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WIP Yoshi with SMW2 sprites (Read 13382 times)

Started by DemonicDrPhil, August 27, 2007, 04:58:01 am
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Re: WIP Yoshi with SMW2 sprites
#61  November 12, 2007, 09:50:59 am
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Still want to do that egg lob move anyone know how to make projectiles fly in a parabola  in Mugen?  Let me guess Bia's Bezier curve thing?
That would be like using a bulldozer to smash a fly. Bezier curve is needed to make complicated movements in a smooth way. Parabola is far from being really complicated.

"All you need" is playing with velset, triggering on various pos X, pos Y, vel X, vel Y and time.
Re: WIP Yoshi with SMW2 sprites
#62  November 12, 2007, 10:07:41 am
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Sounds like a jump forward maneuver. I can't recommend this enough. If you want to mimic the original game, just find out how high and wide your parabola is, and also how many ticks pass from beginning to end. Put it in the program, and it gets converted to Mugen.
Last Edit: November 12, 2007, 10:10:52 am by DavidGee
Re: WIP Yoshi with SMW2 sprites
#63  November 12, 2007, 06:59:34 pm
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That would be interesting to try but there were no such moves that I recall in SMW2.  Thanks for the tips guys but I already hit on the right way to do it.  I figured it out right after posting for help in the development help section.  I am pretty satisfied with how it looks right now.  You can see egg lob in the latest video and if you download the latest alpha (beta?) you can perform it with DP+x or y.

The only thing I do not like is that he lays the egg a little on the slow side for both the lob and throw but it looks natural the way I have it.  More feedback would be needed I guess on that one.

Thanks again for your interest.  I will try to work on some supers maybe even just some place holders in the next coming week or two.

Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#64  December 11, 2007, 10:52:48 am
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Just a little progress report on some things coming down the pipe shortly.

First of all I will begin work on the next phase of the project towards the end of next week.  This includes fixing the custom state bug and supers.

After that will come throws and all kinds of effects and sounds win poses and other neglected extras.
I am aiming for a groundhog day release date for at the very least full gameplay.

I am beginning to rethink the chain chomp supers since they sort of do not fit.  Not sure how I feel about this just yet.

Also really considering having baby mario follow yoshi around kind of like servbot in MvC2 and having a super star super similar to MegaMan's Rush Drill.  The Lunch Rush esque move would probably end up being either Yoshi reaching back to throw an egg and accidentally throws baby mario or baby mario accidentally holds onto an egg and is thrown.

Basically Mario will be held by the enemy who will be stunned by the having to catch him and the resulting incessant crying which triggers enemies and or other yoshis to run in hitting the enemy which sends mario up into the air later being caught by Yoshi.

it seems like the supers will be more the spirit of the source material (MvC2 Tron Boone) rather than the actual mimics of it. but we shall see how it plays out in the end.

Also still looking for more feedback on the latest release.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#65  December 12, 2007, 09:53:57 am
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Quote
Also really considering having baby mario follow yoshi around kind of like servbot in MvC2 and having a super star super similar to MegaMan's Rush Drill.  The Lunch Rush esque move would probably end up being either Yoshi reaching back to throw an egg and accidentally throws baby mario or baby mario accidentally holds onto an egg and is thrown.
I like the second idea. And baby mario following Yoshi is a nice idea. :)
Re: WIP Yoshi with SMW2 sprites
#66  December 26, 2007, 10:50:31 am
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Re: WIP Yoshi with SMW2 sprites
#67  December 26, 2007, 07:41:14 pm
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I think you should hold on to the Chain Chomp supers, I think if you use sprites from SMW2 it will fit with yoshi. It would be a perfect "dodge" type super like Jill Valentine uses for her zombies, tyrant etc.

I was also thinking, a neat super might involve yoshi grabbing the opponent and then jumping out of the way as baby Bowser come crashing down butt first on top of the opponent demanding a "WIDE!!!"

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Re: WIP Yoshi with SMW2 sprites
#68  December 27, 2007, 03:49:53 pm
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I'm trying to stick as close to the move set of Tron Bonne from MvC2 as I can.  That really is the plan for this character.  It's not meant to be Yoshi from the platformer but Yoshi in a fighting game kind of a sense.  Yes I understand your suggestions fit that description but I never enjoyed Jill's ability to control the whole world of the character.  That's the reason I scrapped the chain chomps.  I may do a version of Yoshi that uses them but the current one will not.  As I mentioned previously this will not be the only Yoshi I am making.  I am considering a full game where the yoshi's share many if not all the basic attacks but have different specials and supers (kinda like Mortal Kombat's simplistic system)

Thanks for the interest.


Should I take it that the there are currently no more bugs or problems with the character? 38 downloads and no bug reports.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#69  January 05, 2008, 06:54:00 am
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Progress report:

Got permission from Beximus to use his kobun code.  So I will be using that as the base for the baby mario helper.  I will make sure that he works and moves properly and then move onto the supers. 

Supers right now are going to be some kind of a super baby mario where he gets the star (either Yoshi gives it to him or lays it in an egg) and then rushes forward doing damage every few ticks.  The other is where BM gets thrown hits enemy crys resulting in a lunch rush or legion type of move (maybe both)

BTW anyone remember how the inventory system worked in SMW2?  I know you would pause the game and the items would be there but  what happened once you selected one?  would it show up in Yoshi's mouth or float or was there a special anim involved?
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#70  February 11, 2008, 03:40:17 am
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Sorry there hasn't been much on this character I did mean to finish it during January but too many things happened.  I will try my hardest to put some place holder supers in.  These will behave almost exactly like the final supers just without all of the graphic stuff.  I rather work on the coding right now and recycle sprites that are already in the .sff

Hopefully I'll get it done soon for those of you (if there are any left) who want to see this thing finished.
Thanks again
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#71  February 15, 2008, 04:08:35 am
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I can't wait to release it is looking great DemonicDrPhil!!!

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Re: WIP Yoshi with SMW2 sprites
#72  February 15, 2008, 05:31:31 am
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Thanks I'll try to get something new out soon
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#73  February 15, 2008, 07:03:27 am
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