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Z2 style Neko Majin Z & Arale Norimaki (Read 57997 times)

Started by Alpha Proto, June 12, 2017, 04:25:41 am
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ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#21  July 14, 2017, 04:16:55 am
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  • The Bringer of Unseen Tales Retold
  • Let the Finale begin U≧^◡^≦o}x:::::::>
Hmm Not sure. you should probably ask Barker that question.
Re: Z2 style Neko Majin Z & Arale Norimaki
#22  July 15, 2017, 01:01:50 pm
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http://mugenguild.com/forum/topics/the-sprite-standard-169648.0.html

(be sure to check the link above the image for more info)
These are the required sprites. You can add as many as you want but these must be included in the character to avoid any custom state bugs (character disappearing during throws, supermoves etc.).

There are also specific ones like the Twist KO and the Flip KO get hits. In fact, if and when the pictures get re-uploaded, there's also this to consider:
http://mugenguild.com/forum/topics/z2-compatibility-thread-130642.0.html
It's a bit outdated, the beam collision is not implemented in any Z2 characters, or it has been removed.

Also to open the characters use FF3 (Fighter Factory 3), not MCM; it's faster and easier to use.
Last Edit: July 15, 2017, 01:28:01 pm by AlexSin
Re: Z2 style Neko Majin Z & Arale Norimaki
#23  July 15, 2017, 03:30:33 pm
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Thank you for the information, AlexSin!
I have been sprite making for years, but I have never made a MUGEN character before.
This is going to help me out a iot.
Re: Z2 style Neko Majin Z & Arale Norimaki
#24  September 03, 2017, 10:49:21 pm
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    • Skype - iamvictorrios

Here is the new back walk animation for my Neko Majin Z.
Re: Z2 style Neko Majin Z & Arale Norimaki
#25  September 03, 2017, 11:20:54 pm
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  • 日本は素晴らしい国です。
Looking good Alpha. Keep it up.
Re: Z2 style Neko Majin Z & Arale Norimaki
#26  September 07, 2017, 03:30:23 am
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    • USA
    • Skype - iamvictorrios
Thanks Iced!

Here are my new and old neutral jump WIP. 

It still is not as good as I want it to be.  I made sure that the animation for going up and returning to the ground were different.
I like the key animations, but the inbetweens are a little odd. Any suggestions on how I can make the movement better?
Last Edit: September 07, 2017, 03:40:26 am by Alpha Proto

ZX2

Re: Z2 style Neko Majin Z & Arale Norimaki
#27  September 08, 2017, 11:50:23 am
  • **
  • The Bringer of Unseen Tales Retold
  • Let the Finale begin U≧^◡^≦o}x:::::::>
Really liking that new neutral jump WIP improvement. The only thing I've got to say is that his ears when he jumps up looks a little bit stiff and should have less resistance (especially when it comes to Super Jump). don't let up! ;)