TO THE NOOBS! do not fix the bounds or the stage will tile lol
Or you could, ya know,
not tile it.
tile = 1, 0Change to:
tile = 0, 0---
Your delta for your single background image is wrong.
;These are the number of pixels the background moves for every single unit
;of camera movement, in the format
;x, y
;For the main background (eg. the floor the players stand on) you'll want
;to use a delta of 1,1. Things farther away should have a smaller delta,
;like 0.5 for example. Things near the camera should have a larger delta.
;If this line is omitted, the default value of 1,1 will be assumed.
delta = 2, 2Your stage is not hi-res. So why are you using a delta of 2,2?
The notes above it even say to use 1,1 for your main background.
So you should change it to 1,1.
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boundleft = -100
boundright = 100
boundhigh = -100These were wrong even with the delta set at 2,2.
With the delta fix they should be:
boundleft = -208
boundright = 208
boundhigh = -253---
Given how tall you stage is, you'll need more verticalfollow if you want to see the top when characters are knocked up there.
With more verticalfollow, more floortension is needed as well. Something like this...
verticalfollow = .75
floortension = 60---
p1startx = -80
p2startx = 80You really shouldn't change character start values. Many characters base the interactions between each other in their custom intros on the default -70 and 70 values. So you should change those back to keep stuff from looking odd.
---
bgvolume = 700255 is the maximum accepted value here.
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Usually I wouldn't comment on a song choice, but the included song seems a bit too energetic for a stage supposedly frozen in time. Something more serene would probably be more fitting.