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X-COSTUME Palette Selector v(2.0) 12/7/2013 (Read 10514 times)

Started by PlayerOne, June 23, 2013, 05:29:54 am
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X-COSTUME Palette Selector v(2.0) 12/7/2013
New #1  June 23, 2013, 05:29:54 am
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XCOSTUME v2.0
Download - Mediafire

Fighter Factory 3
Official Page

Here's a thread with XCOSTUME characters already coded and ready for download.
Click Here

There are still some issues with characters who already use (fvar) 36-39. Post those characters as a request in the link above so either I or someone else can code it for you and upload it to that thread.

1. You have to change your character's mugen version to Mugenversion = 1.0. You can change it in their .def file.
2. Save your character's .sff file as 1.0 or 1.1 in FF3 before you add any sprites! - It needs to convert your old .sff into .sffv2


Tutorial Video!



=====<Features>=====
Spoiler, click to toggle visibilty

=====<Credit>=====
Spoiler, click to toggle visibilty
Last Edit: December 14, 2013, 01:37:44 pm by FLaW-ChRiS
Re: xcostume Palette Selector Mugen (1.0) - (1.1) [06.21.2013]
#2  June 23, 2013, 05:36:13 am
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I always wanted to try coding something like that but was too lazy to...

Great job... with more code, you could add a near limitless amount of selections.  ;)
Re: xcostume Palette Selector For Mugen (1.0) - (1.1) [06.21.2013]
#3  June 23, 2013, 07:38:09 am
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Pretty cool, I might just have to try this out.  Would it be possible to have a version where you place the sprites into the fightfx.sff and the sounds into the common.snd?  That way, you wouldn't have to put the new sprites and sounds into each and every character, rather just pull it from the aformentioned files.

I haven't messed around with this yet, but doing so may eliminate a few steps and save some time.  Nice work nonetheless.
Re: X-COSTUME Palette Selector For Mugen (1.0) & (1.1) 06/22/2013
#4  June 23, 2013, 04:12:44 pm
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Oh, cool. I was going to add Palette Selection for Sean and this will save me some time.

Re: X-COSTUME Palette Selector For Mugen (Winmugen) (1.0) & (1.1) 06/22/2013
#5  June 23, 2013, 08:40:09 pm
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you my friend have been nominated just fucking fantastic thank you flawless thank you
Re: X-COSTUME Palette Selector For Mugen (1.0) & (1.1) 06/22/2013
#6  June 23, 2013, 09:24:03 pm
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This is very cleaver and a needed concept. Downloading the video and all the hook up's, thanks mate.
Re: X-COSTUME Palette Selector For Mugen (1.0) & (1.1) 06/22/2013
#7  June 24, 2013, 05:43:31 pm
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This looks really awesome!! I plan on checking it out soon!
Re: X-COSTUME Palette Selector v(1.2) 06/25/2013
#8  June 25, 2013, 07:53:47 am
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Simply awesome man! Legit all over this.
Re: X-COSTUME Palette Selector v(1.2) 06/25/2013
#9  June 25, 2013, 08:46:32 am
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wow dude.... pretty awesome tool... also the tutorial was pretty easy to follow... impressive work...
Re: X-COSTUME Palette Selector v(1.2) 06/25/2013
#10  June 26, 2013, 02:58:26 am
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I assume the character's .sff has to be .sff version 2 for this to work?
Re: X-COSTUME Palette Selector v(1.2) 06/25/2013
#11  June 26, 2013, 03:57:31 am
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I assume the character's .sff has to be .sff version 2 for this to work?
Correct. Which FF3 Converts to when you save it as Mugen 1.0 or Mugen 1.1.

wow dude.... pretty awesome tool... also the tutorial was pretty easy to follow... impressive work...
Thanks, i'm gonna make another tutorial to fix some issues and to make it even easier + faster to do. This way you can streamline this into all of your characters with little to no problems.

      Posted: June 25, 2013, 10:22:59 am
you my friend have been nominated just fucking fantastic thank you flawless thank you
Lol thanks!

If any of you guys have any questions, suggestions or problems let me know here on this thread.

Simply awesome man! Legit all over this.
Any problems let me know!  :2thumbsup:

This is very cleaver and a needed concept. Downloading the video and all the hook up's, thanks mate.
Thanks bro, can't wait for your screenpack. Check out the suggestion I made on that thread!
Last Edit: June 27, 2013, 03:13:48 pm by Flawless
Re: X-COSTUME Palette Selector v(1.2) 06/25/2013
#12  June 26, 2013, 06:30:38 pm
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I assume the character's .sff has to be .sff version 2 for this to work?
It can work on a regular sff so you can only use 12 pals, but the coding runs mainly off a remapPal, which will only work in mugen1.0 or higher.
Re: X-COSTUME Palette Selector v(1.2) 06/25/2013
#13  June 26, 2013, 08:50:51 pm
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Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#14  June 27, 2013, 02:06:38 pm
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One question, should variables not be repeated only in the. Cns where appears life, power and others (Normal cns). Is that some chars have been -2 state in another .Cns file where there if repeated. Nothing happens in that case? Thank you very much!
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#15  June 27, 2013, 03:05:05 pm
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One question, should variables not be repeated only in the. Cns where appears life, power and others (Normal cns). Is that some chars have been -2 state in another .Cns file where there if repeated. Nothing happens in that case? Thank you very much!
You SHOULD NOT use any variable that is in use for anything in any file.
Mugen loads variables from all files that are represented in the character's .def file.
You have to check ALL of the .st .cns .txt files for variables that aren't in use. - I will show a better way to find them soon.
Use the CTRL+F method I show in the video for now.
If that answers your question let me know, if not i'll get more into it if you'd like.  ;D
Last Edit: June 27, 2013, 03:22:02 pm by Flawless
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#16  June 27, 2013, 06:23:58 pm
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Yes thanks! The downside is that there are chars that use all variables, such as the Guilty Gear chars. But good to see if you find any solution, so congratulations for the code, it´s amazing!
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#17  June 27, 2013, 06:53:37 pm
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I have a problem:
When I open the char it says this:
Error detected.

Error parsing [State 5900, Palette Selector]
Error in [statedef 5900]
Error in Coding/System.cns:246
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Skullo/DivineSkullo.def
Error while precaching
Error parsing [State 5900, Palette Selector]
Error in [statedef 5900]
Error in Coding/System.cns:246
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Skullo/DivineSkullo.def
Error while precaching
Error parsing [State 5900, Palette Selector]
Error in [statedef 5900]
Error in Coding/System.cns:246
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Skullo/DivineSkullo.def
Error loading p1

Clipboard tail:
  Loading cmd command set DivineSkullo.cmd...OK
  Loading cns Coding/System.cns...Freeing player RC Skullomania...CMD...CNS...SFF...AIR...SND...Misc. ..OK
Character DivineSkullo.def failed to load
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage cvs2_osaka(Boss)00 loading in pre-1.0 compatible mode
  Loading BG...OK
Stage loaded OK
  Allocating helpers...OK
Match RNG seed: 1144653187
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/Skullo/DivineSkullo.def...
  Loading info...OK
  Loading cmd command set DivineSkullo.cmd...OK
  Loading cns Coding/System.cns...Freeing player RC Skullomania...CMD...CNS...SFF...AIR...SND...Misc. ..OK
Character DivineSkullo.def failed to load
Thanks Watta for the sig and avi.
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#18  June 27, 2013, 07:11:27 pm
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Sounds like you're trying to use the code on a winmugen character. Winmugen characters can't use code exclusive to 1.0 and above, even if you use them on the newer versions. You'll need to manually change the character's mugenversion in the def file to 1.0 for it to work.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#19  June 27, 2013, 07:55:00 pm
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Skullomania by DivineWolf
Thanks Watta for the sig and avi.
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#20  June 27, 2013, 08:15:35 pm
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Quickfist I just did skullomania there's a few things you have to mess with i can PM you mine so you don't have to worry about editing everything.
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#21  December 03, 2013, 07:04:08 am
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I'm back and I'm going to seek help on getting this working 100% for all characters, but I can't do this alone. If only I had a team to take over and turn this coal into a diamond.
Last Edit: December 03, 2013, 08:16:28 pm by Flawless
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#22  December 03, 2013, 03:08:05 pm
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Count me in! :)
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#23  December 03, 2013, 08:04:12 pm
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I'm looking into this my self, so if I can help in any way I will ;D
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#24  December 03, 2013, 08:18:40 pm
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My main problem seems to be mugen's limitations on it's use of (var) It's limited to 59 I believe and some characters use all of the variables to function. If only electbyte could give infinite (var) to characters then I would have a much better canvas for this tool.
Re: X-COSTUME Palette Selector v(1.5) 06/26/2013
#25  December 03, 2013, 08:27:56 pm
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My main problem seems to be mugen's limitations on it's use of (var) It's limited to 59 I believe and some characters use all of the variables to function. If only electbyte could give infinite (var) to characters then I would have a much better canvas for this tool.
You could try using fvar's.
Re: X-COSTUME Palette Selector v(2.0) 12/7/2013
#26  December 07, 2013, 10:49:30 am
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Thanks to everyone's support and Infinite's tutelage I have completed version 2.0. Have fun everyone!
Re: X-COSTUME Palette Selector v(2.0) 12/7/2013
#27  December 07, 2013, 08:20:36 pm
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Post a few characters you've already done i can have something to refer to if i find any errors :P
Re: X-COSTUME Palette Selector v(2.0) 12/7/2013
#28  December 08, 2013, 04:30:19 am
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I just left a comment on the video and I tried out the tutorial and it works great. However, I tried it on Sanders71113 Wolverine and it won't allow me to select any of his other pals besides the current one it starts on. Any thoughts?


Update: The pals index digits were out of order in the character and fixed it. Now it works like a charm. Thanks so much for the tutorial! I hope this works on all chars.
UltimateBiosparkJ a.k.a J-Wizzy, Themes on Deck!!


image hosting without registration
Last Edit: December 08, 2013, 05:05:09 am by UltimateBiosparkJ
Re: X-COSTUME Palette Selector v(2.0) 12/7/2013
#29  December 08, 2013, 04:07:13 pm
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I just left a comment on the video and I tried out the tutorial and it works great. However, I tried it on Sanders71113 Wolverine and it won't allow me to select any of his other pals besides the current one it starts on. Any thoughts?


Update: The pals index digits were out of order in the character and fixed it. Now it works like a charm. Thanks so much for the tutorial! I hope this works on all chars.
It will work on any character that doesn't use (fvar) 36-39. I know Balthazar's characters use them and so do Warusaki3's. You can just exchange all of the variables in the code with variables not in use.
Re: X-COSTUME Palette Selector v(2.0) 12/7/2013
#30  December 08, 2013, 07:12:44 pm
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Quick question. How does this work for people that enjoy going into watch mode? Would it just stay on the XCostume select or after a time would it auto select a pal?
Re: X-COSTUME Palette Selector v(2.0) 12/7/2013
#31  December 08, 2013, 07:17:15 pm
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It doesn't happen for the cpu, it only activates when the characters are being used by you.
Re: X-COSTUME Palette Selector v(2.0) 12/7/2013
#32  December 08, 2013, 11:26:47 pm
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Quick question. How does this work for people that enjoy going into watch mode? Would it just stay on the XCostume select or after a time would it auto select a pal?
The CPU use [Remappal]. XCOSTUME isn't coded for CPU, only for Player 1 and Player 2
Re: X-COSTUME Palette Selector v(2.0) 12/7/2013
#33  December 09, 2013, 02:05:39 am
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Alright, preciate it, will use this tool a lot.