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Your input into KOFE (Read 42489 times)

Started by swipergod, October 08, 2015, 05:36:46 am
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Your input into KOFE
#1  October 08, 2015, 05:36:46 am
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So I figured I'd stick this here to get people's thoughts on things. Blog's probably not the best place to put it.

Some of the questions I've asked so far:

Should Kasumi have her Air DM projectile?

Should Andy have his Neo Max from XIII?

New question: What do you think about a color separated King? Yes please or meh?

Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Your input into KOFE
#2  October 08, 2015, 06:17:17 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Your input into KOFE
#3  October 08, 2015, 08:01:05 am
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So I figured I'd stick this here to get people's thoughts on things. Blog's probably not the best place to put it.

Some of the questions I've asked so far:

Should Kasumi have her Air DM projectile?
Which DM would you delete ? I like the current 2.

Should Andy have his Neo Max from XIII?
As a HSDM? why not. Properties sounds close to the current HSDM.

New question: What do you think about a color separated King? Yes please or meh?


Color separation is always a good idea.
Re: Your input into KOFE
#4  October 08, 2015, 08:32:32 am
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I'm all for color separation, but it is very time consuming

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Re: Your input into KOFE
#5  October 08, 2015, 11:24:23 am
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Re: Your input into KOFE
#6  October 09, 2015, 04:11:10 am
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So for Kasumi, this would just be a straight addition. No deletions. "Can be done in the air" moves increase versatility, but are essentially the same as their standing counterparts. Rugal can do his dark gravity in the air as well. :)

Andy's NM to HSDM, well I dunno, the Neo Max feels more "ninja like". I'll have to figure out effects for the "zip to the wall".

King's color separation would be her jacket and probably the gloves and shoes. Not really motivated to do the belt. I'll do it here and there once Goddess is done.
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Re: Your input into KOFE
#7  October 11, 2015, 01:04:48 am
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Last Edit: October 11, 2015, 01:15:11 am by rafhot
Re: Your input into KOFE
#8  October 11, 2015, 02:07:50 am
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The version I downloaded had the pants and jacket as the same color. Perhaps if you have a version that has some separation you could share it with me and I could go from there?
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Re: Your input into KOFE
#9  October 11, 2015, 02:37:57 am
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Last Edit: October 11, 2015, 02:42:43 am by rafhot
Re: Your input into KOFE
#10  October 11, 2015, 02:41:24 am
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Much appreciated rafhot. I'll do some of King's sprites tomorrow. Working a bit on Lee, but Goddess whupped me good, so color separation might be a nice 1 day breather.
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Re: Your input into KOFE
#11  October 11, 2015, 02:58:22 am
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you're welcome, if you can send it back to me when you finish the separation will be great, i want to use it on my aof2 beat em up game too :P
Re: Your input into KOFE
#12  October 12, 2015, 03:04:03 am
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I noticed this King was the 98 version. I thought about doing this version, but I feel the '99 colors sprites better support both '98 and '99 color types because the jacket edges don't blend into the jacket too much and the gloves are the "no holed type". I fooled around with King '99 and have decided on this separation:

Index for King KOFE separation:


Color type '98, Color type '99, Color type XIII and Oswald Colors using the new separation


Essentially the bow, jacket fold, shoe tips and pants will share the same palette. The shirt and shoe base will share the same palette. Jacket, Eyes and gloves will be their own palettes. I know the shoe colors are flipped for '98, but I don't have the will to add shoe separation. I think it looks alright as is.
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Last Edit: October 12, 2015, 05:48:30 am by swipergod
Re: Your input into KOFE
#13  October 12, 2015, 05:12:51 am
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awesome!, personally im addicted to collect color separated sprites, and now 2 king variations will have it
Re: Your input into KOFE
#14  October 12, 2015, 11:41:49 pm
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She'll take some time, but it'll get done. :)

Next question. This one's a bit of a tough one for me. Classic Geese or FF Special style? Ambasa did a phenomenal job with the conversion. I'd essentially be missing just one 2 frame kick and the Blue Mary snaps. While I'm certain about keeping the other variants. I'm really blown away by the effort that was put into this. Thoughts?



Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Your input into KOFE
#15  October 12, 2015, 11:46:59 pm
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She'll take some time, but it'll get done. :)

Next question. This one's a bit of a tough one for me. Classic Geese or FF Special style? Ambasa did a phenomenal job with the conversion. I'd essentially be missing just one 2 frame kick and the Blue Mary snaps. While I'm certain about keeping the other variants. I'm really blown away by the effort that was put into this. Thoughts?




My vote is a yes. :joy::goi:

so many cool new things are going into this, I'm so excited.
Last Edit: October 12, 2015, 11:58:17 pm by Melcore
Re: Your input into KOFE
#16  October 13, 2015, 01:28:30 am
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Why would you want to change Geese's sprites?
Re: Your input into KOFE
#17  October 13, 2015, 05:27:44 am
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I vote for a yes for a Geese FF special style !
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Re: Your input into KOFE
#18  October 13, 2015, 05:28:51 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Your input into KOFE
#19  October 14, 2015, 01:29:59 am
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So I'm hearing yes. Ok, so in he goes then. I'll figure out how to deal with the missing sprites. There's only 6 of them, so that's not bad at all.
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Re: Your input into KOFE
#20  October 14, 2015, 03:53:21 am
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No! Keep the classic.
Re: Your input into KOFE
#21  October 14, 2015, 04:09:41 am
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Don't listen to Uche.
Re: Your input into KOFE
#22  October 14, 2015, 10:16:17 am
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No! Keep the classic.

Ether way, geese is considered a complete character, if you want him to still have the classic look, you can. Just save the current geese you have now and overwrite him in the chars file when you download the new verson of the game, that way we get the geese we want and you get the one you want.
Re: Your input into KOFE
#23  October 14, 2015, 02:14:52 pm
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So as was hinted at in the 1.0 topic, I have an interest in providing alternate "skins" for a few characters. But this would be post 1.0. So far what I'm thinking is:

Geese - Nightmare Geese (Ambasa)
Rugal - Omgea Rugal (Ahuron)
Benimaru '99 - Benimaru '03
Robert '99 - Robert '03
Athena (Ecchi) - Athena '98
King '99 - King '97
Ryuji '03 - Ryuji '97
Iori - Iori XII
Kyo '99 - Kyo '98
Mr. Karate - Takuma

I'd also be interested in doing a Big Bear version of Raiden and Blue Mary RB style, but those sprites don't exist, so it'd have to be a commission...

The gameplay wouldn't change at all, it would just be a different look. Anyway, all this to say is I'm just trying to figure out what the base Geese would be for 1.0 release. Melcore is correct that you can just save the current version of Geese and override him. He'll be gaining a new special intro with Tung that he doesn't currently have and will need the tag coding that I'll be developing for KOFE, but I can always release Classic Geese and Iori (since he's also complete) as "boosters" that you can swap out. Thoughts?
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Re: Your input into KOFE
#24  October 14, 2015, 03:43:25 pm
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I believe a commission is really necessary for...WHAT?! Athena (Ecchi)? What nonsense is this?
Re: Your input into KOFE
#25  October 14, 2015, 06:14:06 pm
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Commission is to complete the game. I'm currently looking into commissioning Raiden SNK style for example. Ecchi's Athena has served as my base Athena since this project began. Red top, purple skirt. Just giving credit to the spiter like I always do.
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Re: Your input into KOFE
#26  October 14, 2015, 06:19:00 pm
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Re: Your input into KOFE
#27  October 14, 2015, 11:07:13 pm
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Didn't Vans do an Omega Rugal? Iirc, he uses 2k2 UM and is probably a much better base

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Re: Your input into KOFE
#28  October 14, 2015, 11:25:00 pm
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I have an omaga rugal that has his coat, like the CVS one but in KOF sprite style, I can't remeber who made the sprites but I'm sure that info is in the readme that comes with the character or something. PM me if you want it Swipes :)
Re: Your input into KOFE
#29  October 15, 2015, 01:13:19 am
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Hey all. Yes I know of the jacketed Rugal. That was sprited by Jin I believe. As was the God Rugal variant. It's a beautiful custom, but personally prefer the one Ahuron sprited because it looks more like his '95 look with the metal hand and crazy hair style. :) I won't argue on the fact that Van's version would most likely be better coded, but for these edits, I'd just be placing the sprites in, but keeping the coding the same. Too much work to code new characters.

Thanks for recommending Metal Warrior City_Hunter. I'll drop him a line. I've already talked to Thedge about doing Raiden, but there's still lots of sprite work left still. :)



Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Your input into KOFE
#30  October 16, 2015, 02:27:01 am
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Everyone who wanted shirtless Geese. You've got him. Nio helped me out with the 2 main attack sprites, so I can now begin the transfer process (among the many other things left to do) lol. Big thanks to Nio.  Geese'll still need Mary snaps, but I'll worry about that later.

Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Your input into KOFE
#31  October 21, 2015, 11:48:53 pm
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So glad you went with the shirtless Geese, he honestly seems more intimidating.  I wish there was a shirtless Takuma out there in the Mugen world...

and Vanessa. :hump:
Re: Your input into KOFE
#32  October 22, 2015, 02:48:54 am
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Shirtless Geese is more boss like. Was a tough call for me because shirt Geese has become classic Geese. FF, KOF, CVS, SVC... but I loved a lot of the Fatal Fury specific designs and why I switch my Yamazaki to '03 which is his FF look. This is why I'd love to do a RB version of Blue Mary. But I need a spriter for that. lol.

And yes, I'm totally ignoring the Vanessa comment. lol.
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Re: Your input into KOFE
#33  October 04, 2016, 05:12:18 pm
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Soooo, about our friend Bob, Bobby, Bobberino. Thoughts on a version?


NESTS

or

03


Added bonus of 03 is with color separation you can get a pretty close XIV version style.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Last Edit: October 04, 2016, 10:00:37 pm by swipergod
Re: Your input into KOFE
#34  October 04, 2016, 05:26:49 pm
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I choose the 2003 (XIV Ver.) one, for following the line, so we can see him on the actual attire, before he had grow his moustache...
Re: Your input into KOFE
#35  October 04, 2016, 10:32:06 pm
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id still like to see a moustache/gotee on him.
Re: Your input into KOFE
#36  October 04, 2016, 10:43:20 pm
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I like the 03 design, It's a shame SNK didn't use it more.
Re: Your input into KOFE
#37  October 05, 2016, 12:01:10 am
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Use the 2003 version of Robert Garcia.
Re: Your input into KOFE
#38  October 05, 2016, 12:19:48 am
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Gameplay: 98
Visuals: Nests
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Re: Your input into KOFE
#39  October 05, 2016, 12:20:54 am
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My only input is about the Ai, its way to hard even on easiest settings
Re: Your input into KOFE
#40  October 05, 2016, 12:51:06 am
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2003 (XIV Ver.) Robert for me, too.
Re: Your input into KOFE
#41  October 05, 2016, 02:26:18 am
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Sounds like Robert 03 is the way to go. He won't be color separated right away, but he'll go on the list. I'll get the missing sprites drafted. The intention is for him to play exactly like he does currently and just change the look. No new moves or anything (just like what I did with Geese).
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Re: Your input into KOFE
#42  October 05, 2016, 05:07:46 am
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Oh, please not 2k3!
Use '96, '99 or NGBC instead, I would suggest using 99 since I made every move he ever had for it and 2k3 sprite set needs a lot of work to take it to a decent state.
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Re: Your input into KOFE
#43  October 05, 2016, 11:45:34 am
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To be honest, 2k3 Robert is my favorite design for him, and it does upsets me that they only ended up using it once. Like, yeah, he has inconsistencies, but he's far from the worst sprited character in 2k3, given that the flaws on his sprites require you to pause the game, and most likely compare it to his NESTS incarnation. It's not a big deal, and I'd rather have that over the overused NESTS Robert.

Now, if we were discussing about 2k3 Terry, THEN I would be concerned.
Re: Your input into KOFE
#44  October 05, 2016, 06:18:46 pm
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03 Terry = Yuck. Sorry to those who actually like him.

I totally agree that the sizing and quality hiccups are an issue. I don't want Robert to be shorter than Yuri after all. But I would say that there's other quality issues with some SNK sprites. The Mizuki sprites that I use for Orochi don't blend with some of the Orochi sprites that were used for him. Mai's walk forward and backward hasn't been resprited since '95 and look terrible. Some of these I've fixed already. I'll go through KOFE to see if there's other sprites worth touching up, but I wouldn't avoid using 03 Robert just for that, especially if he's got a good look. I think the color separation possibilities have me interested...
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Re: Your input into KOFE
#45  October 05, 2016, 07:50:29 pm
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Hmmm, for input, it seems like alot of things are already interesting enough. I mean CS'd characters, Vice with Pants, Grandpa Shiranui, KOF'd MORRIGAN!! What more couldn't we want?
Well, the only opinion I have is maybe the return of Ingrid as a HIDDEN character type. I know for some games a hidden character or 2 is ALWAYS a must to have for the roster, since it can really up the fun dosage and nostalgia. Nothing can truly beat a character that is hidden for it brings back the 90s hype! I can also understand that she is also not in her own team but that can be ok as well, for one of the KOF games Iori and Kyo were teamless too!
I can see great promise with Ingrid in the roster PLUS her overall standard effects can EASILY Be edited for a XI/NGBC Feel. You can even throw in a custom intro against a few of the fighters like the Capcom series fighters wondering why they are in the KOF dimension, and
even one for a few KOF Fighters ( Esp. Athena).
Re: Your input into KOFE
#46  October 05, 2016, 08:20:16 pm
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You don't have to pause the game to see the poor quality of the sprites, posing, and new animations.

Sorry, but 2K3 Robert (cool as his outfit may be) is easily one of the worst sprite sheets I've seen in a commercial game. Unless some magic can be worked on them, I'd much rather see 99-2K2.
Re: Your input into KOFE
#47  October 05, 2016, 08:27:06 pm
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I'll only be content with 2K3 Robert if either Thedge or MW are commissioned to make it of good quality. But if that's not the case, then 99-2K2 Robert all the freaking way.

I mean, as much as I love that outfit, the inconsistencies and terrible quality of 2K3 Robert's set is not worth going for.
Re: Your input into KOFE
#48  October 05, 2016, 09:00:06 pm
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Hmm, trying to estimate the amount of work here to upgrade Robert as something to explore for later. What are the really bad areas that need fixing? His walk forward and backwards are obviously in need of fixing. The missing straps on the flip kick and the Haoh are a few more. Noticed some punches and kicks needing either a better transition or resizing. Any other major ones?

Note that I wouldn't be using his LDM kick thingy or his kicking fireballs. He'd play exactly as he does now in KOFE (closer to 2k2 if you haven't played him).
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Re: Your input into KOFE
#49  October 05, 2016, 09:36:58 pm
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If that the case, I suggest using a color separated KOF96-98 sprite set, you can get to something similar to 2k3 by separating the sleeves and you have a plenty of sprites to use with a consistent set.
Don't get me wrong, I do like 2k3 Robert  design and gameplay, but the execution is poor to say the least.
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Re: Your input into KOFE
#50  October 06, 2016, 03:13:08 am
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What's up with you and KoF '96 - KoF '98? I am not trying to be rude, but you were out voted on this.
Re: Your input into KOFE
#51  October 06, 2016, 03:17:52 am
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I would take his word for it considering he's a skilled and reputable spriter who knows what he's talking about and has an entire post showing how unforgivably bad that sprite set is.
No, YOU move.
Re: Your input into KOFE
#52  October 06, 2016, 03:24:51 am
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But KOFE's Robert Garcia is currently a mixture of his NESTS saga clothing and KoF 2003 stance.
Re: Your input into KOFE
#53  October 06, 2016, 03:26:24 am
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It's not only Robert just to add on, 2K3 has some pretty bad sprites all around. Terry was already mentioned, Yamazaki's magic abs, Mukai's wonky posing, Shen has some pretty bad stuff too. Redesigns were cool, but they really butchered some characters in-game.
Re: Your input into KOFE
#54  October 06, 2016, 03:55:19 am
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Oh this is what's taking up the sidebar at Guild? Robert discussion?


Robert was boring as hell until 2003. Thus, best Robert is 2003. Now can we end this?
Re: Your input into KOFE
#55  October 06, 2016, 09:18:29 am
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Anything but the  Robert 2k3 visual... yeeuck. I'd agree with Aerosmugen on this, for Color seperating the Nests version.
Re: Your input into KOFE
#56  October 06, 2016, 11:50:27 am
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People are expressing which design they prefer, not which one was the best sprited. Again, 2003 had some rough sprites, but Robert is hardly the worst one from that game, and he's hardly that bad to begin with. I'm a spriter myself, and I didn't notice the faults with 2k3 Robert until Thedge showed the side by side comparison with NESTS Robert. I acknowledge that it has problems, but it's nothing that warrants scrapping the design from the game, and it's nothing that cannot be changed in the future.

Ryo still had rough as hell animations that were never updated since KOF 96 (and some of them were merely slightly edited from KOF 94/95). A lot of his animations have jumpy shading, and his stance animation is stiff and pretty much disgusting to look at. Before KOF XII, the only time he had his animations updated was in NGBC, where his animations actually looked more polished. Does that means we should take out default Ryo from the game and replace him with NGBC Ryo?

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Re: Your input into KOFE
#57  October 06, 2016, 03:29:42 pm
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Didn't realized this was going to become such a debated topic.  :o

So KOFE currently has 99-02 Robert. That will continue to be the default Robert for now. I'll explore the cost of touching up Robert '03 by figuring out how many sprites need to be fixed. Not everything does (his trip comes to mind).

About Ingrid. I agree that she'd fit in the SNK universe quite nicely. I made the choice of Tabasa though because she's mostly already sprited and creatively, there's more flexibility with her moveset.
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Re: Your input into KOFE
#58  October 06, 2016, 05:02:50 pm
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Indeed it became quite hot here. Personally I always liked pre '03 Robert design more regardless of how overused it is. Wouldn't mind '03 one if it came as selectable alternative and/or also featured different gameplay. Being just a looks swap of his... meh, I'd pass, not worth the fixing effort to replace the one who's good already(and I prefer more =P ).
Re: Your input into KOFE
#59  October 07, 2016, 09:14:38 pm
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New opinion time. Andy Bogard. Currently has his palm blasts. Recent game have shown him with full screen projectiles. Do we give Andy his long range or keep him as is? Andy stands out as the only Fatal Fury guy without a ranged projectile. Eiji currently has the exact same projectile Andy does. Thoughts?
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Re: Your input into KOFE
#60  October 08, 2016, 08:15:01 am
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Is it OK to post a future character suggestions here? I suggest Gang-il.

If someone has a copy of KOF XIV, his normals and commands can be captured, and his moves can be copied from Kim and his sons. The only problem with Gang-il right now is making sprites for him.
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Re: Your input into KOFE
#61  October 08, 2016, 09:33:24 am
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Give Andy his actual fireballs. He always feels off with those blasts.

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Re: Your input into KOFE
#62  October 08, 2016, 10:16:49 am
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Don't know what's better, like both... Maybe leave heavy version to blast and light version make fireball as a compromise?
Re: Your input into KOFE
#63  October 08, 2016, 10:22:27 am
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Hmmm, I actually like that idea, make the blast hit harder too perhaps?
Re: Your input into KOFE
#64  October 09, 2016, 03:05:50 am
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I thought it was a good projectile trap since it didn't advance as a regular projectile, but sat there. I mean his little liquid shards from NGBC was good, but I rather this projectile.

The projectile even worked for such when someone tried to get close into Neo Dio and the projectile was in the way while he was about to do his QCF + P which he does his HP version of his attack (the bladed dash move).
Last Edit: October 09, 2016, 03:09:14 am by Shin Neanderthal
Re: Your input into KOFE
#65  October 09, 2016, 03:20:37 am
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So as was hinted at in the 1.0 topic, I have an interest in providing alternate "skins" for a few characters. But this would be post 1.0. So far what I'm thinking is:

Geese - Nightmare Geese (Ambasa)
Rugal - Omgea Rugal (Ahuron)
Benimaru '99 - Benimaru '03
Robert '99 - Robert '03
Athena (Ecchi) - Athena '98
King '99 - King '97
Ryuji '03 - Ryuji '97
Iori - Iori XII
Kyo '99 - Kyo '98
Mr. Karate - Takuma

I'd also be interested in doing a Big Bear version of Raiden and Blue Mary RB style, but those sprites don't exist, so it'd have to be a commission...

The gameplay wouldn't change at all, it would just be a different look. Anyway, all this to say is I'm just trying to figure out what the base Geese would be for 1.0 release. Melcore is correct that you can just save the current version of Geese and override him. He'll be gaining a new special intro with Tung that he doesn't currently have and will need the tag coding that I'll be developing for KOFE, but I can always release Classic Geese and Iori (since he's also complete) as "boosters" that you can swap out. Thoughts?

Why not Kyo XII and XIII. I seen a conversion of it using his KOF XI sprites, plus they gave him the Nest Kyo's NeoMax which was cool in my book. I think I have to find the creator. And then what about Ryo and just have another version of him, his Mr. Karate 2nd version.

And then there is Billy. I would use another one of him too since there were versions were he had only his few moves from KOF and then his Real Bout version too.

How about another version of King from her XIII version. I played a King of Fighters Wing 2.0.1 and that King is well done. She is in her KOF XIII clothing using her King of Fighters 1999 sprite which was very intriguing.

With King KOF 99, give her the move set she has in KOF 99, but with King XIII, give her the KOF XIII move set. Her NeoMax for KOF 99 should be her LDM from KOF 2003 while her NeoMax for the KOF XIII version of King should be that Venom Strike air move she does (gee, I forgot the name of it).
Re: Your input into KOFE
#66  October 09, 2016, 03:34:12 am
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From what I recall, there are a NUMBER of different costumes/movesets for certain characters, a majority of them i have in my roster and is slowly growing thanks to the "HLoader NEMESIS Character Select Concept".
as far as RB Blue Mary is going, there IS one
http://mugenguild.com/forum/topics/mary-kofrbs-por-belial-clayton-release-176104.0.html
She was made in Fatal fury taste AND RB! Now atm I'm just wondering whether or not there would be Mai Shiranui in an alternate mode.
Re: Your input into KOFE
#67  October 09, 2016, 06:56:21 am
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Sorry folks, that statement's a bit old. There won't be alternate costumes in the game as I've since decided to add characters like the SF characters, Kusanagi and Hanzo. I just don't have the time and new characters are more interesting than new costumes. Note that Kyo's Ash Saga look is being used for Kusanagi.
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Re: Your input into KOFE
#68  October 12, 2016, 04:36:13 am
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Sorry folks, that statement's a bit old. There won't be alternate costumes in the game as I've since decided to add characters like the SF characters, Kusanagi and Hanzo. I just don't have the time and new characters are more interesting than new costumes. Note that Kyo's Ash Saga look is being used for Kusanagi.

I didn't want to bring this up on the page or boards, but I saw Cammy on the roster list in your site. I was curious since you are using Delta Red version, try to use a Hooligan Combo DM for her since all I know was unlike Shadoloo Cammy, Delta Red Cammy had one DM which was the Spinning Drive Smasher. I guess with that you can do a Vega/Balrog and give her a Hooligan Combo DM where the first one with 360 + P and then P has Cammy grab them and do a Vice type DM (the leg grab move she had; forgot the name of it) or a 360 + P and then K where Cammy grabs, but this time pops them up in the air and does a vertical spiral arrow and finishes it with a axe kick like move. Then 360 + P and then P+K would be a sweet one where it brings back her Killer Bee Assault but more tempered since that version of Cammy is not a Shadoloo member.

I seen a Cammy where she was in Delta Red and still summoned Bison/Vega which is silly since Delta Red Cammy had regained her memory and has a hatred for Bison/Vega.

So basically I don't know. I smiled seeing Cammy on there, but ummm, that will be hard work on your end or whoever is making her. So I wish you luck big time. I will try out KOFE in the meantime, but good luck.
Last Edit: October 12, 2016, 04:39:23 am by Shin Neanderthal
Re: Your input into KOFE
#69  October 12, 2016, 04:42:35 am
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Gameplay: 98
Visuals: Nests

Robert 2003 with KOF XIV outfit would play similar to KOF XIII (since his KOF XIII was close to his KOF 1995 and 1996 style). He did have his Kohou rising fist in KOF 1996 I believe before they ditched it for his flash kick or corny version of Benimaru's flip.
Re: Your input into KOFE
#70  October 12, 2016, 01:06:58 pm
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Cammy's moveset is easy and is already locked in. :) I'll post it in the shoto bonanza topic. Robert has already been completed and already has a full moveset that can be played in the latest version of the game. The only thing I was asking here was whether or not I should change the look. There was never a topic discussing changing his moveset.
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Re: Your input into KOFE
#71  October 12, 2016, 11:49:58 pm
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Cammy's moveset is easy and is already locked in. :) I'll post it in the shoto bonanza topic. Robert has already been completed and already has a full moveset that can be played in the latest version of the game. The only thing I was asking here was whether or not I should change the look. There was never a topic discussing changing his moveset.

Oh ok. I was telling that guy. But yeah, I like his 2003 with the separation palette into his KOF XIV look.

As for Cammy. I can't wait to see this in the Shoto Bonanza topic. Delta Red was always my favorite.
Re: Your input into KOFE
#72  October 13, 2016, 03:00:53 am
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ExL

Re: Your input into KOFE
#73  October 13, 2016, 07:05:58 am
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Always had blasts in those KoF games, but not in FF. I like how he does LP version fullscreen weak projectile and HP version blast in RBFF, would be a good compromise. Personally I will miss blasts if they gone completely in favor of fullscreen projectiles.
Re: Your input into KOFE
#74  October 16, 2016, 04:24:42 pm
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I'm personally not a fan of the SVC Chun Li approach. I've given him the long range fireball just to mix things up. The original blast code is still there though. I've been playing long range a few times now and I like the increased area control it gives him. It's slower than most fireball and can't hit low fireballs. A nice change of pace.
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Pin

Re: Your input into KOFE
#75  October 17, 2016, 04:03:53 pm
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Is there any chance for some bosses on the ash saga(maybe mukai) will appear as playable? so that they doesn't feel alone for these ash saga characters that they have some bosses. i think.. just a suggestion
Re: Your input into KOFE
#76  October 22, 2016, 12:27:58 am
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Is there any chance for some bosses on the ash saga(maybe mukai) will appear as playable? so that they doesn't feel alone for these ash saga characters that they have some bosses. i think.. just a suggestion

Like Magaki from KOF Wing!
Re: Your input into KOFE
#77  February 14, 2017, 03:47:34 am
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So here's the next change up. I'm leaning towards yes, but what are your thoughts?

Ryo AOF2 vs Ryo AOF


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Re: Your input into KOFE
#78  February 14, 2017, 03:48:50 am
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Ryo AOF2
Re: Your input into KOFE
#79  February 14, 2017, 04:13:25 am
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AOF2
That’s when I thought, “good grief”
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Inside his hand
Re: Your input into KOFE
#80  February 14, 2017, 04:15:22 am
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The extra costume details actually make looking at that idle worth it, so AOF2.
Re: Your input into KOFE
#81  February 14, 2017, 04:33:21 am
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AOF Ryo
Re: Your input into KOFE
#82  February 14, 2017, 05:10:07 am
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Can't you have both with color separation?
Re: Your input into KOFE
#83  February 14, 2017, 06:23:59 am
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Having drawn his collapse KO without the gloves, I can say no. The gloves and feet guards have different detail and shading to them. It would look like he was wearing skin colored gloves.
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Re: Your input into KOFE
#84  February 14, 2017, 10:24:05 pm
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AOF2 Ryo
Re: Your input into KOFE
#85  February 14, 2017, 11:50:32 pm
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mmmm...nah i not have sugettion keep up and stay alert to your project
Re: Your input into KOFE
#86  February 15, 2017, 12:25:27 am
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AOF2 Ryo all the way.
Re: Your input into KOFE
#87  February 15, 2017, 01:23:57 am
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AOF 2 Ryo. The bands just seem... unprepared to me.
Re: Your input into KOFE
#88  February 15, 2017, 03:04:31 am
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Due to overwhelming support, AOF2 Ryo will be implemented as soon as Robert's color separation is finished.
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Re: Your input into KOFE
#89  February 15, 2017, 05:03:11 am
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Out of curiosity, what color will the Haoh Shokokens be?
Re: Your input into KOFE
#90  February 15, 2017, 12:29:33 pm
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Blue DM for Ryo
Orange DM for Robert
Pink Special for Yuri
Blue Special for Takuma
Orange SDM for Ryo
Dark Pink HSDM for Yuri
Dark Orange HSDM for Takuma

:)
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Re: Your input into KOFE
#91  February 15, 2017, 08:57:32 pm
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Thanks.
Re: Your input into KOFE
#92  February 16, 2017, 12:31:42 am
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Who else is getting color separated?
Re: Your input into KOFE
#93  February 16, 2017, 01:43:37 am
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I don't think there's anyone else. Looked through the roster. The only thing I thought was interesting was the Benimaru that is used in KOF Wing. He has the CVS sleeves. I can see they did that by bearing the shoulders and using the sleeve line from the 98 version to define where the sleeve ends. Not sure I have the energy for that kind of color separation right now, but it's a possibility (or KOF Wing releases their Benimaru).

I will fix Lee's hair and Billy's hair so they don't get weird when you change colors for the design, but that's not really worth mentioning.
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Re: Your input into KOFE
New #94  February 16, 2017, 03:21:39 am
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  • You did promise to draw the Sun on Kyo's Jacket. When will that happen?
  • Will Iori get The Moon on the back of his jacket?
  • You may never know. People may appreciate that Capcom vs. SNK looking Benimaru for KoFE.
Last Edit: February 16, 2017, 06:46:16 am by Uche_of_MFG
Re: Your input into KOFE
#95  February 16, 2017, 04:00:37 am
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No sun. No moon. They're street clothes and I always thought that having those family symbols on their back was cheesy. I'll be removing the sun on Kusanagi's jacket to be consistent.
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