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aiacos
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« on: July 29, 2009, 10:10:33 AM » |
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UPDATED 28/08/09  I can't perform the X,A,X,A infinite anymore. Huh
- Small portrait is one pixel too little Y-wise. - Big portrait is misaligned Y-wise. - Crouch and Jump CLSNs are too big. Make them look like the stance one. - The black effect during standing and crouch X needs editing. Making it semi-transparent would make it look much better IMO. - Extend the blue CLSN on the arm during unblockable sword. - The cornerpush during unblockable sword is too big. - Change the width during unblockable sword, or it will go through the opponent if he's too close. - The jump is kinda stiff. His forward and backward jump don't go far enough IMO. - Gin's portrait should be lower, it's hidden by most lifebars. Same for Aizen's one. - Tousen's fireball should have blue CLSNs. - Tousen's fireball should cause senvshake. - Would be better if there was an explosion animation for Tousen's fireball, otherwise, you could make it hit the opponent several times while passing through him, or make it shrink with some scale. - Aizen's barrier doesn't have a high enough CLSN IMO. - Is Cero "unblockable" ? I mean, it does the same amount of damage whether I block or not. confused - Some envshake for Cero please, and work on the hitpauses, they feel bad. For this move,, I'd advice you to check POTS' coding on Evil Ryu's Matsu Hadouken, and try to simulate the same behaviour in terms of enshake, hitpauses, etc. - Same for Double Cero concerning damage. The hitpauses feel way better though. - Tousen Bankai is unblockable too ? GONK - Don't you have a way of capturing the video without any subtitle (same goes for the intro) ? - Tousen's fireball + Tousen Bankai = Two Tousen on the screen. Cheesy In short, make it so that you can't spam them. Spoiler (click to show/hide) - Diagonal air fireball's CLSN is completely misaligned. - Both air fireballs lack blue CLSN. - Error in the readme for Panthera Punch command : F,D,DF+P. - BTW, it's stupid to include 3 versions of the move, since he only has 2 punches usually. Make it so that the medium version doesn't exist anymore, and make it performable with X and Y only. - On qcf+B in the air (crushing kick), the hitspark when he touches the opponent is always the yellow vertical one. Make it random, so that it cycles between several yellow hitsparks and looks nicer. - The red CLSN during crushing kick is too small. - Clearly some width problem during cancel moves. Spoiler (click to show/hide) - Put some order in the readme, the moves are all over the place. Put the system moves, then helpers, specials and supers.
Also, I'd feel the character would be much more natural an interesting if you'd use normal commands for your moves. You've already played games such as Street Fighter or King of Fighters, right ? Here is an idea of command list based on usual commands : Quote
quote from Cybaster Eveything ,except the black effect on x button and the messages in videos, improved  what else? -I fixed the small portrait in game (not by a good way, but it works...  ) -i tried to make a better AI but i really need help on several points ("charge" is so much time played by cpu...why damn it!!!) ok that's all, i keep the work, but i have less time for Grimmjow, back to real work... UPDATED 19/08/09  First, i repeat Grimmjow will be not respectful of the manga so don't flame me for this...  I listened all comments you made and here i changed (not all yet) : -small portrait, i have a big problem with it. so the small portrait is messed up in game. i'll fix it at the end when all the sprites will be entered. But i change the small and the big portrait (select screen). look better now i hope. -i don't made yet a new walk animation (i train to draw, but this is hard for me yet!) -the intro: i let the intro (sorry Baragøn  ) but i change the voice. and i know, all your opponents will not be shinigamis! but i did'nt want to trash the work already made... -i fix the kanji on "B" button -fix the second hit on "A" combo button -helpers have now better damages and new sprite priorities -red cero? i try but nothing persuavive. i let the old. sorry dan mt! -fix the infinite combo with x,a,x,a.... -fix the clsn. i put clsn lue over red (i didn't know, thanks kakashi and mightykombat). don't know if it's good now so tell me! -fix the sound on cero with ulquiorra thank you all for this improvement  so what else? - a new movement, which make opponent dizzy -new sounds and effects - panthera punch (seems like dragon punch) - 2 air fireballs - 3 differents crushing kick - 2 small cancel moves (one for basics stand attack and another for basic crouch) - sprite for the air guard -tousen bankai (not completky fix yet but here) -add one air basic move with "a" button (kick) -add crouch animations with 4 basics crouch moves i'll keep the work  enjoy  grimmjow update 28/08/09: http://www.megaupload.com/?d=EAZ0O4WQUPDATE 10/08/09 to alpha2 I work only on grimmjow for now.(btw i let the alpha ulquiorra link) Sorry for the fans of bleach, but Grimmjow will not be completly respectful of the manga. i took some liberties. what's new?: -clsn fixed (not sure it's good so tell me!  ) -big portrait changed and fixed (i put a 120X140 too) -add new effects (on hits,dust...) -add new sounds (for new movements) -some things fixed as ground velocity and damages for the knockback attack -change the taunt animation (but not finish it's going to change) -add jump animation and 3 "air basic attacks"( try to draw  ) -add one attack button more -add 4 new mash combo movement. -one unblockable basic attack -a sonido movement -3 helpers: Gin, tosen and aizen -2 differents cero, with one with ulquiorra -a new video for the victory what's wrong? a lot of things  :, and all you will tell me!  thanks to you for your feedbacks and critiscms!!well appreciated. i'll keep the work and try to understand more and more!   ulquiorra alpha -10: http://www.megaupload.com/?d=EUHBCE3O
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« Last Edit: August 28, 2009, 01:04:38 PM by aiacos »
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darkangle
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« Reply #1 on: July 29, 2009, 11:51:27 AM / July 29, 2009, 12:51:27 PM » |
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He seems like a good character but their only two buttons to attack anyway theirs always room for improvment great character man I like him alot 
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Wild Tengu
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« Reply #2 on: July 29, 2009, 12:05:12 PM » |
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This character... fails... hard. He is practically unplayable because he can't do squat.
- lol @ walk animation. - lol @ taunt. - No Jump. - No crouch. - Only two basic attacks with crappy clsn. - One "knockback attack" which does no damage.
There's no readme, so I dunno what else he is capable off, but probably not much. I did some small quick combo with him using basics. You say there is a super, but I see no such thing, even in the cmd.
So yeah, this character stinks.
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aiacos
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« Reply #3 on: July 29, 2009, 12:21:59 PM » |
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ah wild tengu!  This character... fails... hard. He is practically unplayable because he can't do squat. right. give me ideas as i said. he can't do squat, but in the game he can't do. i tried to draw new sprites but nothing persuasive. unplayable? i think you're hard, i said tha gameplay sucks...but respect your opinion. And give me ideas ! - lol @ walk animation. - lol @ taunt. - No Jump. - No crouch. - Only two basic attacks with crappy clsn. - One "knockback attack" which does no damage. he's not finished as i said, taunt will be changed. And for the crappy clsn, i tried to cover all part of the char...fail apparently For the "no damage", not a good idea i agree. i made this hit only to take time to charge. There's no readme, so I dunno what else he is capable off, but probably not much. I did some small quick combo with him using basics. You say there is a super, but I see no such thing, even in the cmd. probably not much.agree. i don't know what do you mean by "super", but there is a "cero" and a "charge movement". you forgot them. i'm here to learn
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Giorch
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« Reply #4 on: July 29, 2009, 12:23:58 PM » |
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Tengu be nice, banning is the order of the day, remember what shamrock says, feedback politely, don't say his char stinks (even if it does) it is better if U encourage him to improve it by telling him how or where to get the help... On the char... I'd like to think of it as a alpha release, no more, anyway keep working on him 
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Headlights...
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Zoro
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« Reply #5 on: July 29, 2009, 02:34:02 PM » |
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Ah aiacos , dling now , feedbacks later
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Raging six-pack monster waiting for fish to fall in his arms
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« Reply #6 on: July 29, 2009, 02:51:40 PM » |
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And for the crappy clsn, i tried to cover all part of the char...fail apparently Exactly. Don't try to cover everything as in one box per limb or anything. If you can, just one box around the body works fine. If you wanna keep the head seperate, you can do that too.
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 IGNORE ME FOR I AM A PROP
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Zoro
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« Reply #7 on: July 29, 2009, 03:07:03 PM » |
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OK ,
My feedbacks :
- the 9000,1 portrait is weird and should be 120 x 140 (et ya un blanc transparent , enfin c'est assez bizarre)
- ground.velocity should be fixed , in my opinion in some attacks ( par exemple sur le coup de griffe , t'as limpression que P2 va voler bien haut et en fait il virevolte a toute vitesse droit dans le mur)
- the black effect on one attack is ugly , i suggest to take a better one
- hitsounds doesn't fit with attacks
- clsn of basics , should be covered by Blue clsns
- some required animations are missing (41 , 42 , 43 , meme si tu n'as rien a mettre dedans , met un sprite du perso debout avec un temps de 1 tick , ça evitera d'avoir des erreurs signalées par le debug et supprime les commandes pour le saut et pour le crouch etc.. , encore une fois pour eviter des signalements d'erreurs dans le debug)
I think that ; it was a good idea to try to make something original , but with so not much attacks it's pretty hard to make of grimmjow a good char , good luck for the following
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blah
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« Reply #8 on: July 29, 2009, 05:47:38 PM / July 30, 2009, 08:47:38 AM » |
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there's still room for improvement and lots more development...don't give up and i think it may be a good character  will be waiting for the next update!
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yoh shaman king fan
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« Reply #9 on: July 29, 2009, 05:57:32 PM / July 29, 2009, 03:57:32 PM » |
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hey did you rip this from bleach wii game. 
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aiacos
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« Reply #10 on: July 29, 2009, 10:26:43 PM » |
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Exactly. Don't try to cover everything as in one box per limb or anything.
If you can, just one box around the body works fine. If you wanna keep the head seperate, you can do that too. ok i didn't know about clsn, thought more blue clsn will be good...i'll fix it for sure! hey did you rip this from bleach wii game. Huh yes and as i said this game sucks... there's still room for improvement and lots more development...don't give up and i think it may be a good character Wink will be waiting for the next update! thanks. i'll keep the works!  -to kakashi: merci de tes feedbacks, je les prends en compte et les "fixerai"  -so i decide to work (hard  ) on it and i put ulquiorra too. ulquiorra: same "shit" as grimmjow cause he is based on it... http://www.megaupload.com/?d=PJS3QG3C-and now the most important for me: A MOD COULD REPLACE THIS TOPIC IN WIP SECTION PLEASE? chars are not ready yet to unleash! THANK YOU all for feedbacks (i know now, but i wanted to be sure) but the most significant for me now is: I REALLY NEED IDEAS FOR GAMEPLAY PLEASE!!! and don't forget that this bleach game is poor in chars animations(proof: no jump and no crouch animation)  will do my best 
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« Last Edit: July 29, 2009, 10:31:14 PM by aiacos »
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bankaibash
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« Reply #11 on: July 29, 2009, 11:32:00 PM » |
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Now we just need a 3d Kon *HINT HINT* =p
Hmm I think this is a little to early to be a beta though. Alpha maybe? Release your projects once there a little more playable otherwise we cant really do much feed back. ,:3
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aiacos
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« Reply #12 on: July 30, 2009, 06:07:14 AM » |
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i didn't say it was a beta...just work in progress or unfinished work yet  so i'm ok with alpha. just decided to share this in order to have ideas from others...to improve chars (cause i'm blocked of any ideas) And now i don't want more feedback, i would like more ideas of gameplay, not the same thing to me!
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Dan Mt.
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« Reply #13 on: July 30, 2009, 06:44:42 AM / July 30, 2009, 09:44:42 AM » |
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Oh Shit!  While a basic char is incredible! Congratulations man! 
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aiacos
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« Reply #14 on: July 30, 2009, 11:08:01 AM » |
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thank you walt to move it 
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Dan Mt.
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« Reply #15 on: July 30, 2009, 11:32:13 AM / July 30, 2009, 02:32:13 PM » |
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Wow... The Ulquiorra also? C'mon... Amazing!  Lol... I'll download too!!!!!! 
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« Last Edit: July 30, 2009, 12:20:15 PM by Dan Mt. »
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darkangle
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« Reply #16 on: July 30, 2009, 12:04:10 PM / July 30, 2009, 01:04:10 PM » |
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I have an idea for you to improve the gameplay of the characters for starter give them the ability to jump and try giving them more buttons to attack
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PsychoticMarik
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« Reply #17 on: July 30, 2009, 01:15:54 PM » |
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I have an idea for you to improve the gameplay of the characters for starter give them the ability to jump and try giving them more buttons to attack
In other words...do something with them. 
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aiacos
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« Reply #18 on: July 30, 2009, 02:06:37 PM » |
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thanks for th help psychomaticMarik  I don't plan to do jumping animation, i'am a poor drawer. (if someone is interested by, contact me i'm open...) But after fix some things (clsn...) and to compensate for the no jump/crouch animation, i will add new movements: -1 "mash combo" movement in add -1 button attack in add -a "sonido/shunpo" movement -3 helpers: Tousen with projectile, gin with small combo attack, aizen for a air barrier -a super "cero" with the help of ulquiorra -first cero will be a special - 2 hypers: bankai attack by gin and tousen i'll keep the work 
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Wild Tengu
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« Reply #19 on: July 30, 2009, 02:28:40 PM » |
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Ugh... assists... that would be stupid. Especially for Grimmjow.
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