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Yoko_WP by akkin released 12/12/10 (Read 2815 times)

Started by Phantom Blood, December 12, 2010, 05:18:39 pm
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Yoko_WP by akkin released 12/12/10
#1  December 12, 2010, 05:18:39 pm
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Re: Yoko_WP by akkin released 12/12/10
#2  December 12, 2010, 07:38:39 pm
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If someone Didn't noted Akkin Updated Schlussel with new spites and color separation
Re: Yoko_WP by akkin released 12/12/10
#3  December 12, 2010, 07:44:18 pm
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That was last month
Re: Yoko_WP by akkin released 12/12/10
#4  December 12, 2010, 08:26:49 pm
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Re: Yoko_WP by akkin released 12/12/10
#5  December 12, 2010, 08:46:20 pm
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Feedback:

- The sword should be covered with blue CLSN, IMO.
- Standing pose doesn't need that many CLSN. Heck, if you press Start it gives you a better option to use.
- The grab:

Nice range there. Yeah, she connected that grab.

It's fine.
Re: Yoko_WP by akkin released 12/12/10
#6  December 12, 2010, 09:40:43 pm
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Nanashi's pointed about a good portion of my CLSN feedback.
But at least he put blue CLSN over the non slashing attacks.

- Uses default hit and attack sounds for her attacks. She uses the default super activation sound for her super.
- Music within her intro and abruptly cuts off after she enters her fighting stance.
- Minor anesthetic thing I've noticed. She does not open her mouth during any of her attacks. It seems abit unnatural if you ask me.
- Only 3 specials and 1 super. I'm not one to complain about an amount of moves, but I do feel like she could use a bit more. Both versions of every special knock down.
I think that there should be more of a difference between versions of attacks besides just speed and damage.

I will tell you not to look at her in Fighter Factory.
(Hentai)
Re: Yoko_WP by akkin released 12/12/10
#7  December 13, 2010, 02:09:27 pm
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- The grab:

Nice range there. Yeah, she connected that grab.

Since she still needs to be at point-blank range (well, sort of  :P ) in order to trigger the grab I don't see any problem in having a large CLSN. It doesn't make sense but it doesn't have (much  :P ) effect on gameplay. The p2dist minimizes this problem.

She's boring. She doesn't change many basic values from KFM, like

yaccel = .44

[State 52, 3]
type = CtrlSet
trigger1 = Time = 3
value = 1

Most of the kick attacks of all of his chars look and behave the same and her special moves doen't show innovation at all.

It's an original char without original moves  :P
Last Edit: December 13, 2010, 02:15:07 pm by Zzyzzyxx
Re: Yoko_WP by akkin released 12/12/10
#8  December 13, 2010, 02:10:21 pm
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as expected from that author kuromaru compatible tck.
Re: Yoko_WP by akkin released 12/12/10
#9  December 13, 2010, 02:12:04 pm
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Re: Yoko_WP by akkin released 12/12/10
#10  December 13, 2010, 02:27:09 pm
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i know

but i kinda feel that author is kinda similar to the author but he/she made broken the characters

perverted authors are kinda increasing this days...
Re: Yoko_WP by akkin released 12/12/10
#11  December 13, 2010, 02:48:29 pm
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Anamochi, Choiyer, Akkin and I can't remember any other example of hentai author at the moment, who's active and has his works shown at famous Mugen forums. In most cases you don't find hentai mugen unless you deliberately search for it.

perverted authors are kinda increasing this days...
Prepare yourself for the surprise, I'm a perverted author.
Re: Yoko_WP by akkin released 12/12/10
#12  December 13, 2010, 04:22:55 pm
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Anamochi, Choiyer, Akkin and I can't remember any other example of hentai author at the moment, who's active and has his works shown at famous Mugen forums. In most cases you don't find hentai mugen unless you deliberately search for it.

perverted authors are kinda increasing this days...
Prepare yourself for the surprise, I'm a perverted author.

SUFFER THE FATE OF THE HERETIC!

the new version of Wind/Schlussel Akkin added a creampie tied animation
Re: Yoko_WP by akkin released 12/12/10
#13  December 13, 2010, 05:54:20 pm
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Since she still needs to be at point-blank range (well, sort of  :P ) in order to trigger the grab I don't see any problem in having a large CLSN.

On account that I have "dodged" throw attempts before(either jumping or backstepping at the same time he throw attempt started) I can safely say that the range does need nerfing badly.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Yoko_WP by akkin released 12/12/10
#14  December 13, 2010, 07:29:31 pm
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After facing her, I realized that I must agree with you  :S
Re: Yoko_WP by akkin released 12/12/10
#15  December 14, 2010, 03:01:23 am
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But usually facing her, I don't get thrown that much.
Instead she just destroys me with her combo, consisting of a low punch, canceled into high punch, canceled into dp+LP, canceled into qcfx2+P.

Gameplay wise, she's decent.
Could be tons better.