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Z2 style Neko Majin Z & Arale Norimaki (Read 57860 times)

Started by Alpha Proto, June 12, 2017, 04:25:41 am
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Z2 style Neko Majin Z & Arale Norimaki
#1  June 12, 2017, 04:25:41 am
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I am a fan of obscure characters. I like bringing these characters into the mainstream, and later complaining about how the characters are over exposed.  :P

I originally wanted to make these characters in secret so no one could get disappointed if I didn't complete them.
I had very little experience with the Z2 style, animating sprites, and have never finished a MUGEN character.
Balthazar suggested that I post in the Z2 style thread. After spending months in the thread I have learned a lot, and gotten great feedback on these characters.  I feel like I am starting to spam the Z2 style sprite thread. So I decided to make a topic for my Neko Majin Z, and Arale.

I have been bouncing back and forth between these characters so they are going to share a topic.

Since these characters are early in conception I just want to start with their mobility, and reaction animations.
This is also a fail safe incase I can not continue the characters, and someone wants to pick up where I left off.
Then they will only have to deal with coming up with cool moves. Pretty much all the fun stuff.

Neko Majin Z
I really enjoy the mangas this character was featured in. He has a great design, and I would love to play him in a fighting game.

He is a bit difficult to make animations for because he has only been featured in one game DBZ Super Sonic Warriors 2 (JP only) as a secret character. He's also only been featured in about 6 manga chapters so I am comboing him a bit with the other Neko Majin to compensate for lack of source material.

While I have little to reference in terms of previous animations, and moves it frees me up to do whatever I want with the character.
Maybe throw in a skullo-dream that ends with his back turned flashing the Z on his gi. Stuff like that.
I was planing on having him play a lot like HDBZ's Goku. Kind of like Sean to Ken, but I am leaning towards making him fight like SF3's Oro, Marvel's Wolverine, Dark Stalker's Felica, and HDBZ's Goku.

NEW animation
Blocking high attack, and reacting to hit.





Thanks to zero for doing the lighting and shading on this Portrait ^_^



Works In Progress
Spoiler, click to toggle visibilty
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Arale
This character has a lot of reference to draw from. The main two sources being her sprites from one of the Shonen Jump games, and her appearance in DBZ Tenkai Ichi 3. A friend made a UMVC3 style move list for her.  http://warriorsedge.deviantart.com/art/LMH-Movelists-Arale-Norimaki-653033046
My main inspirations for the character animations, and moves are MVC Roll, KOF's Bao, Marvel's Sentinel, and Tekken 7's  Alisa Boskonovitch.










I want to move on to hit reactions, and knock downs. The only reactions I am certain of are included in the Z2 Compatibility thread http://mugenguild.com/forum/topics/z2-compatibility-thread-130642.0.html.
I am not sure what hit animations are included in HDBZ. Can someone help me out with this information?
Last Edit: July 13, 2017, 08:53:33 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#2  June 12, 2017, 05:07:10 am
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Wow great job man
Re: Z2 style Neko Majin Z & Arale Norimaki
#3  June 12, 2017, 05:17:47 am
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Obscure characters are the best anyway.

Your Neko Majin looks really great. I don't know why, but it give me kind of a sense of being 3D. Having him play similarly to Goku makes sense, so long as he's different enough that people can appreciate him on his own.

With Arale, I feel like the quality of the animations and sprites are both good in themselves. They look good. But I feel like her proportions are too normal instead of being short and chubby. And maybe I'm wrong, but the colours are a little pale? I'm thinking that if you put her next to Goku Z2 in-game, it might look strange.
Re: Z2 style Neko Majin Z & Arale Norimaki
#4  June 12, 2017, 06:02:16 am
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Wow great job man
Thank you!
Obscure characters are the best anyway.

Your Neko Majin looks really great. I don't know why, but it give me kind of a sense of being 3D. Having him play similarly to Goku makes sense, so long as he's different enough that people can appreciate him on his own.

With Arale, I feel like the quality of the animations and sprites are both good in themselves. They look good. But I feel like her proportions are too normal instead of being short and chubby. And maybe I'm wrong, but the colours are a little pale? I'm thinking that if you put her next to Goku Z2 in-game, it might look strange.

The Arale skin color came from the Bulma sprite at the start of Vegeta's intro.

She was the only woman in the game to use as reference.
I am not very confident in my color choices so I get samples from other sprites.

Toriyama's character proportions are all over the place.
In the first chapters of Dr. Slump Arale had very normal proportions. In the 90's Dr. Slump her proportions were also those of a normal kid.
The same can be said for all the Dragon Ball characters through the series.

I decided to choose the proportions that worked for Z2 style.

The sprite's proportions are based on Kid Trunk, and Goten's win pose sprites from Gotenks.
That was just to make sure that she was at a good height for characters to interact without problems.
------------------------------------------------------------------------------------------------------------------
Forward
Dash WIP 01


Forward walk WIP 10

Any thoughts or suggestions?
Last Edit: July 09, 2017, 01:12:17 pm by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#5  June 17, 2017, 04:17:49 pm
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Digging what I see so far. Very smooth and lively.
Re: Z2 style Neko Majin Z & Arale Norimaki
#6  June 18, 2017, 01:57:57 am
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Thank you!

I have never done a Z2 portrait before.
I used the sprite's colors.
Any tips, thoughts, or suggestions?
Last Edit: July 09, 2017, 01:13:48 pm by Alpha Proto

9mb

Re: Z2 style Neko Majin Z & Arale Norimaki
#7  June 18, 2017, 02:56:35 pm
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........cool  :2thumbsup:
I am Chinese

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#8  July 10, 2017, 09:19:31 pm
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Hey Alpha! Nice work on Neko Majin Z2 :thumbsup: Was surprised when I saw this thread (didn't know you had it up actually). Also thanks for showing the Selecticon and Portrait I made for ya ^_^

Also like Dragon Ball FighterZ you should use manga references for the character. which I maybe wanna help with (Researching I mean lol I suck at doing sprites).
Last Edit: July 10, 2017, 09:38:33 pm by ZX2
Re: Z2 style Neko Majin Z & Arale Norimaki
#9  July 11, 2017, 12:19:46 am
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Hey Alpha! Nice work on Neko Majin Z2 :thumbsup: Was surprised when I saw this thread (didn't know you had it up actually). Also thanks for showing the Selecticon and Portrait I made for ya ^_^

Also like Dragon Ball FighterZ you should use manga references for the character. which I maybe wanna help with (Researching I mean lol I suck at doing sprites).
Yeah, I was posting so much I felt like I was spamming up the Z2 Style board. So I made a thread for these two.

For Neko Majin Z 's portrait, and the dash pose I used reference from the manga.
I am still working on the character's movement, and reactions. I will make sure to try, and keep the moves true to the characters.

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#10  July 11, 2017, 01:53:00 am
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Lol Yeah same here. I did the same thing for my Hyper DBZ OC, but after a long while I kind of stopped posting stuff. I actually haven't done much to the character in the mean time (I'm stuck on making the Idle Stance to go any further :/)

Here are some I found for ya. use em if you want, ;) I'll try to do some of them to save you time.

Air Strong Punch for a bound? btw is she giving the finger?! XD
Spoiler, click to toggle visibilty

This could probably be his Dashing Strong punch (Could act as a sweep like Vegeta's Dashing Strong kick or knock down).
Spoiler, click to toggle visibilty

His Air Dash maybe?
Spoiler, click to toggle visibilty

Maybe a Level 3 Super, followed up with the next images below, and then well something else? just brain storming.
Spoiler, click to toggle visibilty
This could be a special or normal.
Spoiler, click to toggle visibilty
Medium kick or Strong kick which ever you prefer. Also a follow up after the image above.
Spoiler, click to toggle visibilty
Last Edit: July 11, 2017, 04:25:06 am by ZX2
Re: Z2 style Neko Majin Z & Arale Norimaki
#11  July 11, 2017, 09:25:10 am
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Thanks again for the input!
Yeah, in that first page she is giving an obscene gesture. You can tell, because of how her hand is on her bicep, and her middle finger is up. XD

I will edit this post later, and put a few images up for other possible attacks.
Since he did not have a lot of appearances I will include the other Neko Majin's actions for reference to compensate.


A super were NMZ dresses like a Koala, and the boy takes a picture would be cool. Then a picture of Neko attacking his opponent can flash on screen, and do some damage. It could start like Felicia's "Somebody Help!", with the boy running across.
Spoiler, click to toggle visibilty


Arale's history is so deep I may stick to her attacks featured in games; Tenkaiichi 3,J-Stars Victory Versus, and Jump Super Stars.

Poop on a stick throw could be her basic projectile. Each button throwing a different distance.

Flying head-butt can be her dragon punch .

I would like a horizontal special attack that closes space similar to a burn knuckle , or tatsu . I am leaning towards a drop kick , but that could be a normal.

I know for sure I want her mouth beam, and Planet (Punch) splinter as supers.They are so cool I wouldn't want to see them spammed.

Gatchan could do a beam stun super similar to SF3 Ryu's Denji Hadouken, or Hyper DBZ Gohan's Masenko.

A Dr. Slup cast stamped could be a nice super.

I don't know if it is do able, but it would be radical if Arale's head could fly off during her death blow. Like Terry Bogard's hat.

The drug from Dragon Ball Super that enhances desire to play could be her hyper/special mode.
Last Edit: July 13, 2017, 08:49:15 am by Alpha Proto
Re: Z2 style Neko Majin Z & Arale Norimaki
#12  July 11, 2017, 03:54:42 pm
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I love seeing how you make progress with these projects but I wish you were posting the new updates in different posts because I we can't find out unless we check your previous posts. Keep it up :)
Re: Z2 style Neko Majin Z & Arale Norimaki
#13  July 11, 2017, 09:07:07 pm
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I love seeing how you make progress with these projects but I wish you were posting the new updates in different posts because I we can't find out unless we check your previous posts. Keep it up :)
I should post updates here, and in Z2 thread?
Re: Z2 style Neko Majin Z & Arale Norimaki
#14  July 11, 2017, 09:08:12 pm
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Here is fine but I mean, making new comments/posts with the new stuff instead of editing previous posts.
Re: Z2 style Neko Majin Z & Arale Norimaki
#15  July 11, 2017, 09:14:18 pm
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Oh, I understand.
I didn't want to double post to up my topic.
Re: Z2 style Neko Majin Z & Arale Norimaki
#16  July 11, 2017, 09:25:21 pm
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I see. I get it. It's your decision after all :)

Keep it up!

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#17  July 13, 2017, 06:51:57 am
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This looks like a sick trick shot. So freakin cool! :catgoi:
I found this the other day and should've probably just edited that in with the last post. it's just Gohan's Masendan upside down, but it still looks great.

Re: Z2 style Neko Majin Z & Arale Norimaki
#18  July 13, 2017, 08:26:43 am
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That is a pretty cool looking move. That should just be his normal air super.

I got this fighting stance from one of the first Neko Majin stories, but Z takes the same stance.
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
The punch animation is loosely based on this panel.
Spoiler, click to toggle visibilty
The Dash this panel. I traced it to make sure it was just right.
Spoiler, click to toggle visibilty
I would like to get these moves in the game.

An axehandle smash attack like Goku.
Spoiler, click to toggle visibilty
An over head upside down kind of kick.
Spoiler, click to toggle visibilty
This looks like a basic uppercut punch, but since you cant see his legs it might be a Ryo style Dragon Punch.
Spoiler, click to toggle visibilty

I thought about giving him Darkstalkers Felicia like jab, and short slash combo, but he doesn't use his claw.

 He just punches and kicks like Goku taught him.
Last Edit: July 13, 2017, 08:51:33 am by Alpha Proto

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#19  July 13, 2017, 08:46:24 am
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Well in some panels of him fighting with goku or any other opponent it looks they are doing dragon rush. Ya know like just attacks clashing all over the place (Forgot what it's actually called). but who knows he could be using his claws and fist.

As for his Over head upside down kick you could try using Goku Z2's Bicycle kick level 1 super sprites, as well as his Mid Air strong punch (with neko majin or Z doing a full split) from the sff.

Btw that Uppercut looks like theres a ghost fart coming from his armpit lol
Re: Z2 style Neko Majin Z & Arale Norimaki
#20  July 13, 2017, 04:08:02 pm
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Can anyone tell me the in game hit reactions in Hyper DBZ?
Where can I find some examples other then the game to reference?
I have used Mcm to see some sff, but it doesn't help.

This is all I have found so far.

It looks like 2 upper body hits of varying impact using the same frames. Then a gut punch.
Last Edit: July 13, 2017, 04:27:29 pm by Alpha Proto

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#21  July 14, 2017, 04:16:55 am
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Hmm Not sure. you should probably ask Barker that question.
Re: Z2 style Neko Majin Z & Arale Norimaki
#22  July 15, 2017, 01:01:50 pm
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http://mugenguild.com/forum/topics/the-sprite-standard-169648.0.html

(be sure to check the link above the image for more info)
These are the required sprites. You can add as many as you want but these must be included in the character to avoid any custom state bugs (character disappearing during throws, supermoves etc.).

There are also specific ones like the Twist KO and the Flip KO get hits. In fact, if and when the pictures get re-uploaded, there's also this to consider:
http://mugenguild.com/forum/topics/z2-compatibility-thread-130642.0.html
It's a bit outdated, the beam collision is not implemented in any Z2 characters, or it has been removed.

Also to open the characters use FF3 (Fighter Factory 3), not MCM; it's faster and easier to use.
Last Edit: July 15, 2017, 01:28:01 pm by AlexSin
Re: Z2 style Neko Majin Z & Arale Norimaki
#23  July 15, 2017, 03:30:33 pm
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Thank you for the information, AlexSin!
I have been sprite making for years, but I have never made a MUGEN character before.
This is going to help me out a iot.
Re: Z2 style Neko Majin Z & Arale Norimaki
#24  September 03, 2017, 10:49:21 pm
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Here is the new back walk animation for my Neko Majin Z.
Re: Z2 style Neko Majin Z & Arale Norimaki
#25  September 03, 2017, 11:20:54 pm
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Looking good Alpha. Keep it up.
Re: Z2 style Neko Majin Z & Arale Norimaki
#26  September 07, 2017, 03:30:23 am
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Thanks Iced!

Here are my new and old neutral jump WIP. 

It still is not as good as I want it to be.  I made sure that the animation for going up and returning to the ground were different.
I like the key animations, but the inbetweens are a little odd. Any suggestions on how I can make the movement better?
Last Edit: September 07, 2017, 03:40:26 am by Alpha Proto

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#27  September 08, 2017, 11:50:23 am
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Really liking that new neutral jump WIP improvement. The only thing I've got to say is that his ears when he jumps up looks a little bit stiff and should have less resistance (especially when it comes to Super Jump). don't let up! ;)