I have updated XJ9. I finally got her to stop falling out of the sky during her midair attacks. I would still apreciate any advice.I'd like to add some sound, but I'm not sure how to get the soundsDownload:http://www.sendspace.com/file/p4oqwz
-needs taunt-some sprites need work-more sprites for the run anim?-a couple of animations need more speed...-and yeah, the proton cannon needs a bit more work. And isn't a move like this usually more of the Super or Hyper area?But a good first character though.I await future updates.
> Oh man, I've been thinking about making a Jenny of my own for the past year, but never got around to it. I'll try it out when I get a chance and get back to you with some feedback.
> I'm not going to beat around the bush here, Jenny needs a LOT of work to even qualify as a halfway decent character. First of all, Jenny on the show is six and a half feet tall, so you might want to make her a bit bigger. Her icon clips WAY above the portrait limits, and needs to be cut down to 25 x 25 pixels. What I would personally do is use her smiley face symbol as the icon, and use a screenshot from the show to make the big portrait.> Now here's where things really get ugly....- Jenny does WAY too much damage on almost all of her standard attacks, especially the crouching hard kick, which can take out a half of an opponent's health. Some of transformation moves could be used as specials or even supers, but even then they would need to have their damages reduced.- Jenny's moves cause an insane amount of block damage, when it should be roughly one tenth of the normal damage.- There are no hitboxes in any of the getting hit or falling animations, making it impossible to combo her.- There are no hitboxes in the Stun animation.- The winpose repeats a second time upon completion, causing Jenny to re-appear where she started, then fly up again.- The Walk Backwards animation is exactly the same as Walk Forwards. > Also, you might want to save the animation of Jenny getting blown to bits for the knock out instead of doing it every time she gets knocked down. Hope this helps.
Creamy_Goodness said, May 01, 2009, 06:48:28 pm> I'm not going to beat around the bush here, Jenny needs a LOT of work to even qualify as a halfway decent character. First of all, Jenny on the show is six and a half feet tall, so you might want to make her a bit bigger. Her icon clips WAY above the portrait limits, and needs to be cut down to 25 x 25 pixels. What I would personally do is use her smiley face symbol as the icon, and use a screenshot from the show to make the big portrait.> Now here's where things really get ugly....- Jenny does WAY too much damage on almost all of her standard attacks, especially the crouching hard kick, which can take out a half of an opponent's health. Some of transformation moves could be used as specials or even supers, but even then they would need to have their damages reduced.- Jenny's moves cause an insane amount of block damage, when it should be roughly one tenth of the normal damage.- There are no hitboxes in any of the getting hit or falling animations, making it impossible to combo her.- There are no hitboxes in the Stun animation.- The winpose repeats a second time upon completion, causing Jenny to re-appear where she started, then fly up again.- The Walk Backwards animation is exactly the same as Walk Forwards. > Also, you might want to save the animation of Jenny getting blown to bits for the knock out instead of doing it every time she gets knocked down. Hope this helps. Yeah. She's kind of feeling early. And she has a disturbing Claymizerish feeling about her.
SJJ said, May 02, 2009, 01:55:32 amThanks for more critique.What does Claymizerish mean?Claymizer is a mugen creator with characters that palyed interesting...
randomish said, May 02, 2009, 02:16:18 amSJJ said, May 02, 2009, 01:55:32 amThanks for more critique.What does Claymizerish mean?Claymizer is a mugen creator with characters that palyed interesting... In other words, a character from a creator who uses Actarus's CvS Axel as a base, amirite?
Feed Backshes pretty great for a first character you did well cuz ive played with some pretty horrid first gos-shes feeling kind of stiff i suggest u add more sprites to her stance to make it more fluid -she kinda hits to hard -a taunt would be cool cuz she just blinks when i try to taunt -Some sound ripps from the show would be niceaside that you did great Kudos hoping for future updates
Off Topic:RicePigeon said, May 02, 2009, 02:22:55 amrandomish said, May 02, 2009, 02:16:18 amSJJ said, May 02, 2009, 01:55:32 amThanks for more critique.What does Claymizerish mean?Claymizer is a mugen creator with characters that palyed interesting... In other words, a character from a creator who uses Actarus's CvS Axel as a base, amirite?I thought that the guy who used CVS Axel as base was Shazzo, amrite?
from d look of d sprites it would seem like it's a megaman edit........though i'd download it to know wat moves it has...........