what you mean...


trying to find the custom state stuff failed I found a topic where tetsuo9999 got some help for a similar thing from Pots.  I followed it exactly and it didn't work at all.

Ah well later for that I guess
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#50  November 09, 2007, 05:08:47 pm
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hell no rules in the project forum means I can double post...WOOHOO...

anyways progress report ... AGAIN.

Egg throw is completely done.

X version goes horizontally as you have seen up until now Y version goes 45 degrees.  When the opponent is hit by it they go to their dizzy anim and are vulnerable to hits.  Even if they are in the air.  After some time if they are not hit they will just fall.

All I have to do is add the crosshairs effect at the beginning of the move and the little star men that will hold the opponent during the dizzy part.  Since neither of those share my palette I guess I will have to save that stuff for the end.

Gameplay>graphics in my book.

Still want to do that egg lob move anyone know how to make projectiles fly in a parabola  in Mugen?  Let me guess Bia's Bezier curve thing?
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#51  November 09, 2007, 07:24:30 pm
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pushing the limits here ain't I ah well no rules here so I can Tri Tri Tri Triple post


another progress report.

Egg lob is done X is a short skinny arc Y version is a taller fatter arc simple eh?

will probably need feedback to see if I have the angles in a practical fashion but yes all of the special moves I wanted to implement are done.

Not going to make the next alpha just yet because well I ran out of productive juice and I gotta be at work in an hour.  Hopefully by the end of the weekend the next one will be up.  As well as a new video and other such things.


Thanks to aokmaniac13 for helping me debug the custom state stuff earlier today.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#52  November 10, 2007, 06:47:39 am
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About the fuzzy issue: When a Jill-styled character "controls" an enemy from their world, you should think of it as an accident. That enemy just happened to appear and attack at that critical moment, the character didn't really summon it. XD.

I'm going to be using plenty of this style of helper in my character: one of his supers involves a driverless helicopter attacking the enemy with missiles, and everytime this happens, he goes into a "WTF?" animation.

Since fuzzies are fairly inanimate organisms, it's not so far-fetched that one could just drift onto the stage as one of Yoshi's attacks. You could have it generate on either the right or left of the stage (random) and float slowly to the other side. You can make it so that it can hit Yoshi as well, making it a gamble move (you never know if your opponent will be pressured or you.)
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Re: WIP Yoshi with SMW2 sprites
#53  November 10, 2007, 08:51:57 pm
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so it's an accident that every time you input QCF + PP a helicopter shows up? If it were truly an accident then there would be some randomness involved like it being summoned on its own with no user input.  If I were to put in fuzzies they would be randomly generated helpers from off screen that would float in with no input from the user.

Although the way I have the final version planned out some may call hypocrite at me.  I plan to have Yoshi pull out or throw a chain chomp warning sign that would then summon the beast.  It's not really the same thing.  The chomps only appear on stages with the warning sign in the game so by making Yoshi use one they show up kind of like reverse temporal engineering (see bill and ted's bogus journey, Mostly Harmless by Douglas Adams  part of the Hitchhikers Guide to the Galaxy trilogy)

The move set is in stone once again.  For this version of Yoshi this particular Green one everything is set and planned out.

It does not mean that what some of you are asking won't be in other versions or other colored Yoshis.  I want to bring back the property of different colors  meaning different abilities and powers from SMW 1


I thank you all once again for your continued interest in my project and you can expect the next version to be downloadable shortly
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#54  November 10, 2007, 10:44:19 pm
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Hmm, I like the idea of the different Yoshi Powers.

Don't forget:

Red Yoshi had Fire

Blue Yoshi could Fly

Yellow Yoshi could stomp the ground very hard. I'm not sure how you could implement that without it having extreme range. Maybe you could make him more powerful than the other Yoshies?
Re: WIP Yoshi with SMW2 sprites
#55  November 10, 2007, 11:48:04 pm
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Yes, it is. In the story my character comes from, the sentient helicopter has taken a liking to him and is very protective. When the player inputs double quarter circle back + weak punch and special, the PLAYER causes the helicopter to decide to attack, not the character himself.

In some ways, you can say that the player is not only controlling the character, but the character's entire world. :3 It's all about how you look at it, really.

Oh oh, what about giving Yoshi a kind of hyper attack that's the same as his final smash in Smash Bros Brawl? You can rip the wings off a Goonie bird or something.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: WIP Yoshi with SMW2 sprites
#56  November 11, 2007, 01:13:19 am
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i dont know if either of you read my posts from a page or two ago but i already addressed both of your issues.  when i said the different powers for different yoshis i meant each one would play like a different fighting game character.  i made a whole list of possibles.  i also said no to the final smash. once again the moveset is set in stone for this particular character.  Thank You
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#57  November 11, 2007, 08:12:05 am
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Re: WIP Yoshi with SMW2 sprites
#58  November 12, 2007, 05:43:27 am
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Re: WIP Yoshi with SMW2 sprites
#59  November 12, 2007, 05:48:54 am
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Alpha isn't this more of a beta?  :smash:
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Re: WIP Yoshi with SMW2 sprites
#60  November 12, 2007, 05:51:54 am
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I figured I'd call it a beta once I get two supers coded and possibly a throw.  ooh and sounds.  but gameplay>sounds, hit sparks, effects, intros.

hmm if I can call it a beta I can do a formal release and get lots of NICE CAR +1 ADD SOUNDZ AND HYPAHZ even though I would specifically state that all that will of course come later.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...