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Yun_MX by Fido released 16 - JUNE - 2011 (Read 2598 times)

Started by lifido9999, June 09, 2011, 01:37:35 pm
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Re: Yun_MX by Fido released 06/08/11
#21  June 11, 2011, 07:55:43 am
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@Lost Avenger about the sprite
That attack is fast....enough (and I stretch that comment really wide) not to notice the 3s sprite transition. I mean look at dampir when he converted 3s Yang sprites to cvs format, they are noticable also but they work great.

@fido
So yes Standing Close MK -> Zesshou can you do 3x. In the corner you can follow up after each super for instance:
Raishin Makkahen -> Light Zesshou -> SCMK x3

@Lost Avenger:
OIC!! is the sprite have something problem. OK. I draw and change it,. THANK!

@LaQuak
OK! I know your meaning..
Zesshou 236P I also can do x 3! so I have idea. after try in SF3.3 and CVS2 YUN. when P2 in air. then the air.vel will not so high. and X is more. so let his cant hit p2 3 times. THANKS!
Raishin Makkahen or others super... > light Zesshou 236P > then (SCMK x 3 / Tetsuzankou 623P)..
I have suggestion, if change the AIR.VEL of Zesshou 236P , then cannot hit p2 using SCMK. so solve this. I also think cant use SCMK is better. more balence.
in sf3 and CVS2, 236P when hit p2 in air. p2 AIR.VEL not so high. I will change the AIR.VEL lower.

suggestion2, if not using Zesshou 236P (after super) , but using Tetsuzankou 623P. can do 3 times.  I can change the AIR.VEL of p2state. not too fly so high.(1107/1108). so let  Tetsuzankou 623P cant hit 3 time, I test in SF3 and CVS2. the Tetsuzankou 623P just can 2 times, 1st is medium 623P. then light 623P. in CVS2. cant using 623P again if p2 hitby 623P before. because P2 fly and fall timing not enough for p1 using 623P.


change:

1.) Zesshou (AIR.VELOCITY decrease)
2.) super, YOUHOU (2424P). P2 falling cannot hitby YOUHOU (2424P) again. and also cannot hitby UC. 2626PP
3.) super, Sourai Rengeki (AIR.VELOCITY decrease)
4.) change DAMAGE DEPENDER
5.) CSMK  air.velocity make lower.
that's mean cannot  > 623K > SCMK > 623K > SCMK >........
6.) super, 2626K have error. has correct.
7.) EX 236PP make longer then 236HP. but no change pausetime.



Thanks for your careful and detail report. though my english limited. I know what are U talking..Lucky for me!1!...( I need to find a english teacher later..lazy when school life..)

you: -Not just damage dampner. You can link 3 supers at the same time, and if you have ultra you can do ultra also. So a player can do 3 You Hou and Ultra Sourai Rengeki.
-In corner you launcher p2 in air with standing close medium kick and then do Zesshou and repeat 3 times.

ans: I think if have 3000 power. is dangerous. if p2 careless. easy die.
suggestion: 2001 (2626P) the AIR.VEL make lower. let p2 falling faster. I test CVS2 using LV3. P2 is falling faster then me. so make faster falling and landing timing longer. (like CVS2)
2201 (You Hou2424P) then follow (You Hou2424P)  then follow. I think no good. I will make p1 get p2 state that cannot using 3 x (You Hou2424P).
I also can do 2626K then 623K then 2626K then 623K then 2626K then 623K. no good.. will change. these terrible combo if U not tell me, I m stupid(careless) that havent thinking before..


you: -Also in corner after lets say You Hou -> Zesshou you can do 2-3 Standing Hard Punch. I would say increase corner push so Yun moves farther back so he cant chain standing hard punches.

ans: increase corner push, good idea, and also change the AIR.VEL of Zesshou. SF3 and CVS2 not too high. my YUN is too high. (falling state)


you:-Shoulder, you know Tetzuan Kou or w/e I forget the move name I just woke up. F,D,DF + P. Well for Medium you send p2 into a custom state.
I dont think you should because your clsn2 on that custom animation are very small and even though thats ok but just send to flying and falling animation with air.animtype = Back and fall.animtype = Back.

ans: why go to customer state?
1.) test in sf3, after hit by TETSUZANKOU 623P. P2 look like falling state. but when falling hit ye p1/ P2 go to NOT falling state. if I not "get p2state". P2 just falling though hit by my normal move in air...
so just GET P2 state. Let P2 look like fall but recover if hit by P1 when "LOOK LIKE FALLING"....
I dont know how to write the state look like falling but not falling... (this kind of attack ALWAYS in SF3. but no appear in CVS2)..So I feel SF3 very deep..(I dont know how to say by my limited english..just say SF3 very great)
In fact Genei Jin SO HARD to change all hitdef look like original SF3... (CAPCOM is CAPCOM....not easy for me). Not a shadow attack. but faster animation..and different hitdef of all attack. pausetimes and velocity.
just test in EMU again and again.


you: -You cant do SLP -> SLK -> SMP -> Shoulder -> Genei Jin and thats usualy one of Yun main Genei Jin starters. (Now this is not the best time to practise Genei Jin in Mugen since SF came out yestrday so I've been messing with that
so just letting you know, my timings could be off in general since I have to re-learn in a way)

ans: cannot change. cant do SLP > SLK > SMP > Shoulder(623P). CVS2 and SF3 look like also cant do that.
and change something. Shoulder(623P) in SF3. can do Medium Shoulder(623P). > Light Shoulder(623P)..(dont know can more or not..I just try many times for test)
and in CVS2. cannot. when P2 in air falling. U using Shoulder(623P) will no playpush and go to P2 back. if in corner. also cannot. P1 have a distance. (capcom make the distance) let U cannot using Shoulder(623P) to hit P2 again.
I find research in combo MV. also cnnot found user using Shoulder(623P) > Shoulder(623P) in CVS2 . but SF3.3. so I floow SF3.3 method. but change the velocity of P2 that cannot 3 times just 2 times.


you: -Yes is fly from Left to Right, Heavy Zesshou hit p2, EX Zesshou does not lol.
-EX Zesshou 2 hit is very fast, I would decrease the pause just by a little so it's kind of like "duj....duj" instead of "duj,duj" now. lol

ans: I find the sf3. EX Zesshou (236PP) also pausetime so shrot..so make it shroter..


you:-EX Senkyutai is 4 hits and they feel weird but it's just personal prefrence. I would make it 2 or 3 hits. 4 seems too much for a EX move for that type of special.

ans: OK. it can change to 2 or 3 hit.

found bug in 2626K. had correction.

about the sound files, on satursday and sunday I m in China area that cannot go to MEGAUPLOAD. (In China area...U know the interenet.. carefull my word :-X..)!! so return to Hong Kong then download the soundfile for replacement.


Last Edit: June 11, 2011, 11:35:06 am by lifido9999

GOH

Re: Yun_MX by Fido released 06/08/11
#22  June 11, 2011, 11:07:28 am
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Fido I don't want to seem annoying, but try to use the Modify button instead of double posting.

Re: Yun_MX by Fido released 06/08/11
#23  June 11, 2011, 11:23:14 am
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GOH

Re: Yun_MX by Fido released 06/08/11
#24  June 11, 2011, 11:31:54 am
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Re: Yun_MX by Fido released 16 - JUNE - 2011
#25  June 16, 2011, 06:38:01 pm
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YUN has new update. re-release which is V03
Re: Yun_MX by Fido released 16 - JUNE - 2011
#26  June 17, 2011, 04:14:32 am
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I'll test in a few but those are Layers sound rips so thank him. I just had to send you those from my end because your region would not allow you to download :D From the way it looks you took care of things so I'll provide any additional feedback in a few hours.
Re: Yun_MX by Fido released 16 - JUNE - 2011
#27  June 17, 2011, 05:53:14 am
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I'll test in a few but those are Layers sound rips so thank him. I just had to send you those from my end because your region would not allow you to download :D From the way it looks you took care of things so I'll provide any additional feedback in a few hours.

the sound I use software make the sound volume bigger. and too many sound. I just use some of them.
I dont know japanese, and my english bad. so just use the sound I know..in state 191, 180, 195..etc..
feel the different ot big. (sf4/ sf3/ cvs2 voice.)
Re: Yun_MX by Fido released 16 - JUNE - 2011
#28  June 17, 2011, 06:20:06 am
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English sounds? Why is there no sound on Ultra Sourai Rengeki when he does all of those cool kicks? Thats like the coolest part. Good update :)