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Bristol from Groove on Fight Released & All DBZ Chars Updated (Read 5134 times)

Started by CHOUJIN, September 01, 2009, 07:57:15 pm
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Bristol from Groove on Fight Released & All DBZ Chars Updated
#1  September 01, 2009, 07:57:15 pm
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I have released Bristol, the second to end boss of Groove on Fight - Power Instinct 3.
Press Start while selecting him to use Matrimelee mode.
Sorry he is not a DBZ char. . .



All DBZ characters have been updated as well.
I get so many e-mails telling me the CPU is too difficult, so I have toned down all char's damage level to 80%, and lowered the default difficulty of Trunks, Piccolo & Vegeta's AI. Also fixed a bug in Gohan's special intro voices.

P.S.
I have not quit any of my current wips, I have just been taking a long "break".
So please do not send me e-mails asking me to send a character that is not completed.
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Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#2  September 01, 2009, 08:56:44 pm
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  • LAUGHING ALBINO CHIPMUNKS. That is all.
I LOVE YOUR CHARACTERS, Choujin.  Thank you so much!   :D
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#3  September 01, 2009, 09:12:16 pm
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thank you :sugoi:
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#4  September 01, 2009, 09:20:10 pm
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You're back.. ;D
WOO! WOO! WOO!
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Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#5  September 01, 2009, 11:22:12 pm
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Wow your back i thought you left YAy
Welcome to the House of Fighting.
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#6  September 01, 2009, 11:31:19 pm
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Feedback:
(Most of these problems are for Matrimelee mode, since the Groove-On-Fight part of Bristol is pretty much untouchable, it's mostly right)

-Rather long hitstuns, leading to some bullshit combos (j.B,f,X,X/A,A,B(3hits),qcb+X->qbc+Y->qcb+Z, qcb+X->qcb+Y->qcb+Z);
-No damage dampening at all (definitely needed for Matrimelee mode, anyways, since it's made to expand comboing);
-Both problems above lead to this:

One level, gentlemen. Made in Matrimelee mode.

In fact, let's branch this combo out with an added TWO hits:
j.B,f,X,X/A,A,B(3hits),Y(2hits),qcb+X->qbc+Y->qcb+Z;
Path 1: qcb+X->qbc+Y->qcb+Z, dd+A/B/C (Risky in terms of being able to complete the second combination sequence, one level)


Path 2: dd+X/Y/Z (Surefire hit after qcb+Z launch, slightly less powerful than Path 1, two levels)


Without dampening, these combos would just destroy the opposition. Not only that, j.B,f,X,X/A,A,B(3hits),Y(2hits),qcb+X->qbc+Y->qcb+Z,qcb+X->qbc+Y->qcb+Z can also be done in GoF mode, just that you can't expand on said combo, and I don't think you can actually make this possible in the source, let alone make it that strong.
Being the last boss doesn't count as an excuse. Bristol D. is the last boss anyways. :V


But besides all of that, he plays, looks and sounds damn fine. :3
Last Edit: September 02, 2009, 07:00:48 am by my god… your nonforgeries…
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#7  September 02, 2009, 06:46:28 am
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Feedback:

-Rather long hitstuns, leading to some bullshit combos (j.B,f,X,X/A,A,B(3hits),qcb+X->qbc+Y->qcb+Z, qcb+X->qcb+Y->qcb+Z);
-No damage dampening at all (definitely needed for Matrimelee mode, anyways, since it's made to expand comboing);
-Both problems above lead to this:

One level, gentlemen. Made in Matrimelee mode.

In fact, let's branch this combo out with an added TWO hits:
j.B,f,X,X/A,A,B(3hits),Y(2hits),qcb+X->qbc+Y->qcb+Z;
Path 1: qcb+X->qbc+Y->qcb+Z, dd+A/B/C (Risky in terms of being able to complete the second combination sequence, one level)


Path 2: dd+X/Y/Z (Surefire hit after qcb+Z launch, slightly less powerful than Path 1, two levels)


Without dampening, these combos would just destroy the opposition. Not only that, j.B,f,X,X/A,A,B(3hits),Y(2hits),qcb+X->qbc+Y->qcb+Z,qcb+X->qbc+Y->qcb+Z can also be done in GoF mode, just that you can't expand on said combo, and I don't think you can actually make this possible in the source, let alone make it that strong.


Thank you very much for your useful feedback

1; For the qcb+X->qcb+Y->qcb+Z Juggle, I simply fixed the juggle points so it should no longer able to be repeated more than once.

2; It seems I accidently left the Strong kick able to cancel Weak punch and Weak Kick, which is not possible in GOF, which is now fixed.

3; Also Strong Punch was able to connect after a Strong Kick if timed very well, so I have slightly shortened the stun time for the 3rd hit in Strong Kick to prevent this.(at least I think it will no longer connect...)

4; Added slight more ground.velocity to Weak Punch and Weak Kick, to make it  a bit more difficult to connect xx->yy, but still may need some more adjustments . . .

Please let me know if there are any other problems :)
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Choujin World
Last Edit: September 02, 2009, 06:50:15 am by CHOUJIN
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#8  September 02, 2009, 07:07:41 am
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This is pretty much all I could find.
Happy to hear you've fixed stuff, although damage dampening for Matrimelee Mode could really be appreciated.
Great work all in all!

Also, I heard Damian was fully playable in the Saturn version, it'd be funny and awesome if you would ever attempt to make him. :D
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#9  September 02, 2009, 05:07:38 pm
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Yay, another Groove on Fight character!! ;D Thank you very much, Choujin, it's a pleasure to see more characters from this great and underrated game for MUGEN ;)

I'll test today and I'll give you some feedback about him (I'm not in my house to test now, sadly)

Rest in peace, Toriyama-san...
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Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#10  September 02, 2009, 09:36:49 pm
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Ah, this is great.  Thank you very much for Bristol.  The intro alone, and the fact that you can throw the corpse around, makes it a winner. 

I hope to see Bristol D. and the rest of the GOF crew Mugenized soon.
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#11  September 02, 2009, 10:25:52 pm
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Great char man , welcome back, but seriously, please more DBZ chars dude  :sugoi:
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#12  September 03, 2009, 12:58:17 am
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Good character.Is he GOF-accurate?
BTW,King Piccolo is your next WIP.
Current Status: N/A
Re: Bristol from Groove on Fight Released & All DBZ Chars Updated
#13  September 03, 2009, 02:13:32 am
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Hell Yeah!! its great to have you back choujin!! :sugoi: great release with Bristol! :2thumbsup:
Kicking ass and taking names!!!