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Zangoose Updated 13/01/2014 (Read 26583 times)

Started by The 100 Mega Shock!, December 24, 2013, 10:51:02 pm
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Zangoose Updated 13/01/2014
#1  December 24, 2013, 10:51:02 pm
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http://www.mediafire.com/download/i8fialcpsodscw0/zangoose.zip
http://www.mediafire.com/download/iif1ulvm1fp7kip/zangoose.7z

This update fixes several bugs and oversights in the AI and character code and makes general improvements to most of the character, including more variance to the special attacks:

AI:
(Behaviour changes apply to higher difficulty levels; lower difficulty may perform actions at random)

Might get around fireballs a little better.
Shouldn't try to guard cancel fireballs unless the enemy is very close.
No longer attempts Pursuit attacks before it's possible for the player to use them.
Shouldn't try and combo into Crush Claw when startup is too long.
Shouldn't try and combo into Tackle when startup is too long.
Shouldn't try and use X-Scissor when the opponent is too high up.
Checks both player's facing when choosing the appropriate ground recovery.
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Palette select off by default. Times-out after a period of inactivity, should retain values between each round.
Width adjusted to fit the sprite.
Recovery time from jumping significantly reduced.
Turning animation takes precedence when Zangoose jumps over the opponent.
Fixed HK throw using the wrong variable in a trigger.
Close MK reaches much further.
Crouch MK hitbox slightly lowered.
f+HK recovery changed.
Ground Recovery faces player 2 when standing up.
Crouching LK, MK and HP cannot be guarded high.
Jumping normals cannot be guarded low.
Most moves can now be blocked in the air.
Fixed Tackle, Close HK, and Jump LP missing when next to very thin opponents.
EX Iron Tail reduces opponent's defence for a short period of time.

Fury Swipes:
   Reduced EX damage to reasonable levels.
   EX doesn't automatically attempt the 3rd attack.
   3rd hit now causes knockdown, can't be cancelled into super.
   2nd hit recovers much faster if not continued.
   Damage and startup reduced for Light and Medium variants.
Pursuit:
   EX followups now unique.
   Width increased.
   Grab no longer reaches crouching opponents.
   Angle of jump adjusted for each strength.
Tackle:
   Width made larger.
   Hurtbox made larger around the head and elbow.
   Hitbox pushes out slightly further and not as tall.
X-Scissor:
   Knocks down opponents.
   Hitbox made slightly taller.
   X Velocity increased.
Crush Claw:
   Attack sequence no longer uses hitdefs, so characters with odd hitboxes or a strange mid pos won't be stuck in the air.
   Hitdef now active from the correct frame when the hitbox appears
   Can't grab crouching opponents.
   X Velocity decreased; Y increased.
   Hitbox moved higher and further inside Zangoose's sprite
   Grab hitbox isn't active for the entire animation while falling
   
Several EX moves / supers given small invulnerability periods
Character-specific winquotes enabled.
Minor animation & velocity changes.

Original Post:
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Last Edit: January 13, 2014, 11:40:34 pm by The 100 Mega Shock!
Re: Zangoose
#2  December 24, 2013, 10:54:35 pm
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ah sweet, downloading now, throw my 2 cents later1
Re: Zangoose
#3  December 24, 2013, 11:05:54 pm
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Solid stuff. It certainly helps that Zangoose is one of my absolute favorites of any Pokemon ever.

-P2 can air recover from Crush Claw.
-EX Fury Swipes does way too much damage. More than X-Scissor.
-I feel like X-Scissor should knock down.
-What does EX Iron Tail do differently from regular Iron Tail?
-Part of me thinks Tackle should have maybe a frame or two more of hitstun and slightly less blockstun.
-Maybe the Pursuit followups could have different properties when the Pursuit is EX'ed?
-f.HK leaves Zangoose at nasty negative frames on hit. Maybe have it knock down?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Zangoose
#4  December 24, 2013, 11:11:23 pm
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Why was i expecting a Zangief + Geese edit!?

Anyway,thanks for the present,gettin this right now since the sprites look awesome
Re: Zangoose
#5  December 24, 2013, 11:15:19 pm
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Zangoose
#6  December 24, 2013, 11:44:20 pm
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Re: Zangoose
#7  December 25, 2013, 12:33:32 am
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 Admittedly I don't know much about Pokemon (at least after 1st gen), but I'm really enjoying this character - fun to play with and fight against, and I love how smooth his models look :D.
Find your inner strength
Re: Zangoose
#8  December 25, 2013, 12:48:53 am
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Ah yes!

Another release from you!

And on Christmas Eve no less!

Merry Christmas!
Hug the Pikachus!

Hug A Pikachu Today!
Re: Zangoose
#9  December 25, 2013, 05:32:41 am
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Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Zangoose
#10  December 25, 2013, 05:53:38 am
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Loved Mewtwo, totally ready for this sir!
Re: Zangoose
#11  December 25, 2013, 06:22:12 am
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Very Nice

He looks great

Cant wait to try him out.
Re: Zangoose
#12  December 25, 2013, 06:45:21 am
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Re: Zangoose
#13  December 25, 2013, 07:04:06 am
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- No EX color change (that blue-ish shine) during EX pursuit.
- EX Iron Tail is the same Heavy Kick Iron Tail. Does EX Iron Tail has some sort in invulnerability or something?? if not, it serves no purpose.
- Why does any EX attack when it whiffs won´t show the EX shine?? Intentional?? kinda weird to only see that shine when the EX attack connects.
- I find X-Scissor kinda underpowered. I think it is kinda unsafe even if it hits (sorry, I don´t know frame data).

This Zangoose is great. Feels way better than Mewtwo. The model looks really nice on movement :)

-Maybe the Pursuit followups could have different properties when the Pursuit is EX'ed?

But it does jump higher. Having that property makes Slash a viable attack to cross-up. The grab work on airborne opponents.

Re: Zangoose
#14  December 25, 2013, 12:49:47 pm
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EX Tail has the damage of HK with the fastest startup/recovery of LK, I think. Though, I think it could have an extra property like lowering defence on hit / temp attack boost. I also has a slightly more over the top idea for Pursuit grab I might use for the EX version.

I don't remember any problems with the EX flashes not appearing at the start of the move but I may have broken the code somewhere, I'll check later. As for fHK I thought the current pushback was good enough but i'll look at a air knockback, or a quicker recovering anim like when Slash hits.
Re: Zangoose
#15  December 25, 2013, 10:20:11 pm
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Oh my! I love Pokemon, but I've never expect this, such a great char in mugen.
I'm just a player, so I don't have any technical feedback, but I have to say I really enjoy Zangoose.
Thanks for the nice creation.
Where's my country, Taiwan's flag?
Re: Zangoose
#16  December 25, 2013, 10:25:43 pm
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Zangoose looks pretty good in battle. The updated engine works well with him.

Hope to see this kind of engine and AI on Mewtwo someday.
Re: Zangoose
#17  December 25, 2013, 11:26:46 pm
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looks like a pretty good character. downloading now.
Re: Zangoose
#18  December 26, 2013, 04:04:07 am
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Re: Zangoose
#19  December 26, 2013, 05:25:25 am
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fantastic work. thank you.
Re: Zangoose
#20  December 27, 2013, 04:23:40 am
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Awesome character man, thanks for the release.