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Author Topic: Two Osu Karatebu stages released  (Read 1002 times)
Jango
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It seems I am not the only Spy...


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« on: June 23, 2009, 03:08:16 AM »




http://jango.piiym-net.com/
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nedflandeurse
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« Reply #1 on: June 23, 2009, 04:50:01 AM / June 23, 2009, 11:50:01 AM »

Great! I love this SFC game!

But... your links won't work (only for these 2 stages) Undecided
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david link
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love is weird see gif please ^^ where my hugs?


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« Reply #2 on: June 23, 2009, 09:57:45 AM »

old school 8 bit ^^ very nice
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« Reply #3 on: June 23, 2009, 10:24:10 AM / June 23, 2009, 05:24:10 PM »

old school stages! nice
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electrocaid
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god bless mugen lovers

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« Reply #4 on: June 23, 2009, 12:55:29 PM »

it's a great news!

i'm still wondering why no one tried to convert the whole game years ago...

anyway, i must confirm that the links are currently down...  Undecided
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Insanius
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« Reply #5 on: June 23, 2009, 02:06:08 PM / June 23, 2009, 03:06:08 PM »

He screwed up when typing the links, here are the working ones until he fixes it.

- snip -
« Last Edit: June 23, 2009, 10:55:54 PM by Insanius » Logged

Tamez
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« Reply #6 on: June 23, 2009, 03:04:16 PM / June 23, 2009, 04:04:16 PM »

Debugbg was left on in both stages. 
Other than that, they seem fine. 
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Jango
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« Reply #7 on: June 23, 2009, 10:09:19 PM »

Links fixed. ARGH

i'm still wondering why no one tried to convert the whole game years ago...
For starters, it's a very obscure game. For another, ripping the stages is a total pain in the ass, as the way the layers are organized make no sense (for an example, objects with different deltas share the same layer, while small items like grass clumps and graffiti make up another). I had to do a lot of edits here.

But yes more content for the game should be made, especially the characters.
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electrocaid
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« Reply #8 on: June 24, 2009, 05:32:08 AM »

Links fixed. ARGH

i'm still wondering why no one tried to convert the whole game years ago...
For starters, it's a very obscure game. For another, ripping the stages is a total pain in the ass, as the way the layers are organized make no sense (for an example, objects with different deltas share the same layer, while small items like grass clumps and graffiti make up another). I had to do a lot of edits here.

But yes more content for the game should be made, especially the characters.

another great news. BTW, have you seen that you're not the only one having had this excellent idea right now (quite strange hasard indeed)?

to be precise, i meant that i was surprised not having seen any attempt of converting neither the chars nor the bgs of the game, even i can admit that it's not a famous fighting game (even if it has - for me - a lot of good elements to be: a lot of chars including hidden ones, a 100 % japanese ambient, a lovely school-gang war scheme, hidden super moves, fun bonus stages, etc...).

anyway, i wish you the best for this very interesting project (i have the bgms if you want).

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