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Author Topic: Frozen In a Time of Horror  (Read 1933 times)
Ragnaroc444
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« on: July 02, 2009, 12:08:35 AM / July 02, 2009, 03:08:35 PM »

Hi everyone Here is my New stage it is called " Frozen In a Time Of Horror " It is a setting in a Snowy Blizzard with Black, Red and White Snow with a Red sun and a Black Sky (the pic is actually of Antarctica Smiley and Yeah there is a MP3 that i compiled Smiley with a Program called Wire tap PRO for mac (i have a mac os x and no Im not using Skull striders Mac MUGEN Im using windows mugen) it's in a ZIP File i blurred the Stage Background to give it a more Time frozen effect. I MIGHT Update it if you guys want me to but the stage is too big to show the red Sun you have to knock the Player up into the sky with a Hadouken from Hyper Ryu on the Right side if the stage to be high enough so you can see the Red SUN well anyway guys Enjoy Wink

Screenie




Animated: No (it's a frozen in time stage, of-course not hehe)
BGM Included in ZIP: Yes
Awesome: Yes
Sucks: No

TO THE NOOBS!  do not fix the bounds or the stage will tile lol

LINK:  http://www.esnips.com/doc/2ea7f009-f19f-4888-a0c2-41456dc3f2b9/Frozen-In-a-Time-of-Horror


Spoiler (click to show/hide)
 

Spoiler (click to show/hide)

« Last Edit: July 03, 2009, 10:13:05 PM by Titiln » Logged

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« Reply #1 on: July 02, 2009, 01:32:57 AM »

Weird stage alot of distortion, But macs suck.
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Ragnaroc444
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« Reply #2 on: July 02, 2009, 01:35:37 AM / July 02, 2009, 04:35:37 PM »

Weird stage alot of distortion, But macs suck.


... if macs suck how come i can use windows? anyways what do you mean by distortion? i blurred it lol
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« Reply #3 on: July 02, 2009, 02:43:45 AM / July 02, 2009, 03:43:45 AM »

TO THE NOOBS!  do not fix the bounds or the stage will tile lol

Or you could, ya know, not tile it. 
Code
tile  = 1, 0
Change to: 
Code
tile  = 0, 0


---
Your delta for your single background image is wrong. 

Code
;These are the number of pixels the background moves for every single unit
;of camera movement, in the format
;x, y
;For the main background (eg. the floor the players stand on) you'll want
;to use a delta of 1,1. Things farther away should have a smaller delta,
;like 0.5 for example. Things near the camera should have a larger delta.
;If this line is omitted, the default value of 1,1 will be assumed.
delta = 2, 2

Your stage is not hi-res.  So why are you using a delta of 2,2? 
The notes above it even say to use 1,1 for your main background. 
So you should change it to 1,1. 


---
Code
boundleft = -100
boundright = 100
boundhigh = -100

These were wrong even with the delta set at 2,2.

With the delta fix they should be: 
Code
boundleft = -208
boundright = 208
boundhigh = -253


---
Given how tall you stage is, you'll need more verticalfollow if you want to see the top when characters are knocked up there.   
With more verticalfollow, more floortension is needed as well.  Something like this...

Code
verticalfollow = .75
floortension = 60


---
Code
p1startx = -80   
p2startx = 80

You really shouldn't change character start values.  Many characters base the interactions between each other in their custom intros on the default -70 and 70 values.  So you should change those back to keep stuff from looking odd. 


---
Code
bgvolume = 700

255 is the maximum accepted value here. 


---
Usually I wouldn't comment on a song choice, but the included song seems a bit too energetic for a stage supposedly frozen in time.  Something more serene would probably be more fitting. 
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« Reply #4 on: July 02, 2009, 02:44:11 AM / July 02, 2009, 10:44:11 AM »

hmmm..  You know this stage is supposed to be frozen in time,  is it supposed to be in Antarctica or not?  If it is you cold have used falling snow but unanimated, with differing deltas to the area the fighters fight in.  Just because it's frozen in time doesn't mean there won't be any depth, deltas help to create depth, you should work on the background a bit.  You need to do a little more work on this stage.
« Last Edit: July 02, 2009, 02:47:45 AM by Hihoshi » Logged
Ragnaroc444
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« Reply #5 on: July 02, 2009, 02:51:29 AM / July 02, 2009, 05:51:29 PM »

There is no tiling option in my Stage 0.def im using Mugen Plus does that really make a difference?
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« Reply #6 on: July 02, 2009, 03:00:18 AM / July 02, 2009, 04:00:18 AM »

There is no tiling option in my Stage 0.def

Yes there is. 

Quote from: Stage0.def
;The format for tiling is x,y. For each of them, the value is:
 ;0 to use no tiling, 1 to tile, n where (n>1) to tile n times.
 ;If this line is omitted, it's assumed that there will be no tiling.
tile  = 1, 0
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« Reply #7 on: July 02, 2009, 04:11:53 AM / July 02, 2009, 07:11:53 PM »

There is no tiling option in my Stage 0.def

Yes there is. 

Quote from: Stage0.def
;The format for tiling is x,y. For each of them, the value is:
 ;0 to use no tiling, 1 to tile, n where (n>1) to tile n times.
 ;If this line is omitted, it's assumed that there will be no tiling.
tile  = 1, 0


Umm nvm i just fixed everything i resized the IMG and i made the back abit darker and btw the Tiling option was stuck to something else lol (im a newb to making stages so i don't know everything yet) And uh yeah that's for the update uhhh what else i burned the IMG meaning i just made it darker with Photo shop 4.0 and......... the Red Sun looks real i guess haha and What did the other guy mean by deltas to make an animation but not really an animation wtf... i don't get it...
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« Reply #8 on: July 02, 2009, 05:15:27 AM / July 02, 2009, 06:15:27 AM »

He means give some objects a different perspective so that the stage isn't so flat. 

Like in this video for example. 
http://www.youtube.com/watch?v=lQ3D4CqHbJM

Nothing is in motion, frozen in time if you will, but because things in the background move at a different speed than things in the foreground, you can see the depth of the area. 

You accomplish depth in mugen stages by assigning different deltas to different items in the stage. 
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« Reply #9 on: July 02, 2009, 05:38:05 AM / July 02, 2009, 08:38:05 PM »

He means give some objects a different perspective so that the stage isn't so flat. 

Like in this video for example. 
http://www.youtube.com/watch?v=lQ3D4CqHbJM

Nothing is in motion, frozen in time if you will, but because things in the background move at a different speed than things in the foreground, you can see the depth of the area. 

You accomplish depth in mugen stages by assigning different deltas to different items in the stage. 

How do i do that?

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« Reply #10 on: July 02, 2009, 05:50:44 AM / July 02, 2009, 06:50:44 AM »

It's more of something to keep in mind if you end up trying to make another stage. 
With your source image the way it is, it'd take quite a bit of editing to get it to work right here. 

You'd do it by having more than just one image in your stage, and having those image with a different delta than each other. 

The notes in Stage0 explain that the further back something is supposed to be, the lower its delta.  The closer it is supposed to be, the higher.  The ground that the players are standing on should be delta = 1,1 for a lo-res stage, and 2,2 for a hi-res stage.  If something is supposed to be in front of the characters, it should have a higher delta value than the ground.

Quote from: Stage0.def
;These are the number of pixels the background moves for every single unit
 ;of camera movement, in the format
 ;x, y
 ;For the main background (eg. the floor the players stand on) you'll want
 ;to use a delta of 1,1. Things farther away should have a smaller delta,
 ;like 0.5 for example. Things near the camera should have a larget delta.
 ;If this line is omitted, the default value of 1,1 will be assumed.

« Last Edit: July 02, 2009, 07:10:39 PM by Tamez » Logged

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« Reply #11 on: July 02, 2009, 01:42:48 PM »

Bro, please learn to link your urls so people can have direct access to them and don't have to copy/paste them.  Roll Eyes

Also, Tamez is one of the best all around guys giving constructive feedback to coding. I advise you listen to him, friend.

That's all for now.
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Ragnaroc444
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« Reply #12 on: July 02, 2009, 07:29:25 PM / July 03, 2009, 10:29:25 AM »

Bro, please learn to link your urls so people can have direct access to them and don't have to copy/paste them.  Roll Eyes

Also, Tamez is one of the best all around guys giving constructive feedback to coding. I advise you listen to him, friend.

That's all for now.

errr...... i posted the link to the Stage and the Image is fine (i made a PNG this time) and i previewed the Image and it was fine until now wtf? i'll have to look into it anyways
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« Reply #13 on: July 02, 2009, 07:33:48 PM / July 02, 2009, 08:33:48 PM »

...

You used esnips AND URL tags for a pic?



Photobucket, Imageshack, hell, even Fileden, they at least work.

and that color loss is so hideous that the stage looks like a monochromatic amoprhic blob rather than snow. Hyper Ryu's probably just as bad

Also, F12 if you have it. Then use Irfanview to convert to PNG. It's rather difficult to see when you have pics that are 50-90% desktop like that.
« Last Edit: July 02, 2009, 07:37:56 PM by Soda Popinski » Logged


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« Reply #14 on: July 02, 2009, 07:55:11 PM / July 03, 2009, 10:55:11 AM »

OMG That's as close as it gets Alright and who cares about esnips you got that? and also i blurred the stages but the Update i MIGHT update it later is more of a swirling red sun and the satge is smaller that colour loss i did on purpose i burned the Image (not on a fucking DISC!) and then it blurred it OKAY SO lay freaking off I'm just a noob geez your freaking talking to real PEOPLE!!!!!!!!!! GEEEEEEZUZZ
« Last Edit: July 02, 2009, 07:56:17 PM by Frederica Valtkastel~ » Logged

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« Reply #15 on: July 02, 2009, 07:57:17 PM »

your funny
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Ragnaroc444
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« Reply #16 on: July 02, 2009, 09:12:02 PM / July 03, 2009, 12:12:02 PM »

your funny

i get ticked off (pissed) easily......
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« Reply #17 on: July 02, 2009, 09:32:52 PM »

I'm just a noob

Not an excuse mayne.
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« Reply #18 on: July 03, 2009, 03:52:39 AM »

your funny

i get ticked off (pissed) easily......

And i find stupidity in stages but i don't run around telling people they suck, Also the distortion we speak of isn't from the motion blur its how you have the stage layered. Im not even going to get critical on this stage, Learn to handle criticism better or you won't get any at all and continue to make the same mistakes.
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« Reply #19 on: July 03, 2009, 04:12:47 AM / July 03, 2009, 11:12:47 AM »

It's funny coming from you. Grin
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