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XJ9 char update (Read 8965 times)

Started by SJJ, April 29, 2009, 01:34:49 am
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SJJ

XJ9 char update
#1  April 29, 2009, 01:34:49 am
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I have updated XJ9. I finally got her to stop falling out of the sky during her midair attacks. I would still apreciate any advice.

I'd like to add some sound, but I'm not sure how to get the sounds



Download:

http://www.sendspace.com/file/p4oqwz
Last Edit: June 23, 2009, 01:43:54 am by SJJ
Re: XJ9 aka Jenny char release
#2  April 29, 2009, 01:56:11 am
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I havent seen that show in AGES ::)
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Re: XJ9 aka Jenny char release
#3  April 29, 2009, 02:12:32 am
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The face is.....creepy.

Hopefully she plays alright, I'll try her out.
Re: XJ9 aka Jenny char release
#4  April 29, 2009, 02:23:59 am
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Dang her proton cannon lost lots of quality :-\ :'(
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Re: XJ9 aka Jenny char release
#5  April 29, 2009, 03:18:39 am
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-needs taunt
-some sprites need work
-more sprites for the run anim?
-a couple of animations need more speed...
-and yeah, the proton cannon needs a bit more work. And isn't a move like this usually more of the Super or Hyper area?

But a good first character though.
I await future updates.

SJJ

Re: XJ9 aka Jenny char release
#6  April 29, 2009, 01:54:19 pm
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Thanks for the critique.
I'll get on that.
Re: XJ9 aka Jenny char release
#7  April 29, 2009, 02:08:06 pm
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She needs her leg cannon!
Re: XJ9 aka Jenny char release
#8  May 01, 2009, 12:19:34 am
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> Oh man, I've been thinking about making a Jenny of my own for the past year, but never got around to it. I'll try it out when I get a chance and get back to you with some feedback.
= = = = = = = = = =
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GT

Re: XJ9 aka Jenny char release
#9  May 01, 2009, 12:47:23 am
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LOL At The Eyes!

Itsamegamanedit! =D
Yeah Titiln, in fact, You Made Him
Re: XJ9 aka Jenny char release
#10  May 01, 2009, 06:48:28 pm
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> I'm not going to beat around the bush here, Jenny needs a LOT of work to even qualify as a halfway decent character. First of all, Jenny on the show is six and a half feet tall, so you might want to make her a bit bigger. Her icon clips WAY above the portrait limits, and needs to be cut down to 25 x 25 pixels. What I would personally do is use her smiley face symbol as the icon, and use a screenshot from the show to make the big portrait.

> Now here's where things really get ugly....
- Jenny does WAY too much damage on almost all of her standard attacks, especially the crouching hard kick, which can take out a half of an opponent's health. Some of transformation moves could be used as specials or even supers, but even then they would need to have their damages reduced.
- Jenny's moves cause an insane amount of block damage, when it should be roughly one tenth of the normal damage.
- There are no hitboxes in any of the getting hit or falling animations, making it impossible to combo her.
- There are no hitboxes in the Stun animation.
- The winpose repeats a second time upon completion, causing Jenny to re-appear where she started, then fly up again.
- The Walk Backwards animation is exactly the same as Walk Forwards.

> Also, you might want to save the animation of Jenny getting blown to bits for the knock out instead of doing it every time she gets knocked down. Hope this helps. :)
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Jason "Creamy Goodness" Tenn
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Last Edit: May 01, 2009, 09:51:11 pm by Creamy_Goodness
Re: XJ9 aka Jenny char release
#11  May 01, 2009, 09:22:39 pm
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 :o :o :o :o :o :o :o

Downloading now

Feedback in a bit
Re: XJ9 aka Jenny char release
#12  May 02, 2009, 01:23:09 am
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> I'm not going to beat around the bush here, Jenny needs a LOT of work to even qualify as a halfway decent character. First of all, Jenny on the show is six and a half feet tall, so you might want to make her a bit bigger. Her icon clips WAY above the portrait limits, and needs to be cut down to 25 x 25 pixels. What I would personally do is use her smiley face symbol as the icon, and use a screenshot from the show to make the big portrait.

> Now here's where things really get ugly....
- Jenny does WAY too much damage on almost all of her standard attacks, especially the crouching hard kick, which can take out a half of an opponent's health. Some of transformation moves could be used as specials or even supers, but even then they would need to have their damages reduced.
- Jenny's moves cause an insane amount of block damage, when it should be roughly one tenth of the normal damage.
- There are no hitboxes in any of the getting hit or falling animations, making it impossible to combo her.
- There are no hitboxes in the Stun animation.
- The winpose repeats a second time upon completion, causing Jenny to re-appear where she started, then fly up again.
- The Walk Backwards animation is exactly the same as Walk Forwards.

> Also, you might want to save the animation of Jenny getting blown to bits for the knock out instead of doing it every time she gets knocked down. Hope this helps. :)


Yeah.  She's kind of feeling early.  And she has a disturbing Claymizerish feeling about her. 

SJJ

Re: XJ9 aka Jenny char release
#13  May 02, 2009, 01:55:32 am
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Thanks for more critique.
What does Claymizerish mean?
Re: XJ9 aka Jenny char release
#14  May 02, 2009, 02:16:18 am
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Welcome to the House of Fighting.
Re: XJ9 aka Jenny char release
#15  May 02, 2009, 02:22:55 am
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<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: XJ9 aka Jenny char release
#16  May 02, 2009, 02:25:47 am
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Feed Back

shes pretty great for a first character you did well cuz ive played with some pretty horrid first gos

-shes feeling kind of stiff i suggest u add more sprites to her stance to make it more fluid
-she kinda hits to hard  :-\
-a taunt would be cool cuz she just blinks when i try to taunt
-Some sound ripps from the show would be nice

aside that you did great Kudos hoping for future updates
Re: XJ9 aka Jenny char release
#17  May 02, 2009, 02:47:33 am
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Re: XJ9 aka Jenny char release
#18  May 02, 2009, 03:21:39 am
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from d look of d sprites it would seem like it's a megaman edit........though i'd download it to know wat moves it has...........

SJJ

Re: XJ9 char update
#19  May 19, 2009, 01:46:01 am
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I have updated XJ9. Download at the top of the page.
Re: XJ9 char update
#20  May 19, 2009, 01:47:36 am
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 :S i watched that show about 7 Years ago. :) Lol nice character