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Yamcha (Read 274630 times)

Started by balmsold, November 20, 2016, 11:35:33 pm
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Re: Yamcha
#41  November 23, 2016, 08:17:50 am
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What I meant was him doing the kick, "turning" into the wolf, attacking, doing the last hit as a Finisher.
Think something similar to Gohan's Gekiretsu Ranbu.
Maybe it's nonsense, but for me, that'd be spot on.
Last Edit: November 23, 2016, 08:40:50 am by LightScarecrow
Re: Yamcha
#42  November 23, 2016, 05:29:17 pm
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it would be better if wolf was an some sort of transparent afterimage on Yamcha.
Re: Yamcha
#43  November 23, 2016, 11:16:34 pm
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it would be better if wolf was an some sort of transparent afterimage on Yamcha.

I pictured it like the anime, Yamcha running and kinda flashing like a wolf.
But a afterimage would also look awesome! Nice suggestion!
Re: Yamcha
#44  November 25, 2016, 11:32:36 pm
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The only thing I can think of is Yamcha Vs Dan. You know, for the memes.
Though we all know who would win...

Re: Yamcha
#45  November 27, 2016, 08:34:35 am
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special thanks to chamat for helping me with this ^^

Re: Yamcha
#46  November 27, 2016, 03:19:31 pm
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special thanks to chamat for helping me with this ^^



Great :D  Now,i wish the Z2 Team put their seal of approval (and maybe modify him to be more fitting to HDBZ) and put him in the game as an official
HDBZ project and character.Him and Smurfyeah's Chi Chi and im f*ching going to Space Australia :D
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HQ

Re: Yamcha
#47  November 27, 2016, 03:59:17 pm
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While I'd love to see this done for good (hey it's been a long time coming), it still has issues that I mentioned way back
- The circling motion of the forward hand + the decrease of his shoulder area makes it look weird to my eyes.
Here's a fast way to fix it.


Also I'm not sure of what to think of the "belt" avoiding his leg motion...but that maybe is just me.
Re: Yamcha
#48  November 27, 2016, 06:03:25 pm
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The animation overall seems a little off in a few areas. I think the legs SNAP forward. While the legs are apart they're nice and fluid. When they're in the center they seem to almost trade places. Maybe if the shading had higher contrast?

HQ I like your left arm more but not the right for some reason. But yeah both of the tassels/ends of the belt dont seem to touch anything. When his hips turn left I think they'd be closer together too.

With all that said, I think the animation as it is could be used in the release. I'd say focus on other stuff that needs more attention and leave the perfection stuff for later.
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Re: Yamcha
#49  November 27, 2016, 08:38:09 pm
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alright, took all your points guys, the leg snap was intentional since I based it on makoto

Re: Yamcha
#50  November 27, 2016, 10:04:23 pm
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Damn that looks good.
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

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Re: Yamcha
#51  November 27, 2016, 10:34:46 pm
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Animation looks excellent. He looks pretty tall, though. Is he in scale with the Z2 characters?
Re: Yamcha
#52  November 27, 2016, 11:24:31 pm
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he is almost the same size as tenshinhan z2 so yup
Re: Yamcha
#53  November 28, 2016, 02:36:47 am
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Hmm, I made a chart out of curiosity. I tried to find the most upright sprites of Z2 characters and Z2 inspired characters, to compare their heights.



It does seem, to me, that Yamcha is a bit too tall. He's more or less the height of Goku in the series. Here, he seems to be around 5-7 pixels taller than him.

Not trying to make things harder for ya, just giving you the benefit of an observation.
Last Edit: November 28, 2016, 05:08:07 am by AugustAPC
Re: Yamcha
#54  November 28, 2016, 05:22:28 am
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Well, too late now. Let's just chalk it up to artistic liberties ;)
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

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Re: Yamcha
#55  November 28, 2016, 09:56:43 am
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yamcha is1.83-1.85 cm tall while goku is 1.75, its a lil fact that the anime doesn't respect lol , but don't worry I'm pretty sure he'll be shorter than tenshinhan z2 standing, if not I'm gonna tweak that right away.
Last Edit: November 28, 2016, 10:13:30 am by balmsold
Re: Yamcha
#56  November 28, 2016, 01:58:56 pm
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Yamcha is fine, Tien will be about the exact same height. Goku isn't really THAT viable anymore to use as scale reference. His proportions are very weird, but hey, it's my older days of spriting. Yamcha's scale is great, doesn't need to be changed.
Re: Yamcha
#57  November 28, 2016, 03:18:44 pm
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I can already see the youtube comments using annoying tfs memes and writing off balmsold's yamcha as a joke before requesting a bunch of other characters once yamcha gets a trailer
Re: Yamcha
#58  November 28, 2016, 04:23:49 pm
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Yeah but this is Dragon Ball Yamcha, not Z Yamcha, back when he was useful.
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Re: Yamcha
#59  November 28, 2016, 04:44:42 pm
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Re: Yamcha
#60  November 28, 2016, 04:47:40 pm
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