This is a stage based in the idea of the ying yang island from mortal kombat deception, the stage have 2 parts, and change and changes every 18 secondsthe stage isnt finished yetthe file contain a hi-res version, that was the original because the sprites was big, but i make a low-res version tooidea & sprites: aniellocode: juano16 SCREENSHOTSSpoiler, click to toggle visibilty VIDEOSpoiler, click to toggle visibiltyhttp://www.youtube.com/watch?v=T3s7v1_IL3ADOWNLOADSpoiler, click to toggle visibiltyhttp://juano16.mugenhispania.info/index.htmlstages sectionpd: any feedback are welcome
Yeah, a bit heavy on the eyes. Or at least make it shorter-lasting, it's a bit too long the way it is IMO. Not seeing anything for that long can be a bit of a disadvantage if you're fighting a tough AI.Good work otherwise.
Um... you might want to fix the music. After awhile, the music desyncs. Like... the music will change a few seconds AFTER the scene has changed. Anyway... other than that little detail, I think the stage is pretty good.
music can never stay synchronized it's impossibleyou can get close to having that illusion but it will always deviate because of bg pause or music pausealso the flash will always remain horrible in front of the characters no matter how you time itparallax needs alot of work and the deltas are completely offcharacters slide away from each other when one walks away and the soft blur of that moon killsthe switching between backgrounds is too soon and drastic IMOI would shift every 2000 ticks but if you're trying to keep in pace with the music then disregard my suggestionstage doesn't feel like a 2.0 ver but more like a 0.4I assume you have everything in place but it needs polishing
MOTVN said, June 13, 2009, 02:56:22 ammusic can never stay synchronized it's impossibleyou can get close to having that illusion but it will always deviate because of bg pause or music pausealso the flash will always remain horrible in front of the characters no matter how you time itparallax needs alot of work and the deltas are completely offcharacters slide away from each other when one walks away and the soft blur of that moon killsthe switching between backgrounds is too soon and drastic IMOI would shift every 2000 ticks but if you're trying to keep in pace with the music then disregard my suggestionstage doesn't feel like a 2.0 ver but more like a 0.4I assume you have everything in place but it needs polishingtry to ignore the hires version i never worked before with a hires stage, this stage not need to be hires,in the next updates im gonna only post the lowres version, check the deltas and charecter slice in the lowres version, in that version not happen thatim gonna make the switch not so drastic, and for the time, the music isnt a problem, i can make other mix when the time be the bestthe change now is gonna be every 30 seconds, then 1800 ticksabout the number of the version, i wanted to start in the v0.1, but aniello wanted to start in v0.5, then the next v1.5, and this v2.0, but would be problematic to return the version number, then we will increase in the upcoming versions only 0.1 every time, then the next will be the 2.1pd: What do you mean when you say the word "IMO"? ???
CommanderChaos said, June 13, 2009, 09:54:27 amAwesome work on the Ying Yang Room v2.0 stage yo! thanks i updated the stage, i change the stuffs i say bafore, and also i remove the flash in front of the characters, now only appear in the backgroundthe stage change every 30 seconds, then i made other mix for the music, and i change the name of the music file, you should erase the other
Juano16 said, June 13, 2009, 08:50:50 amabout the number of the version, i wanted to start in the v0.1, but aniello wanted to start in v0.5, then the next v1.5, and this v2.0, but would be problematic to return the version number, then we will increase in the upcoming versions only 0.1 every time, then the next will be the 2.1pd: What do you mean when you say the word "IMO"? ???version 1.0 is an official complete releaseversion 2.0 is an official updated complete releaseso 2.1 implies this is the 2nd release with enough changes to fully differentiate it from 1.0and the 2.1 means you made a slight adjustmentIMO = In My Opinion
MOTVN said, June 13, 2009, 05:34:01 pmJuano16 said, June 13, 2009, 08:50:50 amabout the number of the version, i wanted to start in the v0.1, but aniello wanted to start in v0.5, then the next v1.5, and this v2.0, but would be problematic to return the version number, then we will increase in the upcoming versions only 0.1 every time, then the next will be the 2.1pd: What do you mean when you say the word "IMO"? ???version 1.0 is an official complete releaseversion 2.0 is an official updated complete releaseso 2.1 implies this is the 2nd release with enough changes to fully differentiate it from 1.0and the 2.1 means you made a slight adjustmentIMO = In My Opinionthe fixes was slight but I think in some ways could be considered was the v2.0 because although previous versions were not distributed to the public (tests were privated) there were actually more radical change in terms of the sprites in the other versionsFanto said, June 13, 2009, 12:12:05 pmIs it called Ying Yang instead of Yin Yang on purpose? Because of the Ying Yang Twins or something?the idea is based in the stage ying yang island from mortal kombat deception, here an imagehttp://www.mortalkombatwarehouse.com/mkd/arenas/#yinyangislandSpoiler, click to toggle visibiltyMaster Yoda said, June 13, 2009, 05:02:33 pmi like this idea! nice stage! thanks, the stage idea was from aniello(achawo), but I went to see how to code it, never before i used the advanced controls for stages
Juano16 said, June 13, 2009, 09:33:53 pmFanto said, June 13, 2009, 12:12:05 pmIs it called Ying Yang instead of Yin Yang on purpose? Because of the Ying Yang Twins or something?the idea is based in the stage yin yang island from mortal kombat deception, here an imagehttp://www.mortalkombatwarehouse.com/mkd/arenas/#yinyangislandSpoiler, click to toggle visibiltyhttp://www.mortalkombatwarehouse.com/mkd/arenas/yinyangisland.jpgoh, ok. It's misspelled....
The idea is nice, the execution needs a little work. I love the concept but the 2 backgrounds are too static for me. At least add some animations (spinning) to the portal and rain to the other or something. Needs ALOT more effects. The concept is totally there though.Ying Yang twins..lolAlso your Goku HR pallettes dont work for version 6
darkmanx_429 said, June 14, 2009, 07:05:52 pmThe idea is nice, the execution needs a little work. I love the concept but the 2 backgrounds are too static for me. At least add some animations (spinning) to the portal and rain to the other or something. Needs ALOT more effects. The concept is totally there though.Ying Yang twins..lolAlso your Goku HR pallettes dont work for version 6 i know the stage is very static, maybe in the future will be animswhat version of goku you say?