Jmorphman said, June 27, 2014, 08:56:10 pmNiitris said, June 27, 2014, 06:46:15 pmThat said, what do people ever use 48fps for?24 fps is the standard film frame rate, 48 is double that. The goal of doubling the fps was to reduce motion blur and flicker and help create a more natural 3D look (if the film is shot or converted to 3D); however, this has the unfortunate side effect of making everythin look too real, if you can believe it. The higher frame rate makes everything look too life-like, making it easier to notice the artificiality of the sets and costumes, and everything looks like a cheap soap opera.Which is exactly why I don't understand these "60 FPS or bust" guys
Because the whole "making things lifelike" thing is important to them, apparently. I can barely tell the difference half the time, anyway.
Cazaki said, October 31, 2014, 12:54:53 amJmorphman said, June 27, 2014, 08:56:10 pmNiitris said, June 27, 2014, 06:46:15 pmThat said, what do people ever use 48fps for?24 fps is the standard film frame rate, 48 is double that. The goal of doubling the fps was to reduce motion blur and flicker and help create a more natural 3D look (if the film is shot or converted to 3D); however, this has the unfortunate side effect of making everythin look too real, if you can believe it. The higher frame rate makes everything look too life-like, making it easier to notice the artificiality of the sets and costumes, and everything looks like a cheap soap opera.Which is exactly why I don't understand these "60 FPS or bust" guysBecause Jmorphman was talking about movies not games.
Jmorphman said, June 27, 2014, 08:56:10 pmNiitris said, June 27, 2014, 06:46:15 pmThat said, what do people ever use 48fps for?24 fps is the standard film frame rate, 48 is double that. The goal of doubling the fps was to reduce motion blur and flicker and help create a more natural 3D look (if the film is shot or converted to 3D); however, this has the unfortunate side effect of making everythin look too real, if you can believe it. The higher frame rate makes everything look too life-like, making it easier to notice the artificiality of the sets and costumes, and everything looks like a cheap soap opera.Wait... THAT'S what it was?I KNEW IT. SOMETHING ABOUT SOAP OPERAS, THE WAY THEY LOOKED... It was WEIRD and I could NEVER explain WHY it had that weird look. ALL THESE FUCKING YEARS AND THAT'S WHAT IT WAS!THANK YOU! I can now DIE knowing that the mystery behind why soap operas always had that WEIRD look has been SOLVED for me!
I think the soap opera thing is sorta related, but the 48fps thing is specifically about the Hobbit movies. Soap operas look cheap from a combination of factors: the generally cheap and rushed sets and lighting; and being shot on video, 60 frames per second. I'm not sure if it's that we're trained by movies to think that 24fps looks more natural (because stuff shot on film has better picture quality than video, but less frames per second) or if it's that live action stuff in 60fps looks worse for the same reasons as the 48fps Hobbit movies.[MFG]maximilianjenus said, June 30, 2014, 05:21:47 pmso double frames will make everything seem even faker, I already have trouble with 1080p on a nice tv screen, I loled at some scenes of the avengers because of the actors on a set effect.TV might be calibrated wrong, and you might have motion-smoothing on (which interpolates new frames to boost lower framerate stuff up to 60), which invariably makes everything look terrible, except for sports.
Cazaki said, October 31, 2014, 12:54:53 amJmorphman said, June 27, 2014, 08:56:10 pm24 fps is the standard film frame rate, 48 is double that. The goal of doubling the fps was to reduce motion blur and flicker and help create a more natural 3D look (if the film is shot or converted to 3D); however, this has the unfortunate side effect of making everythin look too real, if you can believe it. The higher frame rate makes everything look too life-like, making it easier to notice the artificiality of the sets and costumes, and everything looks like a cheap soap opera.Which is exactly why I don't understand these "60 FPS or bust" guysBecause 60fps doesn't have to do with visuals, it's about gameplay.Having twice (or even 3 times) as many frames helps make gameplay more responsive. For some genres this isn't a big deal and it might be worth reducing frames for better graphics. In others, the more frames the better.
Well in some gaming genres it makes it better to be at 60 FPS like CoD I agree, but for people to take a shit on a game for being locked in at 30 makes zero sense to me, especially if the game focuses on cinematics.Real life doesn't look like how 60 FPS does in games, it just doesn't, so for people to be upset at devs for not putting 60 FPS into their game is just absurd to me.
The people who often gets upset at framerate locking are either complaining about the wrong genre to lock the FPS on (Racing, fighting, FPS, TPS, sports) or the locking being forced on the PC version too, where there's no reason at all to and they only bring the lock to PC because of poor planning while working on the game's engine (We already discussed this pages ago at the gaming news thread. We're not going there again :| ).Here's a 30 vs 60 FPS comparison while we're at it to showcase YT's 60FPS mode:https://www.youtube.com/watch?v=zsHmZ1Sl8Ho&list=UUdlTh96TimYS2nnSKFZvq2A