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XRD sprites rendering (Read 1242 times)

Started by Simard, November 16, 2017, 07:58:11 pm
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XRD sprites rendering
#1  November 16, 2017, 07:58:11 pm
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Hi

I was able to disable the background as well as some particles off the game. My process is loosely based of Suzaku's who made an old thread about it http://mugenguild.com/forum/topics/generating-2d-guilty-gear-xrd-sprites-170997.0.html. But this process is in REVELATOR.

What I did -

- As Suzaku mentionned, I modified the "BaseSystemSettings.ini" file - I removed all the coding up to the line -" ; Whether secondary displays are allowed" (NOTE - Do a backup of that file before altering it)
- Then in the Displays settings of the game, I changed the resolution to 1028/720 . And like Suzaku suggested, I removed all the options  - V Sync, Post Effects,  Dynamic Lighting  and Display FPS. I also offsetted the lower HUD to -50 in the Display Settings.
- In training mode, I used a stage like Arena which renders a pure black as shown on the GIF
- As for the recording, I used Camtasia (or use whatever similar)


The challenge for me is to disable the camera movement during special or super attacks (someone already did a Cheat Engine code to control it SIGN but doesn't work in REVELATOR). And also if possible to disable the opponent (rendering it invisible).

With that, I will try to do some "sprites" with that technique and might do a char in the future.

https://imgur.com/a/7KgEt

https://imgur.com/a/3FsyO

Sorry if that technique was already discovered. But anyway, wanted to share with yall

EDIT-  the GIFS below look a bit degraded as I used an online converter from MPG4 to GIF
Last Edit: November 16, 2017, 09:02:26 pm by Simard
Re: XRD sprites rendering
#2  November 16, 2017, 11:46:27 pm
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- In training mode, I used a stage like Arena which renders a pure black as shown on the GIF

Unsolved Issues
[...]
  • Black BG - Character models may use pure black (#000000), which can make it difficult to cleanly extract them from the black BG. This can be overcome by manually correcting transparency errors afterwards, but a way to change the BG color in-game would be most desirable. Editing the character textures could also be a valid solution.

Be careful about the pure black colour.
Re: XRD sprites rendering
#3  November 23, 2017, 04:46:39 am
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Thanks, I will take into consideration